Re: Binding Door Origins
Posted by jman on
Tue Mar 1st 2005 at 12:10am
Posted
2005-03-01 12:10am
jman
member
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Registered:
Feb 17th 2005
How can I bind my toolsorigin to my door_rotating?In Leperouses door tutorial it said bind it or say the origin. So I really need to either know how to bind the origin or how to figure out where to put the origin for a trap door, going down...Straight down from the left of top (x/y) view.
Re: Binding Door Origins
Posted by Orpheus on
Tue Mar 1st 2005 at 12:17am
Posted
2005-03-01 12:17am
Orpheus
member
13860 posts
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Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
assuming its like HL1, you only need to activate the entire object, including the origin before converting it to a func_? whatever.
that should do it.
Re: Binding Door Origins
Posted by omegaslayer on
Tue Mar 1st 2005 at 12:55am
Posted
2005-03-01 12:55am
2481 posts
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Registered:
Jan 16th 2004
Occupation: Sr. DevOPS Engineer
Location: Seattle, WA
Actually HL2 has elininated the need for origins, you turn on the
helper (button next to the compile button), and you see the small
purple sphere in the center of you func_whatever, use that as your
origin instead of a origin brush.