3d Window Lagging

3d Window Lagging

Re: 3d Window Lagging Posted by thesilence on Sun Feb 27th 2005 at 12:54pm
thesilence
68 posts
Posted 2005-02-27 12:54pm
68 posts 17 snarkmarks Registered: Oct 14th 2004 Occupation: Student / Crappy Webdesigner! Location: England - Leeds
Please Help me, I have a program that displays fps in all OpenGL and D3D Process (Such as Counter-Strike, or in this case Hammers 3D Window). It says it's running over 100fps, but it still lags, it's not greatly annoying but still, it's not nice.

It still continues to lag on flat mode (orginally on texture mode), but the fps sores in 200's :confused: . As i said plz help!

Oh, i have AMD Ahtlon 64 3000+, Radeon 9800 pro and 512mb RAM (DDR 400, is the ram the problem?)
Re: 3d Window Lagging Posted by fraggard on Sun Feb 27th 2005 at 5:00pm
fraggard
1110 posts
Posted 2005-02-27 5:00pm
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
I think this might be because the number of visible solids is too high.
i.e the map you're trying to load is too large and complex, or it's
constructed really badly.

My suggestion would be to use VISGroups to cut down on the number of
objects visible at once. Just keep the area you are currently working
on in the view and hide the rest.
Re: 3d Window Lagging Posted by Myrk- on Sun Feb 27th 2005 at 7:27pm
Myrk-
2299 posts
Posted 2005-02-27 7:27pm
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Sounds like some sort of strange incompatibilty problem to me... I never ever use vis groups and never have, and I never get that much slowdown. Just for the record, my PC isn't as good as yours!
Re: 3d Window Lagging Posted by thesilence on Sun Feb 27th 2005 at 8:10pm
thesilence
68 posts
Posted 2005-02-27 8:10pm
68 posts 17 snarkmarks Registered: Oct 14th 2004 Occupation: Student / Crappy Webdesigner! Location: England - Leeds
The map im making is tiny, is it anything to do with my 64-bit processor?
Re: 3d Window Lagging Posted by Gwil on Sun Feb 27th 2005 at 8:11pm
Gwil
2864 posts
Posted 2005-02-27 8:11pm
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
Update your drivers, maybe.
Re: 3d Window Lagging Posted by Orpheus on Sun Feb 27th 2005 at 9:28pm
Orpheus
13860 posts
Posted 2005-02-27 9:28pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
its not a 64 bit issue, my 3d window works smooth. after the initial loading.

anything hammer related of this nature is usually driver related.

you may also have your undo's set to high, the default is 50, reduce it to 5. i never did figure out why anyone would need 50 :/
Re: 3d Window Lagging Posted by HEVman on Sun Mar 20th 2005 at 11:47am
HEVman
1 post
Posted 2005-03-20 11:47am
HEVman
member
1 post 0 snarkmarks Registered: Mar 17th 2005
Maybe you can try to reduce the back clipping plane value to 3000 or lower, and model render distance to 500 (if you're using Hammer with model support). It helped me, I have an Athlon 64 2800+, 512 MB RAM DDR 400 and ATI Radeon 9600. This problem is caused by Hammer itself, not by the hardware at all. If this will not help, you can always use a different editor, such as Quark or Radiant.

P. S. Also try to use other FPS detecting program. :smile:
Re: 3d Window Lagging Posted by G.Ballblue on Sun Mar 20th 2005 at 5:25pm
G.Ballblue
1511 posts
Posted 2005-03-20 5:25pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
<DIV class=quote>
<DIV class=quotetitle>? quoting Orpheus</DIV>
<DIV class=quotetext>its not a 64 bit issue, my 3d window works smooth. after the initial loading.

anything hammer related of this nature is usually driver related.

you may also have your undo's set to high, the default is 50, reduce it to 5. i never did figure out why anyone would need 50 :/

</DIV></DIV>

Trust me, do a lot of huge mapping for a long time without compiling, then get an ALLOCBLOCK: FULL error.

50 undos is your best friend at that moment.
Re: 3d Window Lagging Posted by Orpheus on Sun Mar 20th 2005 at 6:03pm
Orpheus
13860 posts
Posted 2005-03-20 6:03pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
if you mapped so long, and failed to compile that you might need to back up 50 turns, then thats your own fault.

personally, i cannot remember 50 turns back, so it would be useless to go back to that point. :/