Re: mist and water combo.....
Posted by Orpheus on
Mon Jun 13th 2005 at 4:33pm
Orpheus
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try taking the caps out, and be sure no spaces exist in path.
but cap letter always cause me fits. :sad:
The best things in life, aren't things.
Re: mist and water combo.....
Posted by Dr Brasso on
Mon Jun 13th 2005 at 4:39pm
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s**t....good eye quaver....(reaches for personal magnifying glasses)/// :smile:
Doc B....goofball :dodgy:
Re: mist and water combo.....
Posted by DrGlass on
Mon Jun 13th 2005 at 6:49pm
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I dont see the problem, it looks like you have the fog over water working
Re: mist and water combo.....
Posted by Orpheus on
Mon Jun 13th 2005 at 6:57pm
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perhaps, you can boost the scale, it looks like the water has puffball smoke, now foggy water.
The best things in life, aren't things.
Re: mist and water combo.....
Posted by Dr Brasso on
Mon Jun 13th 2005 at 7:35pm
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let me clarify i spose....the pic with the mist (func_smokevolume) has a nodraw brush with topside water texture removed from underneath it, and the mist works just peachy.....until i add the brush entity with a nodraw texture on it, water texture on top.....then the water dissapears...the pic where you see the mist is without the water underneath it....hope that helps.
Doc B... :dodgy:
Re: mist and water combo.....
Posted by Orpheus on
Mon Jun 13th 2005 at 8:04pm
Orpheus
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My apologies Doc. The angle didn't clarify the issue.
Even though I now know no water is there, you cannot discern that.
As to the issue. When I was making HL1 maps, I noticed that some entities cannot occupy the same space and function (IE func_ladders cannot be placed over a func_wall). Are you sure the water is not touching the fog?
/ thought.
The best things in life, aren't things.
Re: mist and water combo.....
Posted by Dr Brasso on
Mon Jun 13th 2005 at 8:20pm
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yeah, i thought of that too jon, but the fog brush is 1 unit above the water textured brush..... im at a loss.....unless its a line of sight thing, i dont know what it could be at this point.... :/ looks like its gonna be an either/or situation.....grr
Doc B... :dodgy:
Re: mist and water combo.....
Posted by Orpheus on
Mon Jun 13th 2005 at 8:31pm
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Maybe its a zone of influence. Try increasing the distance from one entity and the other.
The best things in life, aren't things.
Re: mist and water combo.....
Posted by Dr Brasso on
Mon Jun 13th 2005 at 8:34pm
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had it as far away as 16 units at one point.....to no avail....after 1 unit, it kinda loses the effect....the brush elevated makes for a bizzare looking "floating fog, and the water still just "dissapears".... :/
Doc B.... :dodgy:
EDIT>>> it just occured to me that this may be a HL2DM issue....///me investigates on different criteria
Re: mist and water combo.....
Posted by Dr Brasso on
Mon Jun 13th 2005 at 11:10pm
Posted
2005-06-13 11:10pm
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got it.....particle speed and mass settings were too high.... :redface: ...is my face red??
EDIT>>>> and yes....your brush has to be at least 1 unit away from the surface of the water brush to work....the con is there is that little 1 unit gap "between time and space" if you duck down into the water.....easy fix, but, piss-me-off-ish nonetheless....
Doc B.... :dodgy:
Re: mist and water combo.....
Posted by Orpheus on
Mon Jun 13th 2005 at 11:46pm
Posted
2005-06-13 11:46pm
Orpheus
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Doc, make your answer blue..
The best things in life, aren't things.
Re: mist and water combo.....
Posted by Dr Brasso on
Tue Jun 14th 2005 at 4:21am
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mark my own damn answer to my own damn problem because of my own damn dumbassed-ness....just dont seem right.... :arse:
:dodgy:
Doc Brasso... :razz:
Re: mist and water combo.....
Posted by Orpheus on
Tue Jun 14th 2005 at 6:06am
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hums tune
"Love, is a many splendored thing"
XXXOOOXXX
The best things in life, aren't things.