Re: inverted colors
Posted by Myrk- on
Sat Jun 18th 2005 at 3:41pm
Myrk-
member
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Occupation: CAD & Graphics Technician
Location: Plymouth, UK
Somehow French Toast, I doubt they managed to encode photoshop into HL2 to do inversions in game... I'd go with Forceflow's suggestion, or something similar to the rumble entities. I'd imagine such an entity is a global entity though so every player would be effected.
-[Better to be Honest than Kind]-
Re: inverted colors
Posted by Damic on
Sat Jun 18th 2005 at 5:08pm
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Dec 22nd 2004
Occupation: Machine operator
Location: belgium
Use CFG-Explorer and VMEX and decomplime intro.bsp :wink:
Thx in advantage
Re: inverted colors
Posted by Damic on
Sat Jun 18th 2005 at 9:48pm
113 posts
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Dec 22nd 2004
Occupation: Machine operator
Location: belgium
I will see tommorow, mmmh credits.bsp is intresting :biggrin:
Thx in advantage
Re: inverted colors
Posted by Damic on
Mon Jun 20th 2005 at 6:07pm
113 posts
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Registered:
Dec 22nd 2004
Occupation: Machine operator
Location: belgium
mmmh weird map construction from valve! If you are comming from the
train in the station and you go true the first "door" the rest of the
map isn't there. Weird it is :S
But thx for the blend mode :biggrin:
Thx in advantage