Cessna 172 prefab

Cessna 172 prefab

Re: Cessna 172 prefab Posted by Wild Card on Tue Jun 7th 2005 at 3:38pm
Wild Card
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Posted 2005-06-07 3:38pm
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I made a thread last night in Arts, but I guess that forums receives a lot less attention than this one does.

I made a prefab Cessna 172 (could also act as a C-150, C-152, C-182,
etc) but I dont have any textures for it. I was wondering, short
of taking pictures and making my own textures, does anyone know where I
could find some?

On that note, I'll be using the model in a map I'll be making...
hopefully. I've got some ideas, but as usual, I tend to run short
and give up. For now though, Im making some models. I just
dont have any textures for them.

Here's a pic:

User posted image
Re: Cessna 172 prefab Posted by Myrk- on Tue Jun 7th 2005 at 4:08pm
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I'd go for having more polys... as for the forums- they seem to have died alot since the change of URL.

[edit]- ah I thought that was a model! You should make it one... use export function to dxf then give it to a modeller to compile.
-[Better to be Honest than Kind]-
Re: Cessna 172 prefab Posted by Spartan on Tue Jun 7th 2005 at 4:26pm
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It would looke better as a model.
Re: Cessna 172 prefab Posted by Wild Card on Tue Jun 7th 2005 at 4:30pm
Wild Card
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Posted 2005-06-07 4:30pm
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Im a little behind the times here. I havent done any Half-Life 2 mapping...
Re: Cessna 172 prefab Posted by Orpheus on Tue Jun 7th 2005 at 5:03pm
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Posted 2005-06-07 5:03pm
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Wild Card said:
Im a little behind the times here. I havent done any Half-Life 2 mapping...
As if what you made before qualifies.

/runs fastlyer

The best things in life, aren't things.
Re: Cessna 172 prefab Posted by Wild Card on Tue Jun 7th 2005 at 5:44pm
Wild Card
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Posted 2005-06-07 5:44pm
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Thanks Jon...
Re: Cessna 172 prefab Posted by Orpheus on Tue Jun 7th 2005 at 5:51pm
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Wild Card said:
Thanks Jon...
Anytime Nick. :biggrin:

Would it help if I said honestly that your mapping skills exceeds mine?

Now.. since I do not hold mine in very high esteem, that could be considered "Big Whoopee s**t" to some so... shrugs

The best things in life, aren't things.
Re: Cessna 172 prefab Posted by G.Ballblue on Tue Jun 7th 2005 at 6:23pm
G.Ballblue
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Posted 2005-06-07 6:23pm
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Hmm. You seem to know your planes (obviously!) so I would recomend doing a google image search for the plane that you have made -- if you converted it into a model, you could probably just use the images found off of the internet, and line up the polygons to the images. Maybe.
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: Cessna 172 prefab Posted by Andrei on Tue Jun 7th 2005 at 7:24pm
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Posted 2005-06-07 7:24pm
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I've never flown anything other than a ZLIN 726 but I think that the
shape of the airframe is a pretty strange, the wings looking a tad to
long for the fuselage .I may be wrong since i've never seen a Cessna in
reality. Then again...
Re: Cessna 172 prefab Posted by Wild Card on Tue Jun 7th 2005 at 7:27pm
Wild Card
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Posted 2005-06-07 7:27pm
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So who wants to explain this model business. Is it the same thing
as milkshape 3D was for HL1? Not that I really got into models in
the first place.

[edit]Andrei, it may just be the camera angle. The shape of the
prefab is just about identical to the real aircraft. Granted,
there are some differences, and lakc of curvature, due to the
limitations of both Hammer, and of myself.
Re: Cessna 172 prefab Posted by G.Ballblue on Tue Jun 7th 2005 at 10:42pm
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<DIV class=quote>
<DIV class=quotetitle>? quoting Wild Card</DIV>
<DIV class=quotetext>So who wants to explain this model business. Is it the same thing as milkshape 3D was for HL1? Not that I really got into models in the first place.
</DIV></DIV>

Sort of. As you can see, on the SP's title page, there is a tutorial for HL2 Qc. files -- I would recomend reading those. As far making the polygons goes, I would say it's exactly the same. You would then export the model to a HL2 smd, and then I'm pretty much in the dark. Though it appears it isn't to different from HL1.

