Re: dm_heatmiser
Posted by French Toast on
Tue May 31st 2005 at 1:31am
3043 posts
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Jan 16th 2005
Occupation: Kicking Ass
Location: Canada
Yeah, I'm for the adding something to the platforms. Even just a
bit of a lipon the sides, something to make it less monotonous.
Slick looking though.
Re: dm_heatmiser
Posted by Myrk- on
Tue May 31st 2005 at 1:52am
Myrk-
member
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Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
If you read the map profile you will find that this hasn't been made in source as he doesn't have HL2 yet...
-[Better to be Honest than Kind]-
Re: dm_heatmiser
Posted by DrGlass on
Tue May 31st 2005 at 9:24am
DrGlass
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Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
just remeber, 64 units for a small path, 128 is a normal wall. player is 72 untis high.
most props and most everything else is based on 64,128,256,512,etc.
Re: dm_heatmiser
Posted by habboi on
Tue May 31st 2005 at 11:22am
Posted
2005-05-31 11:22am
habboi
The Spammer of Snarkpit
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Dec 11th 2004
Location: United Kingdom
I presume your converting the wad to .vtf?
It looks good so far but perhaps add forcefields for cover.
Re: dm_heatmiser
Posted by DrGlass on
Wed Jun 1st 2005 at 3:10am
DrGlass
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Occupation: 2D/3D digital artist
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send it to some one and have them compile it for you.
Re: dm_heatmiser
Posted by MisterBister on
Wed Jun 1st 2005 at 9:47am
277 posts
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Registered:
Oct 17th 2004
Occupation: studying
Location: SWEDEN
This map reminds me of HipDm1 an old supercool map for Quake2.
I really loved that map when I was a kid, you should really check it out if you can.
I think it would be cool if you added buildings to the walkways, so
that players can run indoors when walking on the walkways. Just a
thought though.
Personally, I really think that youre on the right track :wink: .