Dm_haunted 2nd playtest version

Dm_haunted 2nd playtest version

Re: Dm_haunted 2nd playtest version Posted by satchmo on Sat Mar 19th 2005 at 8:55pm
satchmo
2077 posts
Posted 2005-03-19 8:55pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
It looks better than the initial release, but I still think it's a bit too dark. But if that's the mood you're going for, that's fine. Just know that the majority of the players like it somewhat lighter so at least they can see each other.
Re: Dm_haunted 2nd playtest version Posted by neoshock2k on Sat Mar 19th 2005 at 8:58pm
neoshock2k
35 posts
Posted 2005-03-19 8:58pm
35 posts 44 snarkmarks Registered: Feb 22nd 2005 Occupation: Student Location: UK
Dm_Haunted.

Those crazy kids!

an old abandoned mansion set in an eerie theme a good flow to the level plenty of secrets and stuff to do, includes lightsaber, gas chamber, secret passage, teleporter and sooo much more take a look.

Ok dudes the maps all sorted improved fps, sorted out lighting and any glitches found, doors werking much better now and level looking goood!

Opinions needed guys

would love to see this on the snarkpit server guys.

leme know what u think all.

UncleSte
Re: Dm_haunted 2nd playtest version Posted by Natus on Sat Mar 19th 2005 at 9:02pm
Natus
570 posts
Posted 2005-03-19 9:02pm
Natus
member
570 posts 76 snarkmarks Registered: Jan 28th 2005 Location: Denmark
much better than before, hope the tutorial was useable :smile:
Re: Dm_haunted 2nd playtest version Posted by Orpheus on Sat Mar 19th 2005 at 9:12pm
Orpheus
13860 posts
Posted 2005-03-19 9:12pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
not to bitch, but the forums are set up so you can have "chapters" of a sort so you do not have to begin new threads over the same maps.
Re: Dm_haunted 2nd playtest version Posted by neoshock2k on Sat Mar 19th 2005 at 9:13pm
neoshock2k
35 posts
Posted 2005-03-19 9:13pm
35 posts 44 snarkmarks Registered: Feb 22nd 2005 Occupation: Student Location: UK
thnx for ur help bro, theres a space in the mansion for a room if u wanna make one for beta 3 dude :biggrin:

got the frames up a lot more i think, couldnt bare to part with my lovely swinging doors i luv em, but they rarely break now :biggrin:

any suggestions or what u wanna see in release 3 let me know

UncleSte
Re: Dm_haunted 2nd playtest version Posted by neoshock2k on Sat Mar 19th 2005 at 9:16pm
neoshock2k
35 posts
Posted 2005-03-19 9:16pm
35 posts 44 snarkmarks Registered: Feb 22nd 2005 Occupation: Student Location: UK
soz orph have branded on my ass for future reference :biggrin:

yeah wasnt intentional i wanted to delete the other map i posted about and replace it with this but i messed it up so i did 2 sorry man :biggrin:

UncleSte
Re: Dm_haunted 2nd playtest version Posted by Natus on Sat Mar 19th 2005 at 9:18pm
Natus
570 posts
Posted 2005-03-19 9:18pm
Natus
member
570 posts 76 snarkmarks Registered: Jan 28th 2005 Location: Denmark
well, tell you what, i want higher fps (they are about 30) try to get
them at least around 50, work with some areaportals and hint brushes,
and then, make a 3d skybox, cus just like my map
(http://www.snarkpit.com/maps.php?map=1779) it looks very "hl1"
Re: Dm_haunted 2nd playtest version Posted by neoshock2k on Sat Mar 19th 2005 at 9:30pm
neoshock2k
35 posts
Posted 2005-03-19 9:30pm
35 posts 44 snarkmarks Registered: Feb 22nd 2005 Occupation: Student Location: UK
unfortunately i couldnt use a 3d skybox had a lot of practice with em.

I did have a sky camera set up but if u snipe from the balcony u can see through my nodraw textures on some of the house. it was either box the whole level and mask the areas or go for blank skybox of just the back garden.

Hopefully in release 3 the front door will be useable and ill have the full garden to play with in which case im gonna use the 3d syboxes and me skycameras, fog , sun etc.

i did try it with a skybox and just the back garden but imo it looked better with the dark texture on the sky to simulate the darkness.

Also the map ran a bit faster without it.

I may need some help on hint brushing tho i tryed setting them up but it didnt seem to have much effect on the bsp. Gonna try and occlude all the rooms fer version 3 also

Just wanna see if i can get this one on the server to see if its worth me going further with it for u guys :biggrin:

UncleSte
Re: Dm_haunted 2nd playtest version Posted by habboi on Sun Mar 20th 2005 at 5:15pm
habboi
782 posts
Posted 2005-03-20 5:15pm
habboi
The Spammer of Snarkpit
member
782 posts 178 snarkmarks Registered: Dec 11th 2004 Location: United Kingdom
Looking much better!

Lighting is better and it shouldn't be too hard to make a good 3D skybox!

Roate it around if the objects are not in the right side of your sky!