A good person to ask might be Reno -- he really seems to be into modeling :wink:

Edit: And yes, definitely talk to Fishy, who, as Orph has said, really is the "Top Dog" around here. :smile:
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: Cessna 172 prefab Posted by Orpheus on Tue Jun 7th 2005 at 10:45pm
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<DIV class=quote>
<DIV class=quotetitle>? quoting G.Ballblue</DIV>
<DIV class=quotetext>

A good person to ask might be Reno -- he really seems to be into modeling :wink:

</DIV></DIV>

ATM Fishy seems to be "TOP DOG".. I would shoot him an inquiry as well.

The best things in life, aren't things.
Re: Cessna 172 prefab Posted by fishy on Tue Jun 7th 2005 at 11:38pm
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Posted 2005-06-07 11:38pm
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Wild Card, if you know anything about modeling for hl1, then there's not much new to learn for hl2 if you intend to keep it simple. most of the changes are to how you compile the .smd's exported from milkshape, but the smd's themselves are just the same.

if you're that bad at making textures, why not take something like

http://www.geocities.com/CapeCanaveral/Runway/8605/Cassna_Model.jpg

which is a design for a 3D paper model, and use it as a base taxture to paint your own design over. it's how i skinned the p38 model. :smile:
i eat paint
Re: Cessna 172 prefab Posted by Wild Card on Wed Jun 8th 2005 at 2:12am
Wild Card
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Posted 2005-06-08 2:12am
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
Yea I saw that image on Google but didnt think of it. I'll go
exploring more of this modeling thingy. I dont have much
experience with Milkshape, more just I made a lamp post once and that
was it. Didnt texture it either, just built it. I'll go
have some fun and we'll see how things turn out.

On that matter, why dont we just make the entire level a model? lol
Re: Cessna 172 prefab Posted by G.Ballblue on Wed Jun 8th 2005 at 3:18am
G.Ballblue
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Wild Card said:
On that matter, why dont we just make the entire level a model? lol
e_polys :heee:
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: Cessna 172 prefab Posted by Myrk- on Wed Jun 8th 2005 at 12:14pm
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e_polys pwn w_polys plz.
-[Better to be Honest than Kind]-
Re: Cessna 172 prefab Posted by Wild Card on Wed Jun 8th 2005 at 2:23pm
Wild Card
2321 posts
Posted 2005-06-08 2:23pm
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Umm, how do I import the prefab into Milkshape? Since Milkshape only reads its own files...
Re: Cessna 172 prefab Posted by G.Ballblue on Wed Jun 8th 2005 at 3:12pm
G.Ballblue
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Posted 2005-06-08 3:12pm
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On hammer (atleast for 2.1 up to 3.5 that I can be sure of) you should something, under "FILE" labled Export to .dxf. It converts you map (prefab) into a format that allows you to view it in Milkshape, but not edit it. You could use your plane simply as a template at that point.

The whole point of that export feature is if you want to animate a scientist, or something, to do an animation involving geometry in your level.

I'm not 100 percent sure though -- give it a shot and see what it does :smile:
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: Cessna 172 prefab Posted by fishy on Wed Jun 8th 2005 at 3:33pm
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Wild Card said:
Umm, how do I import the prefab into Milkshape? Since Milkshape only reads its own files...
milkshape only reads its own with File>Open. File>Import is what you're looking for.
i eat paint
Re: Cessna 172 prefab Posted by Wild Card on Thu Jun 9th 2005 at 3:42am
Wild Card
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Posted 2005-06-09 3:42am
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Yea, milkshape has it's own filetype. I've tryed opening the .DXF file as such but it didnt work.
Re: Cessna 172 prefab Posted by Agent Smith on Thu Jun 16th 2005 at 5:51am
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Is it possible to use Gmax for HL2 modelling?
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Re: Cessna 172 prefab Posted by pepper on Thu Jun 16th 2005 at 8:21am
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I know its possible for hl1, but for hl2 im not sure.
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