Binding Door Origins

Binding Door Origins

Re: Binding Door Origins Posted by jman on Tue Mar 1st 2005 at 12:10am
jman
40 posts
Posted 2005-03-01 12:10am
jman
member
40 posts 4 snarkmarks Registered: Feb 17th 2005
How can I bind my toolsorigin to my door_rotating?In Leperouses door tutorial it said bind it or say the origin. So I really need to either know how to bind the origin or how to figure out where to put the origin for a trap door, going down...Straight down from the left of top (x/y) view.
Re: Binding Door Origins Posted by Orpheus on Tue Mar 1st 2005 at 12:17am
Orpheus
13860 posts
Posted 2005-03-01 12:17am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
assuming its like HL1, you only need to activate the entire object, including the origin before converting it to a func_? whatever.

that should do it.
Re: Binding Door Origins Posted by omegaslayer on Tue Mar 1st 2005 at 12:55am
omegaslayer
2481 posts
Posted 2005-03-01 12:55am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Actually HL2 has elininated the need for origins, you turn on the
helper (button next to the compile button), and you see the small
purple sphere in the center of you func_whatever, use that as your
origin instead of a origin brush.
Re: Binding Door Origins Posted by DrGlass on Tue Mar 1st 2005 at 4:53am
DrGlass
1825 posts
Posted 2005-03-01 4:53am
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
There is a tutorial on this very subject.

right here on this very site...

Serch a little bit more next time ;-)