Re: PortalFlow: 0...1...2...
Posted by eigentopia on
Mon Feb 28th 2005 at 12:52am
Posted
2005-02-28 12:52am
1 post
0 snarkmarks
Registered:
Feb 28th 2005
So I can't figure this one. I make my map, save, hit F9 and get this:
** Executing...
** Command: "c:\program files\valve\steam\steamapps\eigentopia\sourcesdk\bin\vbsp.exe"
** Parameters: -game "C:\Program
Files\Valve\Steam\SteamApps\eigentopia\half-life 2 deathmatch\hl2mp"
"C:\Program
Files\Valve\Steam\SteamApps\eigentopia\sourcesdk_content\hl2mp\mapsrc\day03"
Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: C:\Program Files\Valve\Steam\SteamApps\eigentopia\half-life 2 deathmatch\hl2mp\materials
Loading C:\Program Files\Valve\Steam\SteamApps\eigentopia\sourcesdk_content\hl2mp\mapsrc\day03.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Valve\Steam\SteamApps\eigentopia\sourcesdk_content\hl2mp\mapsrc\day03.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (56026 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (56026 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Program Files\Valve\Steam\SteamApps\eigentopia\sourcesdk_content\hl2mp\mapsrc\day03.bsp
1 second elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 2
** Executing...
** Command: "c:\program files\valve\steam\steamapps\eigentopia\sourcesdk\bin\vvis.exe"
** Parameters: -game "C:\Program
Files\Valve\Steam\SteamApps\eigentopia\half-life 2 deathmatch\hl2mp"
"C:\Program
Files\Valve\Steam\SteamApps\eigentopia\sourcesdk_content\hl2mp\mapsrc\day03"
Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading c:\program files\valve\steam\steamapps\eigentopia\sourcesdk_content\hl2mp\mapsrc\day03.bsp
reading c:\program files\valve\steam\steamapps\eigentopia\sourcesdk_content\hl2mp\mapsrc\day03.prt
289 portalclusters
941 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...
And it just hangs there. When I hit ctrl-alt-del vvis.exe is consuming
99% of the CPU. If I end task on vvis.exe the thing compiles and runs.
Any thoughts?
E
Re: PortalFlow: 0...1...2...
Posted by SaintGreg on
Mon Feb 28th 2005 at 1:22am
212 posts
51 snarkmarks
Registered:
Dec 3rd 2004
Yeah, more than likely its just a big map with lots to compile. Week long compiles are not unheard of.
Re: PortalFlow: 0...1...2...
Posted by sotamees on
Sat Sep 29th 2007 at 7:35pm
16 posts
2 snarkmarks
Registered:
Jan 13th 2007
Location: Estonia
<html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>I get same problem after i turn in -novirtualmesh and run F9 in expert mode.
If i put it into normal, then it takes fast. other way its 1-2hours.. map isnt massive tho, almost same as coastline in hl2. (its not big duh? )
Any more advice?
LOG!!!
** Executing...
** Command: "d:\m?ngud\steam\steamapps\jared123\sourcesdk\bin\vbsp.exe"
** Parameters: -novirtualmesh -game "d:\m?ngud\steam\steamapps\jared123\half-life 2\hl2" "d:\m?ngud\steam\steamapps\jared123\sourcesdk_content\hl2\mapsrc\omg"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: d:\m?ngud\steam\steamapps\jared123\half-life 2\hl2\materials
Loading d:\m?ngud\steam\steamapps\jared123\sourcesdk_content\hl2\mapsrc\omg.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 88 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing d:\m?ngud\steam\steamapps\jared123\sourcesdk_content\hl2\mapsrc\omg.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_09*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day02_09rt"
Can't load skybox file skybox/sky_day02_09 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (4856797 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 840 texinfos to 555
Reduced 38 texdatas to 32 (902 bytes to 728)
