Re: my first model thing
Posted by Orpheus on
Fri May 6th 2005 at 12:51am
Posted
2005-05-06 12:51am
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
Its a start. That counts for something.
I wanna see some models of items every map needs. Fire hydrants, Phone booths, Portapotties.. I wanna see power poles with damned transformers on them. So many city maps are missing the items overlooked. :sad:
Posted
2005-05-06 12:53am
3012 posts
529 snarkmarks
Registered:
Feb 15th 2005
Hey for some reason I like them! If you made a few modifications
to the cylinder on the left I can imagine it being a pretty snazzy
energy core type thing.
Good job anyway. Was it very hard to get started?
Re: my first model thing
Posted by fishy on
Fri May 6th 2005 at 1:15am
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
well done for making the effort to get that far with it. remember, mighty oaks from little acorns grow, and all that jazz. keep it up, mate.
Re: my first model thing
Posted by OtZman on
Fri May 6th 2005 at 9:28am
OtZman
member
1890 posts
218 snarkmarks
Registered:
Jul 12th 2003
Occupation: Student
Location: Sweden
Good for a start.
How's the polygon count? Also, have you ported them to usable HL2 .mdl files? Is it easy to do with XSI?
Keep the good work up. :smile:
Re: my first model thing
Posted by ReNo on
Sat May 7th 2005 at 8:06pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
You convert the VTF (valve texture format) files, not VMT (valve
materials) files. There are plenty of apps out there that will let you
do this, and you should even have one in your sourcesdk/bin folder
named VTF2TGA.exe.
Looks like you are getting to grips with the modelling, but try and
vary the depth of your objects rather than having them the same
thickness all the way up. Make use of all 3 dimensions :smile:
Re: my first model thing
Posted by Natus on
Sat May 7th 2005 at 8:45pm
Natus
member
570 posts
76 snarkmarks
Registered:
Jan 28th 2005
Location: Denmark
ehm, how do i use it, dropping the .vtf on it doesn't seem to work.
/me is off to model an evil big rifle thing xD
3012 posts
529 snarkmarks
Registered:
Feb 15th 2005
I wish there was a prop request page. And a texture request page.
And I wish there were more modellers and texture artists around.
And, while I'm at it I wish I had a pony. :\
Re: my first model thing
Posted by French Toast on
Tue May 17th 2005 at 8:45pm
3043 posts
304 snarkmarks
Registered:
Jan 16th 2005
Occupation: Kicking Ass
Location: Canada
To NatUS;
You can get XSI 4.2 free from their website. Once you have the
program, itmay ask for a key. You must download the Valve
addon. Once you have that installed, you can export correctly and
save your work, however, renders will have "XSI DEMO" in big letters
all over them, this is why Softimage is a bunch of whores. So
your stuff looks bad with all that crap over it.
That's all.
3012 posts
529 snarkmarks
Registered:
Feb 15th 2005
So if XSI isn't a viable option, what should a beginning modeller use?
Re: my first model thing
Posted by Hydra on
Tue May 17th 2005 at 9:10pm
Hydra
member
4 posts
0 snarkmarks
Registered:
May 16th 2005
Occupation: Student / Chef / Artist
Location: US
I've always used 3D Studio MAX and G-Max (Which is free and does the
job well in my opinion) so just from my own experience, I prefer those
over Milkshape, Maya, and Lightwave. Of course, it's all personal
preference. I suggest trying them all out till you find one you're
comfortable using.
Re: my first model thing
Posted by French Toast on
Wed May 18th 2005 at 12:06am
Posted
2005-05-18 12:06am
3043 posts
304 snarkmarks
Registered:
Jan 16th 2005
Occupation: Kicking Ass
Location: Canada
XSI is a viable option. IT's a good program, don't get me wrong,
with lots of tutorials, it's just annoying a lot. I however, got
Lightwave for *cough*less than the list price*cough* and it's really
good, but can't extract the right files.
Since XSI is the valve official modeling program, I'd say give it
ago. However, almost all the modeling programs are the
same. They all do the same thing. It's not like one will
magically make you great. Pick one and learn it inside and out.