Re: func_brush not casting shadows
Posted by sneaky uncle on
Thu Jun 9th 2005 at 9:36pm
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May 19th 2005
I need something to cast a shadow, and be both transparent and not solid.
I am trying func_brush but it is not casting shadows. Collision
needs to be set to never solid and I have the disable shadows set to
no, yet I am getting no shadows. Also, when the brush is set to
solid, it is still not casting shadows. I've remade the brush
several times and even tried it on another computer, still nothing.
Any input is appreciated.
Re: func_brush not casting shadows
Posted by DrGlass on
Thu Jun 9th 2005 at 11:48pm
Posted
2005-06-09 11:48pm
DrGlass
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make a func_brush and cover it with the block_light texture.
Re: func_brush not casting shadows
Posted by rs6 on
Fri Jun 10th 2005 at 1:10am
rs6
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you have the same topic right below this one, answered.
Re: func_brush not casting shadows
Posted by Campaignjunkie on
Fri Jun 10th 2005 at 5:28am
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You can also use the brush entity func_illusionary if you're feeling particularly lazy.
Re: func_brush not casting shadows
Posted by sneaky uncle on
Fri Jun 10th 2005 at 6:41am
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May 19th 2005
Maybe I should have been more clear. I have tried it with the
block light texture and I have tried the func_illusionary entity as
well. Trust me, I'm not that lazy nor am I that stupid. The
problem is baffling to myself and my colleagues.
Re: func_brush not casting shadows
Posted by Campaignjunkie on
Fri Jun 10th 2005 at 7:02am
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Err, the "lazy" comment wasn't meant to be an insult.. But anyway:
upload your VMF (or make a small test map with the same conditions) and
I'll take a look. I can't really imagine what's going wrong, other than
RAD not running or the shadows being very faint.
Re: func_brush not casting shadows
Posted by Leperous on
Fri Jun 10th 2005 at 7:42am
Leperous
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A normal, non-entity brush textured with the toolsblocklight texture WILL block light and cast shadows. If you don't think that it is, then that's either because you have other stronger lights in the area that are swamping out shadows, or that your light isn't being cast that far, or that you're not running RAD and there are no shadows anywhere in your map.
Trust me, this texture works, and if doesn't seem to then there's something else wrong.