Buildings Props and Making A Prefab Move

Buildings Props and Making A Prefab Move

Re: Buildings Props and Making A Prefab Move Posted by David from IKG on Thu Feb 24th 2005 at 1:50am
David from IKG
60 posts
Posted 2005-02-24 1:50am
60 posts 6 snarkmarks Registered: Jan 16th 2005
  • I know there is a texture that contains the words "props_buildings" but i dont know where any of the prop folders are or what they do. Does this mean i can load an already made house from a folder? If i can, where the hell is the folder? I've look around the Steam directory but no such luck.
  • I want to make a prefab that will travel in the water around a small base forever. Example: I make a statue head that circles around a base in the water forever. Almost like a shark.
Thanks again. You don't know how much all these answers are helping me in the progress of one of my mods.
Re: Buildings Props and Making A Prefab Move Posted by French Toast on Thu Feb 24th 2005 at 1:55am
French Toast
3043 posts
Posted 2005-02-24 1:55am
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
First off, don't post two questions in the same post!! I don't care but some people are very sensitive about this. Even though you may feel stupid, it's better to make six new threads than ask six questions in one thread. Anyways...

1. I don't really get what you are asking. Yes there is a texture with prop_buildings in it. Then you go to finding the folder. The folder is props_buildings I believe, or something similar in your [ROOT]\models directory.

2. I think you make the object, and make a func_train I think it's called. Some entity with train in it. I think if you just connect it then it will loop. I don't know though so you will need some outside help on this one.
Re: Buildings Props and Making A Prefab Move Posted by ReNo on Thu Feb 24th 2005 at 2:32am
ReNo
5457 posts
Posted 2005-02-24 2:32am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
1. It sounds like you aren't actually placing a prop at all if you
can't "find any prop folders". From your entity list, place a
prop_static or prop_physics (search the forums to find more on which to
use in which circumstances), now when you open its properties
(alt-enter) you can click the "model" property and hit the "browse"
button. This will let you browse the various prop models and choose
which to use.
Re: Buildings Props and Making A Prefab Move Posted by fishy on Thu Feb 24th 2005 at 5:49am
fishy
2623 posts
Posted 2005-02-24 5:49am
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
you can also use hlmv.exe to view the models outside of hammer. you'll find it in your sourcesdk/bin folder. double click to run it.
Re: Buildings Props and Making A Prefab Move Posted by RaPtoR on Thu Feb 24th 2005 at 3:34pm
RaPtoR
212 posts
Posted 2005-02-24 3:34pm
RaPtoR
member
212 posts 61 snarkmarks Registered: Jan 1st 2005 Location: Sweden
  • I know there is a texture that contains the words
"props_buildings" but i dont know where any of the prop folders are or
what they do. Does this mean i can load an already made house from a
folder? If i can, where the hell is the folder? I've look around the
Steam directory but no such luck.
  • I want to make a prefab that will travel in the water around a
small base forever. Example: I make a statue head that circles around a
base in the water forever. Almost like a shark.

Thanks again. You don't know how much all these answers are helping me in the progress of one of my mods.
The first question was a little hard to understand, you have probably
missunderstood something ("What happens when i fall down from the
horisont?" etc)

You seem to think that there's complete pre-made houses in prefabs
somewhere. That is wrong. (Unless you've downloaded
or made a complete house and made a prefab of it)



"props_buildings"
is a folder containing models, you can't find it
in any steam directory since its built into the game/modification. To
make a model, simply create a "prop_..." point entity.

There are several types of prop_ entitys, some are used in a wide
variety of models like prop_physics and some more focused on a single
model like prop_combine_ball.

- Create your desired prop_ entity and go to the "world model" property.

- When you press "browse" the model directory will open and you can browse around untill you find your desired model.

There's tutorials avalible about models, i'd recomend you
read them!

For the circeling prefab, i've never made one myself but i have an
idea. Tie your solids ("statue head") to a func_rotating, then move the
origin (the white circle in the middle of it) to the statue base. Make
sure it's not moved up or down, since that will make the solid move
incorrect. Set the speed to something really slow like 3 or 10. That
should do the trick.
Re: Buildings Props and Making A Prefab Move Posted by David from IKG on Thu Feb 24th 2005 at 5:03pm
David from IKG
60 posts
Posted 2005-02-24 5:03pm
60 posts 6 snarkmarks Registered: Jan 16th 2005
i didnt know i was supposed to post seperate thread if i had 2 questions at the same time. usually other forums i go to dont like that. next time i will.

i got the first question answered, and i think i got the second one answered too. can i have the 2nd question explained to me more easily? im new to hl2 entitys and mapping. im used to hl1.

thanks.
Re: Buildings Props and Making A Prefab Move Posted by RaPtoR on Thu Feb 24th 2005 at 7:46pm
RaPtoR
212 posts
Posted 2005-02-24 7:46pm
RaPtoR
member
212 posts 61 snarkmarks Registered: Jan 1st 2005 Location: Sweden
  • Select all of the solids, making up the statues head.
  • Right click on them and select "tie to entity"
  • A dialog containing the object properties should now jump up
  • Open the dropdown list, where you will see all of the solid entity-types availible
  • Select "func_rotating"
  • Lots of new properties should now be avalible, select "Max Rotation Speed"
  • Change it from 100 (default) to 5
  • Make sure "Blocking Damage" are 0
  • Click on the "Flags" tab
  • Make sure "Start on" is checked
  • Leave the rest of the properies and flags in their default positions and close the window
  • Move the camera to your "func_rotating" entity in the top window
  • In the middle of it you should be able to see a small white circle, if you don't see it, zoom in.
  • Move (Just click and drag) the white circle to the center of your statue base
  • Your "func_rotating" should now move in a circular track around your statue base
  • Test your level to make sure it works
That's it! I hope it works :biggrin:
Re: Buildings Props and Making A Prefab Move Posted by David from IKG on Thu Feb 24th 2005 at 7:47pm
David from IKG
60 posts
Posted 2005-02-24 7:47pm
60 posts 6 snarkmarks Registered: Jan 16th 2005
yes! thanks so much raptor :biggrin: