Re: Skybox square border
Posted by fishy on
Wed Feb 23rd 2005 at 7:02am
fishy
member
2623 posts
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Sep 7th 2003
Location: glasgow
that happens with me too, but i've not got 'round to looking for an explaination yet. :/
Re: Skybox square border
Posted by Rof on
Wed Feb 23rd 2005 at 7:03am
Rof
member
210 posts
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Registered:
Dec 3rd 2004
The default Wasteland skybox does that with some videocards/drivers.
Try using a different one, like sky_day02_01 (which is quite similar).
This is assuming you've done it right: put the toolsskybox texture on
your brushes, and the sky name in the Map/Map Properties / Skybox
property.
Re: Skybox square border
Posted by RamjeT_FL on
Wed Feb 23rd 2005 at 10:49am
Posted
2005-02-23 10:49am
5 posts
1 snarkmarks
Registered:
Dec 15th 2004
Location: USA
yep, I got that problem to I can fix it by turning up the graphics a
notch or like said above us a diff. skybox. btw its a GeForce FX 5700
AGP 8/128 MB
Re: Skybox square border
Posted by DjBourgeoisie on
Wed Feb 23rd 2005 at 12:10pm
Posted
2005-02-23 12:10pm
16 posts
2 snarkmarks
Registered:
Nov 18th 2004
just open up console and type buildcubemaps and that will fix it, just make sure you have a env_cubemap in your map.
Re: Skybox square border
Posted by satchmo on
Wed Feb 23rd 2005 at 5:03pm
satchmo
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2077 posts
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Nov 24th 2004
Occupation: pediatrician
Location: Los Angeles, U.S.
Rof got it right. No self-respecting mapper should use the wasteland sky texture.
And DjBourgeoisie, the problem has absolutely nothing to do with
cubemaps. It's completely irrelevant. You might as well
suggested "why don't you put mustard on your buns?"
Re: Skybox square border
Posted by WILDMAN on
Wed Feb 23rd 2005 at 11:55pm
Posted
2005-02-23 11:55pm
11 posts
1 snarkmarks
Registered:
Feb 23rd 2005
Well, changing the skybox fixed it. Thanks Rof.