dm_baseattack

dm_baseattack

Re: dm_baseattack Posted by Guessmyname on Wed Mar 16th 2005 at 8:37pm
Guessmyname
342 posts
Posted 2005-03-16 8:37pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
I've just finished off the architecture. See the related link / sig
link and get your hands on the .vmf at Filefence! I think they're
better than screens at any rate. I've got some omptimising to get done
  • thats going to take a while, then I need to plop in cubemaps, spawns,
fix this "make_triangles:calc_triangle_representation: Cannot convert"
issue and I'm done. Utill then, what do you think of it so far?

Also: What skybox texture do you think would be best for this?
Re: dm_baseattack Posted by ReNo on Wed Mar 16th 2005 at 9:40pm
ReNo
5457 posts
Posted 2005-03-16 9:40pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Just post screenshots - most people won't be willing to download the
VMF and open it up in the editor, and it will therefore cut down the
number of comments you receive.
Re: dm_baseattack Posted by Oski on Fri Mar 18th 2005 at 3:49pm
Oski
75 posts
Posted 2005-03-18 3:49pm
Oski
member
75 posts 28 snarkmarks Registered: Dec 6th 2004 Occupation: Studying Location: Sweden
Yeah give us screens
Re: dm_baseattack Posted by Guessmyname on Sat Apr 9th 2005 at 12:54pm
Guessmyname
342 posts
Posted 2005-04-09 12:54pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
Gone to beta during the server switch. I've sent the bsp + readme to
fileplanet but I don't think they've put it up yet so for now the only
download is still at filefence. Adding screens now

EDIT: Screens done
Re: dm_baseattack Posted by Juim on Sat Apr 9th 2005 at 2:00pm
Juim
726 posts
Posted 2005-04-09 2:00pm
Juim
member
726 posts 386 snarkmarks Registered: Feb 14th 2003 Occupation: Motion Picture Grip Location: Los Angeles
Just an opinion, you seem to be on the right track. The yellow caution texture seems to be a bit over used based on the screens. I'll take a look soon.
Re: dm_baseattack Posted by satchmo on Sun Apr 10th 2005 at 4:01am
satchmo
2077 posts
Posted 2005-04-10 4:01am
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
No need to download. The yellow stripes gotta go. Your architecture is otherwise pretty good, but texturing with over rampant use of the striped pattern just kills the map.
Re: dm_baseattack Posted by Addicted to Morphine on Sun Apr 10th 2005 at 4:36am
Posted 2005-04-10 4:36am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
The yellow stripes gotta go. Your architecture is otherwise
pretty good, but texturing with over rampant use of the striped pattern
just kills the map.
Quoted for truth.

Some light variety would help. Although I understand you're
creating a dark space station, I think some areas of light would help
to make the darker areas spooky and just make the map more interesting.
Re: dm_baseattack Posted by Guessmyname on Sat May 7th 2005 at 6:52pm
Guessmyname
342 posts
Posted 2005-05-07 6:52pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
Welcome back! Spaceraid's new and improved (and bigger), but I need to
optimise it. What do you type into the console to the budget again?
Re: dm_baseattack Posted by RabidMonkey777 on Sat May 7th 2005 at 7:17pm
RabidMonkey777
207 posts
Posted 2005-05-07 7:17pm
207 posts 603 snarkmarks Registered: Jul 9th 2004 Location: Denver, Colorado, USA
+showbudget.

It looks like a lot of things could be smoother - The pipes and the hole in the first picture, for example, unless you're going for that sort of look.
Re: dm_baseattack Posted by Guessmyname on Sat May 7th 2005 at 7:29pm
Guessmyname
342 posts
Posted 2005-05-07 7:29pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
Those shots are out of date by the way

The rumors that I've chucked in some strateigically placed doors to
stop fps rape are completely untrue and the product of biased
individuals who shall be liquidated in five minutes.
Re: dm_baseattack Posted by ReNo on Sat May 7th 2005 at 8:04pm
ReNo
5457 posts
Posted 2005-05-07 8:04pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
What would be wrong with strategically doing anything to stop FPS rate?
If you can do things to help performance, its worth considering if not
actually doing. Of course if you mean doors as in func_door or some
other actual working door as opposed to doorways, then it wouldn't help
performance anyway.
Re: dm_baseattack Posted by Guessmyname on Sat May 7th 2005 at 9:43pm
Guessmyname
342 posts
Posted 2005-05-07 9:43pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
They correspond to areaportals. And I was being kidding about the liquidationy thing