Cusotm FGD's

Cusotm FGD's

Re: Cusotm FGD's Posted by Windows 98 on Mon Jul 4th 2005 at 8:14pm
Windows 98
757 posts
Posted 2005-07-04 8:14pm
757 posts 86 snarkmarks Registered: Apr 25th 2005 Occupation: Student Location: USA
Does anyone have any good custom FGD's, One preferably with an entity
that can equip an item continuosly gives you an item (such as a
grenade) so you wont run out of nades
http://img362.imageshack.us/img362/8521/windows981dk.jpg

Nickelplate is my dad
Re: Cusotm FGD's Posted by fishy on Mon Jul 4th 2005 at 10:56pm
fishy
2623 posts
Posted 2005-07-04 10:56pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
Windows 98 said:
Does anyone have any good custom FGD's, One preferably with an entity that can equip an item continuosly gives you an item (such as a grenade) so you wont run out of nades
if making new entities was as easy as editing your fgd's, then i think there would be a lot more mods out there than there are at the moment.
i eat paint
Re: Cusotm FGD's Posted by Myrk- on Mon Jul 4th 2005 at 11:28pm
Myrk-
2299 posts
Posted 2005-07-04 11:28pm
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Lol an FGD that does that, thats a good one :razz:
-[Better to be Honest than Kind]-
Re: Cusotm FGD's Posted by DrGlass on Wed Jul 6th 2005 at 12:03am
DrGlass
1825 posts
Posted 2005-07-06 12:03am
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
FGD's cant do that alone, but with player equipt and logic entities it could be done.

I'm not sure if the normal FGD for CSS has player_equipt, but I'm sure it can be done.
Re: Cusotm FGD's Posted by Windows 98 on Wed Jul 6th 2005 at 5:47pm
Windows 98
757 posts
Posted 2005-07-06 5:47pm
757 posts 86 snarkmarks Registered: Apr 25th 2005 Occupation: Student Location: USA
Well, I got one off of the Edit Life website. And when i use that instead of the default one, it gives me new entities
http://img362.imageshack.us/img362/8521/windows981dk.jpg

Nickelplate is my dad
Re: Cusotm FGD's Posted by Rof on Wed Jul 6th 2005 at 7:08pm
Rof
210 posts
Posted 2005-07-06 7:08pm
Rof
member
210 posts 41 snarkmarks Registered: Dec 3rd 2004
They're not really new entities, they are entities that the game engine
already implements, but aren't included in the standard .fgd files.

For instance, there are a bunch of entities that work in both HL2 and
CS:S, but aren't in the cstrike.fgd (for example, point_camera) so they
don't usually show up if you edit a CS:S map in Hammer.

You can replicate them (without a custom .fgd) by turning off
"SmartEdit" in Hammer and typing the entity name and properties in
manually.

All the .fgd does is tell Hammer about already implemented entities. It
can't make brand new ones, to do that you need to code a mod.
VMEX, Pakrat & Entspy
Re: Cusotm FGD's Posted by Windows 98 on Thu Jul 7th 2005 at 11:54pm
Windows 98
757 posts
Posted 2005-07-07 11:54pm
757 posts 86 snarkmarks Registered: Apr 25th 2005 Occupation: Student Location: USA
Thanks a ton dude. Could you make a list of all the entities that are
usable in CS that arent on the list but you can use for me. That would
be so helpful
http://img362.imageshack.us/img362/8521/windows981dk.jpg

Nickelplate is my dad