water

water

Re: water Posted by Frissi on Wed Apr 27th 2005 at 1:52am
Frissi
116 posts
Posted 2005-04-27 1:52am
Frissi
member
116 posts 52 snarkmarks Registered: Sep 8th 2003 Occupation: Student Location: Iceland
after dying in water the player cannot run and hears the water sound endlessly do you know how i can fix that or is it a game error ? :leper:
Re: water Posted by CLs on Wed Apr 27th 2005 at 2:17am
CLs
66 posts
Posted 2005-04-27 2:17am
CLs
member
66 posts 7 snarkmarks Registered: Mar 17th 2005 Occupation: Student Location: Canada
Its a game error i believe as
i have experienced it several times on a different . number of maps in
HL2 DM. It is quite annoying as you have to leave the server in order
to remedy this problem. Oh well hopefully in time valve will fix this.

CLs
Re: water Posted by Finger on Wed Apr 27th 2005 at 3:12am
Finger
672 posts
Posted 2005-04-27 3:12am
Finger
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672 posts 1460 snarkmarks Registered: Oct 13th 2001
I have heard that you can stop it by entering the water again, then leaving it. Alive of course.
Re: water Posted by DrGlass on Wed Apr 27th 2005 at 5:11am
DrGlass
1825 posts
Posted 2005-04-27 5:11am
DrGlass
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1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
This can be fixed.

dont add water in your map! if you do, put a tirgger_hurt that
kills the player before they enter the water. As long as the
player is killed outside of the water their run wont be drained, though
they will still hear the water sound. If walking back into water
fixes the problem you could spawn players into water then teleport them
into the map...
Re: water Posted by Leperous on Wed Apr 27th 2005 at 8:11am
Leperous
3382 posts
Posted 2005-04-27 8:11am
Leperous
Creator of SnarkPit!
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3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
You have to walk into water and submerge yourself for the sounds and energy bar to be reset... Though I'm not sure how much the env_sound is used in maps and if this can fix it?
Re: water Posted by Crono on Wed Apr 27th 2005 at 8:17am
Crono
6628 posts
Posted 2005-04-27 8:17am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Oh global variables, is there any problem you can't cause?
Re: water Posted by Frissi on Wed Apr 27th 2005 at 6:19pm
Frissi
116 posts
Posted 2005-04-27 6:19pm
Frissi
member
116 posts 52 snarkmarks Registered: Sep 8th 2003 Occupation: Student Location: Iceland
This sucks :-(

I think it allso sucks that there's no GAUSS they could modify the gauss to make it less OWNABLE :grenade:
Re: water Posted by DrGlass on Wed Apr 27th 2005 at 8:24pm
DrGlass
1825 posts
Posted 2005-04-27 8:24pm
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
some smart person should be able to pop it off the buggy and get it ingame.
Re: water Posted by ReNo on Wed Apr 27th 2005 at 8:37pm
ReNo
5457 posts
Posted 2005-04-27 8:37pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
AG2 has a gauss...but then AG2 is ready to be released yet :razz:
Re: water Posted by Finger on Thu Apr 28th 2005 at 4:08am
Finger
672 posts
Posted 2005-04-28 4:08am
Finger
member
672 posts 1460 snarkmarks Registered: Oct 13th 2001
There's already an 'all weapons mod' that has the gauss. Unfortunately, I never see any servers running the mod.