Re: Counter-Strike Source Bomb explosion
Posted by DrGlass on
Thu Apr 14th 2005 at 11:52pm
Posted
2005-04-14 11:52pm
DrGlass
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Simply make a few env_explosion and trigger them with the bomb
explosion, not sure how this is done but I would bet it can be done
through the func_bombtarget (or what ever its called)
Re: Counter-Strike Source Bomb explosion
Posted by wil5on on
Fri Apr 15th 2005 at 11:27am
Posted
2005-04-15 11:27am
wil5on
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Give the func_bombtarget an output on the bombexplode event to trigger the env_explosions.
Or, use whatever sources equivalent of an env_sprite is, if you set off a bunch of full explosions simultaneously and someone can see them, theyll lag like crazy for aout half a second.
Re: Counter-Strike Source Bomb explosion
Posted by Paladin[NL] on
Fri Apr 15th 2005 at 12:08pm
Posted
2005-04-15 12:08pm
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1*1*1 func_breakble above it (bombspot) and set it to target sprites etc on taking damage....
Re: Counter-Strike Source Bomb explosion
Posted by habboi on
Fri Apr 15th 2005 at 3:43pm
habboi
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I see what you mean and I tried triggering env_fire to start when the func_bombtarget has exploded but they refuse to start.
I set it so the output is on fire1m fire2 etc and triggered to be set on.
Any ideas?
Re: Counter-Strike Source Bomb explosion
Posted by wil5on on
Sat Apr 16th 2005 at 4:17am
wil5on
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Try changing the settings on the env_fires, they can be a bit tricky to set up I think.
Paladin, theres no point in doing that when theres already an output from the func_bomb_target.