My Awesome Modeling skillz

My Awesome Modeling skillz

Re: My Awesome Modeling skillz Posted by SnarkSephiroth on Tue Aug 2nd 2005 at 10:26pm
SnarkSephiroth
206 posts
Posted 2005-08-02 10:26pm
206 posts 31 snarkmarks Registered: Sep 10th 2003 Occupation: Automotive Tech Student Location: Phoenix, Arizona
This is my first model without
a tutorial. Hope you guys like it. Its a towel hanger that I modeled
based off of the one in my bathroom. The real one is brass, but I give
you chrome and 24 Karat gold. Enjoy!

Chrome

User posted image

User posted image

User posted image

Gold

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User posted image

User posted image

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Comments are welcome!
Re: My Awesome Modeling skillz Posted by im.thatoneguy on Tue Aug 2nd 2005 at 10:34pm
im.thatoneguy
84 posts
Posted 2005-08-02 10:34pm
84 posts 18 snarkmarks Registered: Jul 15th 2005 Occupation: Student Location: USA
More photons would reduce the blotchyness, and reducing the bias should remove those white outlines where it meets the wall. Consider just using an area light without final gather so that you don't have to bother with rendering glitches/final gather times.

Also bevel the part cut out for the loop to go through, you're missing an important highlight.
Re: My Awesome Modeling skillz Posted by SnarkSephiroth on Tue Aug 2nd 2005 at 10:40pm
SnarkSephiroth
206 posts
Posted 2005-08-02 10:40pm
206 posts 31 snarkmarks Registered: Sep 10th 2003 Occupation: Automotive Tech Student Location: Phoenix, Arizona
My render times were not that bad. About 1 and 1/2 mins. As for the
lighting, its all new to me. I will give what you said a go when I get
more time. Thanks for the small critique.
Re: My Awesome Modeling skillz Posted by OtZman on Tue Aug 2nd 2005 at 11:12pm
OtZman
1890 posts
Posted 2005-08-02 11:12pm
OtZman
member
1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
Nice, program used?
What the Snarkpitters listen to!
Re: My Awesome Modeling skillz Posted by SnarkSephiroth on Tue Aug 2nd 2005 at 11:14pm
SnarkSephiroth
206 posts
Posted 2005-08-02 11:14pm
206 posts 31 snarkmarks Registered: Sep 10th 2003 Occupation: Automotive Tech Student Location: Phoenix, Arizona
3D Studio Max 7 Trial Version, Rendered with Mental Ray.
Re: My Awesome Modeling skillz Posted by ReNo on Tue Aug 2nd 2005 at 11:17pm
ReNo
5457 posts
Posted 2005-08-02 11:17pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Depending on your intentions, I'd say focus less on the lighting and
rendering, and more on the actual mesh and its efficiency / detail
balance. Are you wanting to do modelling for level / game design
purposes, or just for modelling's sake? Far too many poly's (if there
are polys at all?) for current game purposes, but its a very polished
(haha, get it!) first effort so good one :smile:
[img]http://card.mygamercard.net/sig/Default/reno84.png[/img]
Designer @ Haiku Interactive | ReNo-vation.net
Re: My Awesome Modeling skillz Posted by im.thatoneguy on Wed Aug 3rd 2005 at 12:07am
im.thatoneguy
84 posts
Posted 2005-08-03 12:07am
84 posts 18 snarkmarks Registered: Jul 15th 2005 Occupation: Student Location: USA
Now go model a human.
Re: My Awesome Modeling skillz Posted by French Toast on Wed Aug 3rd 2005 at 4:25am
French Toast
3043 posts
Posted 2005-08-03 4:25am
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
Yeah! I'm stuck right now trying to think of things to model that
aren't really hard, but are original (as in not in every mod and
such). Very pretty Sephiroth :smile:

I get the same kind of blochiness on the chrome in my models, but
talking about photons doesn't help me at all :biggrin: I'm still realy
out in the open, I don't use any lights at all. Anyone know a
tutorial that just talks about the basics of lighting? I've been
unsuccessful in my search.

Nice first non-tut model :smile: Keep up the good work.
Re: My Awesome Modeling skillz Posted by SnarkSephiroth on Wed Aug 3rd 2005 at 7:28am
SnarkSephiroth
206 posts
Posted 2005-08-03 7:28am
206 posts 31 snarkmarks Registered: Sep 10th 2003 Occupation: Automotive Tech Student Location: Phoenix, Arizona
"Reno" said:
Depending on your intentions, I'd say focus less on the lighting and
rendering, and more on the actual mesh and its efficiency / detail
balance. Are you wanting to do modelling for level / game design
purposes, or just for modelling's sake? Far too many poly's (if there
are polys at all?) for current game purposes, but its a very polished
(haha, get it!) first effort so good one :smile:
Well for right now I am getting modeling down. Later on when I get a
little better, I will start to work on models that could be used
in-game. Thank you all for the positivity.

And thanks french toast. Good luck with your modeling woes!
Re: My Awesome Modeling skillz Posted by DrGlass on Wed Aug 3rd 2005 at 8:37am
DrGlass
1825 posts
Posted 2005-08-03 8:37am
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
its so pretty
Re: My Awesome Modeling skillz Posted by rs6 on Fri Aug 5th 2005 at 6:05pm
rs6
640 posts
Posted 2005-08-05 6:05pm
rs6
member
640 posts 94 snarkmarks Registered: Dec 31st 2004 Occupation: koledge Location: New Jersey, USA
Yeah! I'm stuck right now trying to think of things to model that
aren't really hard, but are original (as in not in every mod and
such).
If you need something to model toast, I could use a shower head with knobs that are used to turn water on. I've been trying to get into modeling, but i can make a box and screw around with the faces and vertexes and that about it.
Re: My Awesome Modeling skillz Posted by Madedog on Fri Aug 5th 2005 at 6:51pm
Madedog
487 posts
Posted 2005-08-05 6:51pm
Madedog
member
487 posts 128 snarkmarks Registered: Jan 5th 2005 Occupation: Level Designer Location: Estonia
Try to render HDRI :biggrin:
HL2 tutorials 'n' stuff: http://madedog.pri.ee
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