more pimpaging

more pimpaging

Re: more pimpaging Posted by fishy on Sat Feb 26th 2005 at 8:09am
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Posted 2005-02-26 8:09am
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hehe, the topic title says it all, really. :smile:

i had a go at 'repairing' some of the broken down vehicles from hl2. there's some pics below, and they can be downloaded from the, would you believe it, models download section.

(the 1st pick shows the original beat up van too)

User posted image

User posted image

User posted image
Re: more pimpaging Posted by Leperous on Sat Feb 26th 2005 at 10:53am
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Excellent, I need something like this :biggrin:
Re: more pimpaging Posted by $loth on Sat Feb 26th 2005 at 11:05am
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Posted 2005-02-26 11:05am
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Me too, especially the last car for my hogwarts map :biggrin:

p.s. Nice models :wink:
Re: more pimpaging Posted by Orpheus on Sat Feb 26th 2005 at 11:07am
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Posted 2005-02-26 11:07am
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If you want a bit of authenticity, move the fifth wheel back to the rear axle.

in its present position, any trailer would crash into the rear of the cab.

/me likes green one best :smile:

[edit]

a pretty good example of a fifth wheel

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this truck is similar to yours. just tandem instead of a single axle. :smile:

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Re: more pimpaging Posted by Bobv on Sat Feb 26th 2005 at 2:55pm
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Posted 2005-02-26 2:55pm
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Wow those look really nice :biggrin:
Re: more pimpaging Posted by ReNo on Sat Feb 26th 2005 at 5:24pm
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Posted 2005-02-26 5:24pm
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Orph, the models are tweaks on some of the HL2 models to make them
intact instead of fallin apart, so I can't imagine fishy will want to
make major structural changes :razz: Really well done and ultra useful
changes - if you were to do the full set I can imagine them getting a
huge amount of use.
Re: more pimpaging Posted by Orpheus on Sat Feb 26th 2005 at 6:34pm
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Posted 2005-02-26 6:34pm
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Oh, well then. me being ignorant and all. still good stuff.

i figured, if he could inflate a tire, he could move the fifth wheel.

sorry, my bad :sad:
Re: more pimpaging Posted by fishy on Sat Feb 26th 2005 at 7:20pm
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Posted 2005-02-26 7:20pm
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aye, the fifth wheel thing. i didn't know that's what it was called, but i thought it looked a bit far forward. i take it the guy that made the original model was as much of a mechanic as me.

reno, about converting the entire set. the idea sounded good to me too, but when i looked closer at what i had to work with, i was quite surprised at how few different vehicles there were, and how a lot of them are damaged beyond repair. there another 2 or 3 that look promising, but i think if i want to expand the set, i'm gonna need to take the modeling head off, and put the texturing one on.

there's still another couple that i can work on, though. like the one in the pic. it was the first to go through the repair shop, but i didn't do the lod models for it, so it's sort of 'high poly all the way'. it was the one i liked the look of most, so after a wee break on another model, i'm getting back to doing it right 2nd time around.

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anybody else think it would look much meaner with no doors on?
Re: more pimpaging Posted by Myrk- on Sat Feb 26th 2005 at 7:47pm
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Black... with flame decals and some spikes... GRRRR
Re: more pimpaging Posted by Leperous on Sat Feb 26th 2005 at 7:51pm
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Can you make a submodel without the doors, but leave them on for the main one?
Re: more pimpaging Posted by Quaver on Sun Feb 27th 2005 at 12:51am
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I might of missed somin but are you going to edit the skins aswell because some of them look kinda dirty. As for the models nice work you done to them, good luck with the others.
Re: more pimpaging Posted by fishy on Sun Feb 27th 2005 at 11:54am
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Posted 2005-02-27 11:54am
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nah quaver, the skins stay as they are on those models. i was thinking of a way that i could upload the set of ref smd's and a qc file for the car, for anyone thhat wanted to have a go at editing the original texture and compiling it into their own models subfolder. if anyone fancies trying to paint their own skin, i could supply everything else you'd need. the original skin is car003a_01.vtf, in the models/prop_vehicles folder of your texture directory, btw.