Writing d:\m?ngud\steam\steamapps\jared123\sourcesdk_content\hl2\mapsrc\omg.bsp
6 seconds elapsed
** Executing...
** Command: "d:\m?ngud\steam\steamapps\jared123\sourcesdk\bin\vvis.exe"
** Parameters: -game "d:\m?ngud\steam\steamapps\jared123\half-life 2\hl2" "d:\m?ngud\steam\steamapps\jared123\sourcesdk_content\hl2\mapsrc\omg"
Valve Software - vvis.exe (May 22 2006)
1 threads
reading d:\m?ngud\steam\steamapps\jared123\sourcesdk_content\hl2\mapsrc\omg.bsp
reading d:\m?ngud\steam\steamapps\jared123\sourcesdk_content\hl2\mapsrc\omg.prt
1507 portalclusters
4852 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (15)
PortalFlow: 0...1...2...3...4
** Executing...
** Command: "d:\m?ngud\steam\steamapps\jared123\sourcesdk\bin\vrad.exe"
** Parameters: -game "d:\m?ngud\steam\steamapps\jared123\half-life 2\hl2" "d:\m?ngud\steam\steamapps\jared123\sourcesdk_content\hl2\mapsrc\omg"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:\m?ngud\steam\steamapps\jared123\sourcesdk_content\hl2\mapsrc\omg.bsp
No vis information, direct lighting only.
4292 faces
24 degenerate faces
5278926 square feet [760165440.00 square inches]
453 displacements
1071779 square feet [154336288.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
Build Patch/Sample Hash Table(s).....Done<0.0894 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (10)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 316/8192 3792/98304 ( 3.9%)
brushsides 4003/65536 32024/524288 ( 6.1%)
planes 6434/65536 128680/1310720 ( 9.8%)
vertexes 8267/65536 99204/786432 (12.6%)
nodes 2858/65536 91456/2097152 ( 4.4%)
texinfos 555/12288 39960/884736 ( 4.5%)
texdata 32/2048 1024/65536 ( 1.6%)
dispinfos 453/0 79728/0 ( 0.0%)
disp_verts 27229/0 544580/0 ( 0.0%)
disp_tris 41760/0 83520/0 ( 0.0%)
disp_lmsamples 1336284/0 1336284/0 ( 0.0%)
faces 4292/65536 240352/3670016 ( 6.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1865/65536 104440/3670016 ( 2.8%)
leaves 2863/65536 91616/2097152 ( 4.4%)
leaffaces 4494/65536 8988/131072 ( 6.9%)
leafbrushes 1869/65536 3738/131072 ( 2.9%)
areas 2/256 16/2048 ( 0.8%)
surfedges 27449/512000 109796/2048000 ( 5.4%)
edges 15041/256000 60164/1024000 ( 5.9%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 241/32768 2410/327680 ( 0.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3534/65536 7068/131072 ( 5.4%)
cubemapsamples 13/1024 208/16384 ( 1.3%)
overlays 7/512 2464/180224 ( 1.4%)
LDR lightdata [variable] 1861748/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 45336/393216 (11.5%)
LDR leaf ambient 2863/65536 68712/1572864 ( 4.4%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/53016 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/1872 ( 0.1%)
pakfile [variable] 140717/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 4856797/4194304 (115.8%) VERY FULL!
Total Win32 BSP file data space used: 10045018 bytes
Total triangle count: 11115
Writing d:\m?ngud\steam\steamapps\jared123\sourcesdk_content\hl2\mapsrc\omg.bsp
17 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "d:\m?ngud\steam\steamapps\jared123\sourcesdk_content\hl2\mapsrc\omg.bsp" "d:\m?ngud\steam\steamapps\jared123\half-life 2\hl2\maps\omg.bsp"
** Executing...
** Command: "d:\m?ngud\steam\steamapps\jared123\sourcesdk\bin\vbsp.exe"
** Parameters: -game "d:\m?ngud\steam\steamapps\jared123\half-life 2\hl2" "d:\m?ngud\steam\steamapps\jared123\sourcesdk_content\hl2\mapsrc\omg"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: d:\m?ngud\steam\steamapps\jared123\half-life 2\hl2\materials
Loading d:\m?ngud\steam\steamapps\jared123\sourcesdk_content\hl2\mapsrc\omg.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 88 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing d:\m?ngud\steam\steamapps\jared123\sourcesdk_content\hl2\mapsrc\omg.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_09*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day02_09rt"
Can't load skybox file skybox/sky_day02_09 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (141353 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 840 texinfos to 555
Reduced 38 texdatas to 32 (902 bytes to 728)
Writing d:\m?ngud\steam\steamapps\jared123\sourcesdk_content\hl2\mapsrc\omg.bsp
5 seconds elapsed