- I know there is a texture that contains the words
"props_buildings" but i dont know where any of the prop folders are or
what they do. Does this mean i can load an already made house from a
folder? If i can, where the hell is the folder? I've look around the
Steam directory but no such luck.
- I want to make a prefab that will travel in the water around a
small base forever. Example: I make a statue head that circles around a
base in the water forever. Almost like a shark.
Thanks again. You don't know how much all these answers are helping me in the progress of one of my mods.
The first question was a little hard to understand, you have probably
missunderstood something ("What happens when i fall down from the
horisont?" etc)
You seem to think that there's complete pre-made houses in prefabs
somewhere. That is wrong. (Unless you've downloaded
or made a complete house and made a prefab of it)
"props_buildings" is a folder containing models, you can't find it
in any steam directory since its built into the game/modification. To
make a model, simply create a
"prop_..." point entity.
There are several types of prop_ entitys, some are used in a wide
variety of models like prop_physics and some more focused on a single
model like prop_combine_ball.
- Create your desired prop_ entity and go to the "world model" property.
- When you press "browse" the model directory will open and you can browse around untill you find your desired model.
There's tutorials avalible about models, i'd recomend you
read them!
For the circeling prefab, i've never made one myself but i have an
idea. Tie your solids ("statue head") to a func_rotating, then move the
origin (the white circle in the middle of it) to the statue base. Make
sure it's not moved up or down, since that will make the solid move
incorrect. Set the speed to something really slow like 3 or 10. That
should do the trick.