Lep, i dont know how successful the sub-models idea would be, as there are already 4 submodels (LOD's) included. i think one of the stengths of submodels in hl1 was when they used the same textures, so the textures didn't need to be embedded in two sepetate models. with hl2 drawing all of the textures from a seperate folder, i don't see there being much, if any, benefit. maybe for something like a teaset, where you could keep smaller bits and pieces tidy.

oh, btw, the towtruck's just been added to the downloads page. :biggrin:
Re: more pimpaging Posted by Leperous on Sun Feb 27th 2005 at 12:40pm
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Posted 2005-02-27 12:40pm
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Ok, so how about a different idle animation where the doors are moved somewhere else, e.g. hidden away inside the body, or underneath the truck embedded in any road it's placed on?
Re: more pimpaging Posted by parakeet on Sun Feb 27th 2005 at 5:29pm
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i dont think it would be very hard making the skins look new , just use the eyedropper tool alot = p .
Re: more pimpaging Posted by Myrk- on Sun Feb 27th 2005 at 7:24pm
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Wouldn't take more than an hour to do the first, and once you done one the rest will take no time.
Re: more pimpaging Posted by DrGlass on Mon Feb 28th 2005 at 12:39am
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I hate to draw the topic over this way, but dosn't this breach the
'contract' so to speak with valve? I thought the deal was we
could use all the textures, models, etc. that we wanted but weren't to
change them?

Maybe it said dont change them and take credit... any one have a real answer?

oh, and they look really great! I love your models so much, this was a really great idea.
Re: more pimpaging Posted by Bobv on Mon Feb 28th 2005 at 12:41am
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Posted 2005-02-28 12:41am
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now all we need to do is make em drivable vehicles and we can make a real HL2 Rally lol
Re: more pimpaging Posted by fishy on Tue Mar 1st 2005 at 7:10am
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Posted 2005-03-01 7:10am
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here's a pic of another one that i had a go at skinning myself. as everything was set up for making one skin, it was just as easy to make three, and with three different skins, it would be a waste to use them on only one model. you can see that the car and the van are the same but different, and i think they're different enough that it's not too noticable. maybe you disagree, but i don't care. :razz:

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Re: more pimpaging Posted by Orpheus on Tue Mar 1st 2005 at 11:51am
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apparently, its not permitting hot linking fish..

heres the link guys.
Re: more pimpaging Posted by French Toast on Tue Mar 1st 2005 at 9:11pm
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I think someone should make some intact cars. As fun as making a war torn map is, a clean one is always fun too.
Re: more pimpaging Posted by Leperous on Tue Mar 1st 2005 at 9:16pm
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I want to see a vehicles.txt to go with this so people can drive it around in-game :razz:
Re: more pimpaging Posted by fishy on Tue Mar 1st 2005 at 11:28pm
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Posted 2005-03-01 11:28pm
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hmph, /me googles for vehicle.txt
Re: more pimpaging Posted by Myrk- on Tue Mar 1st 2005 at 11:43pm
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<DIV class=quote>
<DIV class=quotetitle>? quoting French Toast</DIV>
<DIV class=quotetext>I think someone should make some intact cars. As fun as making a war torn map is, a clean one is always fun too. </DIV></DIV>
What do you think is happening you fool?!
Re: more pimpaging Posted by fishy on Wed Mar 2nd 2005 at 11:14pm
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Posted 2005-03-02 11:14pm
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k, i've still not got around to submodels and vehicle texts, but i've got something else that could be of interest. I suggested earlier in the thread that i might come up with a 'skin it yourself' pack. well, here it is.

included are all the source files that you need to compile the car model shown in the last pic i posted, as well as a readme.txt explaining how to go about it. no model editing software is needed, only the ability to edit either the provided base .tga, or extract the original to edit that.

even though this isn't a texturing or modeling tut, it combines elements of both, that will need a little thought if you're not familliar with them, so be warned.