Ok, here we go..
1: Compile map in Hammer ( with Run Map )
2: While in map, in console type "buildcubemaps" with out quotes.
3: Use a program like WINBSPZIP or for us programming challenged, to include textures with your bsp.
4: Zip up the map and its directory structure, for easy installation.
Did I miss anything?
When Mapping what should the pathing be set up too?
From here: C:\Program Files\Valve\Steam\SteamApps\YOUREMAILACCOUNT\sourcesdk_content\cstrike\mapsrc
Or Here: C:\Program
Files\Valve\Steam\SteamApps\micdees@elp.rr.com\counter-strike
source\cstrike\ ( FOLDER For each file type here ( sound, model,
material, etc.. )