prop_vehicle_driveable

prop_vehicle_driveable

Re: prop_vehicle_driveable Posted by Nastyn8 on Tue May 3rd 2005 at 6:11pm
Nastyn8
14 posts
Posted 2005-05-03 6:11pm
Nastyn8
member
14 posts 1 snarkmarks Registered: Jan 17th 2005
Is a prop_vehicle_driveable in Hl2 dm actually intended to be dirveable? I used the airboat model and it's corresponding script file, but when compiled after i put an origin in it would just slowly back up until it runs into a wall and stop. when you try to get in, it does the animation of you getting in a vehiicle, then you are just stuck and it won't move. Any help would be appreciated. Thanks
Re: prop_vehicle_driveable Posted by Carcase on Tue May 3rd 2005 at 8:19pm
Carcase
145 posts
Posted 2005-05-03 8:19pm
Carcase
member
145 posts 15 snarkmarks Registered: Nov 15th 2003 Location: Northern Virginia
I'm not sure if jeeps and airboats are intended to be used in deathmatch yet, if im not mistaken they do cause a lot of lag, but other than that I'm not sure what you want to do with a prop_vehicle_drivable. Are you trying to make an airboat or jeep? cuz you can use the prop_vehicle_jeep/airboat for that no prob. what are you trying to do?
Re: prop_vehicle_driveable Posted by Nastyn8 on Wed May 4th 2005 at 5:59pm
Nastyn8
14 posts
Posted 2005-05-04 5:59pm
Nastyn8
member
14 posts 1 snarkmarks Registered: Jan 17th 2005
I just want a driveable vehicle, like the dune buggy or the jeep. I know there is a jeep script file but there I havn't seen a model for a jeep. I know there is a model for the buggy, but I don't see any script file for it :sad:
Re: prop_vehicle_driveable Posted by French Toast on Thu May 5th 2005 at 1:29am
French Toast
3043 posts
Posted 2005-05-05 1:29am
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
I have no idea at all, but try using, like Carcase said, the prop_vehicle_jeep/airboat.
Re: prop_vehicle_driveable Posted by Nastyn8 on Thu May 5th 2005 at 10:48pm
Nastyn8
14 posts
Posted 2005-05-05 10:48pm
Nastyn8
member
14 posts 1 snarkmarks Registered: Jan 17th 2005
I made on with the airboat model, and the airboat.txt script file, and I specified an origin (if I don't, it just flips around out of control and kills anything in its way lol)

The problem is when It spawns right at the beggining it just slowly backs up until it runs in to the wall, then stops, and won't do anyhting. When I try to get in it, it does the "getting in a vehicle" animation, but you just like sit there on the side of the vehicle facing it, and can't do anyting. It won't move, or let you get out.
Re: prop_vehicle_driveable Posted by Nastyn8 on Fri May 6th 2005 at 5:04pm
Nastyn8
14 posts
Posted 2005-05-06 5:04pm
Nastyn8
member
14 posts 1 snarkmarks Registered: Jan 17th 2005
Alright Never mind i Figured it out, I decompiled an Hl2 map to discover that you simply use a prop_vehicle_jeep instead of prop_vehicle_driveable in order to attain my o so sweet driveable dune buggy :biggrin:
Re: prop_vehicle_driveable Posted by Natus on Fri May 6th 2005 at 5:10pm
Natus
570 posts
Posted 2005-05-06 5:10pm
Natus
member
570 posts 76 snarkmarks Registered: Jan 28th 2005 Location: Denmark
i want a driveable razortrain :|
Re: prop_vehicle_driveable Posted by satchmo on Fri May 6th 2005 at 6:35pm
satchmo
2077 posts
Posted 2005-05-06 6:35pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Any vehicle in a multiplayer map is error-prone. You can drive the jeep around, but you have all sorts of problem associated with it. They are just not designed for multiplayers.
Re: prop_vehicle_driveable Posted by Andrei on Fri May 6th 2005 at 7:20pm
Andrei
2455 posts
Posted 2005-05-06 7:20pm
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
i want a driveable razortrain :|
I think I can make that, but only for SP :/.
Re: prop_vehicle_driveable Posted by Natus on Fri May 6th 2005 at 7:47pm
Natus
570 posts
Posted 2005-05-06 7:47pm
Natus
member
570 posts 76 snarkmarks Registered: Jan 28th 2005 Location: Denmark
sp would be cool, im thinking of making an sp map where you stand in
some kind of underground combine trainstation, and theres some rebel
dudes on the tracks talking to you, and then a razortrain would come in
and drive them over, and then you should hop on the train and
do...something, like...western style :biggrin:
Re: prop_vehicle_driveable Posted by Nastyn8 on Sat May 7th 2005 at 5:22pm
Nastyn8
14 posts
Posted 2005-05-07 5:22pm
Nastyn8
member
14 posts 1 snarkmarks Registered: Jan 17th 2005
lol sweet
Re: prop_vehicle_driveable Posted by NUB on Tue Jul 19th 2005 at 11:17am
NUB
2 posts
Posted 2005-07-19 11:17am
NUB
member
2 posts 0 snarkmarks Registered: Jul 19th 2005 Occupation: none Location: united states
NOOBY HERE (SORTA) WHAT IS SP????????????????????????????????????????????????????? :grenade:

<div class="abouttext">Message submitted 6 minutes after original post:</b></div>
I HAD THIS IDEA, I MADE A SIMPLE MAP WITH THE DUNEBUGGY AND THE AIRBOAT IN IT AND MANAGED TO CREATE A LOOP LIKE IN SKATEBOARDING. IT WORKED ONCE :smile: ....SWEEET. YOU GUYS SHOULD TRY IT OUT IT IS FUN AS HELL
Re: prop_vehicle_driveable Posted by ReNo on Tue Jul 19th 2005 at 11:54am
ReNo
5457 posts
Posted 2005-07-19 11:54am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
SP = Single player, and stop writing soley using capital letter or
you'll get a slap :razz: One question mark at a time is plenty as well :wink:
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