Bloody hostages

Bloody hostages

Re: Bloody hostages Posted by ijakings on Fri May 6th 2005 at 10:22pm
ijakings
3 posts
Posted 2005-05-06 10:22pm
ijakings
member
3 posts 0 snarkmarks Registered: May 6th 2005
This is a question about the hostages on CS. Im currently making a map, cs_complex and ive got a smallish stair shaft in the middle, looping so it goes round and up, its not a spiral staircase, I made it myself and has little platforms in the corners. The hostages really do not like these stairs. I've tried widening them ive tried no less than 8 different stair/ramp designs but the hostages refuse to go up them. I get them so far up (im running by the way) and as you know hostages tend to get a little bit behind, so after a while they decide to go down to the bottom of the stairs or just stop in one place. I was wondering if there was any sort of entity based waypoint system I could tell the hostages to use in CS to climb the stairs one at a time or stay in the middle of the staircase. Any help on this matter would be appreciated

Here is a link to my map, remember it is still a work in progress. Maybe with this you can get some feel of what im talking about.

http://www.homerjaking.plus.com/cs_complex.zip

If you are still reading thanks for bothering to read this long novel.
Re: Bloody hostages Posted by satchmo on Fri May 6th 2005 at 10:36pm
satchmo
2077 posts
Posted 2005-05-06 10:36pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
canyoupleaseusesomeproperpunctuationorspacingsoyourpostiseasiertoreadthanthisoneiamnotgoingtospendtheenergytryingtodecipheryourmessageuntilitisfixed.
Re: Bloody hostages Posted by ijakings on Fri May 6th 2005 at 10:45pm
ijakings
3 posts
Posted 2005-05-06 10:45pm
ijakings
member
3 posts 0 snarkmarks Registered: May 6th 2005
I have sorted out the punctuation and added a link to the rmf. hope you will help now.
Re: Bloody hostages Posted by rival on Fri May 6th 2005 at 10:46pm
rival
512 posts
Posted 2005-05-06 10:46pm
rival
member
512 posts 141 snarkmarks Registered: Apr 7th 2005 Occupation: being a pain in the ass Location: inverness
not trying to flame you or anything, satchmo, but i find nothing wrong with his puncutation or spacing...
Re: Bloody hostages Posted by Addicted to Morphine on Fri May 6th 2005 at 10:49pm
Posted 2005-05-06 10:49pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
I wasn't around but I'm assuming he edited his post so that it was decipherable.
Re: Bloody hostages Posted by ReNo on Fri May 6th 2005 at 10:49pm
ReNo
5457 posts
Posted 2005-05-06 10:49pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Thats coz he just fixed it :razz:

This really isn't the right forum for this topic - editing related
questions should, unsurprisingly, go in the editing help section.
Consider it moved :smile:
Re: Bloody hostages Posted by ijakings on Fri May 6th 2005 at 10:53pm
ijakings
3 posts
Posted 2005-05-06 10:53pm
ijakings
member
3 posts 0 snarkmarks Registered: May 6th 2005
This is a CS 1.6 map by the way, i dont think hl2 editing is really the place

can noone help me with this?
Re: Bloody hostages Posted by Damic on Sat May 7th 2005 at 1:33pm
Damic
113 posts
Posted 2005-05-07 1:33pm
Damic
member
113 posts 71 snarkmarks Registered: Dec 22nd 2004 Occupation: Machine operator Location: belgium
I think I've read on Verc something that you must use info_node for the
hostages, way I don't know. Probably something with stairs and stuff :biggrin:

Hastage Ai is stupid