Re: Implosions
Posted by DeathZone on
Fri Jul 29th 2005 at 2:47am
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Is there a way to have an implosion for hl2? I've tried using negative
values for the magnitude in env_explosions, and env_physexplosion
entities, but that didn't do it. Please help! :biggrin:
Re: Implosions
Posted by rs6 on
Fri Jul 29th 2005 at 3:06am
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I don't think its possible with the given entities. I couldn't even think of a way to do it with mutliple entities.
Re: Implosions
Posted by Vix on
Fri Jul 29th 2005 at 4:08am
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What do you want to do exactly ? Maybe there is a way of do it...
Re: Implosions
Posted by French Toast on
Fri Jul 29th 2005 at 4:10am
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Yeah, what is your objective, because if you want to just have something collapse into itself, I'm sure there is a way to do it.
Re: Implosions
Posted by DeathZone on
Fri Jul 29th 2005 at 6:08am
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I would like to have just the effect of ragdoll bodies and func_physboxes coming into one spot repeatedly.
Re: Implosions
Posted by DrGlass on
Fri Jul 29th 2005 at 6:25am
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So more like a gravity well? You want all things around the point to be pulled into the center?
Still need to be a bit more clear.
Re: Implosions
Posted by rival on
Fri Jul 29th 2005 at 6:26am
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you could have it all scripted and have the phyboxes and ragdolls follow path_tracks at high speed to a common point. but its not the best looking option but the only one i can suggest.
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Re: Implosions
Posted by DeathZone on
Fri Jul 29th 2005 at 6:28am
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That's right, like a black hole or something that sucks all the moveable objects around it to the center.
Re: Implosions
Posted by fishy on
Fri Jul 29th 2005 at 1:27pm
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like a 360 degree arch, with each piece made into a push brush that pushes towards the middle. you could even have another 360 arch outside the first, but with a weaker push.
doesn't sound like a very good way to go about it though.
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Re: Implosions
Posted by DeathZone on
Fri Jul 29th 2005 at 7:17pm
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I guess if all else fails I could do that, thanks :smile: .
Re: Implosions
Posted by Myrk- on
Fri Jul 29th 2005 at 9:33pm
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I am actually doing this exact same effect for my contest map... wierd. You should all get to see it all soon.
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Re: Implosions
Posted by DrGlass on
Fri Jul 29th 2005 at 9:40pm
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i know there is a way to do this. i'll give it a try
Re: Implosions
Posted by Cyax on
Sun Jul 31st 2005 at 11:57pm
Posted
2005-07-31 11:57pm
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Re: Implosions
Posted by DeathZone on
Thu Aug 4th 2005 at 3:21am
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It only works once. The magnet isn't constantly on so they only move the one time after they spawn.
Edit: The ragdolls only move once after they spawn (when the map starts) if the magnet is set to start on.
Re: Implosions
Posted by DrGlass on
Thu Aug 4th 2005 at 1:33pm
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I had it set to off, and wasn't able to toggle it on.