Re: "Placing detail props" error
Posted by warlord on
Sat Jul 16th 2005 at 10:41pm
Posted
2005-07-16 10:41pm
warlord
member
166 posts
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Registered:
Sep 11th 2003
Occupation: ill show ye
Location: americas
ive had this problem before once!
i think it is related to leaks, see if you have any
the only problem with steam updating things every week is it doesent give the developers an incentive to playtest thier work, so we do it for them
Re: "Placing detail props" error
Posted by rs6 on
Sat Jul 16th 2005 at 10:42pm
Posted
2005-07-16 10:42pm
rs6
member
640 posts
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Dec 31st 2004
Occupation: koledge
Location: New Jersey, USA
Post your full compile log, there may be another problem causing the texture not to be alpha painted and no detail props placed in game.
Re: "Placing detail props" error
Posted by useless_j on
Sat Jul 16th 2005 at 11:13pm
Posted
2005-07-16 11:13pm
11 posts
1 snarkmarks
Registered:
Jul 13th 2005
[pre]
** Executing...
** Command: "c:\program files\valve\steam\steamapps\useless_j\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\useless_j\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\useless_j\sourcesdk_content\cstrike\mapsrc\mgs"
Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: c:\program files\valve\steam\steamapps\useless_j\counter-strike source\cstrike\materials
Loading C:\Program Files\Valve\Steam\SteamApps\useless_j\sourcesdk_content\cstrike\mapsrc\mgs.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Valve\Steam\SteamApps\useless_j\sourcesdk_content\cstrike\mapsrc\mgs.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (475655 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (1566877 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Material maps/mgs/nature/blendmuddirt001a_1532_288_-216 uses unknown detail object type coastline_redgrass01!
Material maps/mgs/nature/blendmuddirt001a_1532_288_-216 uses unknown detail object type coastline_redgrass01!
Material maps/mgs/nature/blendmuddirt001a_1532_288_-216 uses unknown detail object type coastline_redgrass01!
Material maps/mgs/nature/blendmuddirt001a_1532_288_-216 uses unknown detail object type coastline_redgrass01!
Material maps/mgs/nature/blendmuddirt001a_1532_288_-216 uses unknown detail object type coastline_redgrass01!
Material maps/mgs/nature/blendmuddirt001a_1532_288_-216 uses unknown detail object type coastline_redgrass01!
Material maps/mgs/nature/blendmuddirt001a_1532_288_-216 uses unknown detail object type coastline_redgrass01!
10
Water found with no water_lod_control entity, creating a default one.
Writing C:\Program Files\Valve\Steam\SteamApps\useless_j\sourcesdk_content\cstrike\mapsrc\mgs.bsp
3 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 3
** Executing...
** Command: "c:\program files\valve\steam\steamapps\useless_j\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\useless_j\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\useless_j\sourcesdk_content\cstrike\mapsrc\mgs"
Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading c:\program files\valve\steam\steamapps\useless_j\sourcesdk_content\cstrike\mapsrc\mgs.bsp
reading c:\program files\valve\steam\steamapps\useless_j\sourcesdk_content\cstrike\mapsrc\mgs.prt
175 portalclusters
554 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (11)
Optimized: 8 visible clusters (0.00%)
Total clusters visible: 27033
Average clusters visible: 154
Building PAS...
Average clusters audible: 175
visdatasize:9117 compressed from 8400
writing c:\program files\valve\steam\steamapps\useless_j\sourcesdk_content\cstrike\mapsrc\mgs.bsp
11 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\useless_j\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\useless_j\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\useless_j\sourcesdk_content\cstrike\mapsrc\mgs"
Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\useless_j\sourcesdk_content\cstrike\mapsrc\mgs.bsp
718 faces
366426 square feet [52765484.00 square inches]
14 displacements
107852 square feet [15530828.00 square inches]
718 patches before subdivision
37380 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (40)
transfers 2160962, max 304
transfer lists: 16.5 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0602 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 36/8192 432/98304 ( 0.4%)
brushsides 216/65536 1728/524288 ( 0.3%)
planes 180/65536 3600/1310720 ( 0.3%)
vertexes 995/65536 11940/786432 ( 1.5%)
nodes 324/65536 10368/2097152 ( 0.5%)
texinfos 75/12288 5400/884736 ( 0.6%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 14/0 2464/0 ( 0.0%)
disp_verts 4046/0 80920/0 ( 0.0%)
disp_tris 7168/0 14336/0 ( 0.0%)
disp_lmsamples 141913/0 141913/0 ( 0.0%)
faces 718/65536 40208/3670016 ( 1.1%)
origfaces 134/65536 7504/3670016 ( 0.2%)
leaves 326/65536 18256/3670016 ( 0.5%)
leaffaces 877/65536 1754/131072 ( 1.3%)
leafbrushes 265/65536 530/131072 ( 0.4%)
surfedges 3706/512000 14824/2048000 ( 0.7%)
edges 2085/256000 8340/1024000 ( 0.8%)
worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 20/32768 200/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 369/65536 738/131072 ( 0.6%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 1260248/0 ( 0.0%)
visdata [variable] 9117/16777216 ( 0.1%)
entdata [variable] 831/393216 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/208 ( 0.5%)
pakfile [variable] 20459/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 475655/4194304 (11.3%)
Total Win32 BSP file data space used: 2132247 bytes
Linux Specific Data:
physicssurface [variable] 1566877/6291456 (24.9%)
Total Linux BSP file data space used: 3223469 bytes
Total triangle count: 1734
Writing c:\program files\valve\steam\steamapps\useless_j\sourcesdk_content\cstrike\mapsrc\mgs.bsp
45 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\useless_j\sourcesdk_content\cstrike\mapsrc\mgs.bsp" "c:\program files\valve\steam\steamapps\useless_j\counter-strike source\cstrike\maps\mgs.bsp"
[/pre]
Re: "Placing detail props" error
Posted by fishy on
Sun Jul 17th 2005 at 6:28am
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
use gcfscape to open sourcesdk.gcf, and look in the game_content/half-life 2/hl2 folder. you should see a file named detail.vbsp. extract this file to your cstrike folder, and all the $detailtypes from hl2 will work in cs as well.
or you can safely ignore the message with no danger of any problems.
i eat paint
Re: "Placing detail props" error
Posted by useless_j on
Sun Jul 17th 2005 at 8:23am
11 posts
1 snarkmarks
Registered:
Jul 13th 2005
@fishy - i did what you said and yes the errors stopped and there is the random grass patches. But the alpha painting still doesn't show in-game
Re: "Placing detail props" error
Posted by French Toast on
Mon Jul 18th 2005 at 2:12am
3043 posts
304 snarkmarks
Registered:
Jan 16th 2005
Occupation: Kicking Ass
Location: Canada
It may be that you're running a fast compile. With a fast compile, the painting and all that jazz doesn't show.
Re: "Placing detail props" error
Posted by fishy on
Mon Jul 18th 2005 at 5:27pm
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
i don't think i've ever run anything other than fast compiles, and i've never had a problem with alpha painting. i don't get leaks very often, but i know that i've had one with hl2 because i remember the surface of some water didn't get rendered because of it. the alpha painting below the water was fine though, which, for me anyway, would rule out leaks or fast compiles being the cause.
i eat paint
Re: "Placing detail props" error
Posted by Orpheus on
Mon Jul 18th 2005 at 5:28pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
These sideway scrolls, aren't the just lovely? :rolleyes:
The best things in life, aren't things.