Re: Check this out - Awsome new game engine
Posted by satchmo on
Fri Aug 12th 2005 at 6:50pm
satchmo
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Looks really pretty. It's just like scenes from "Lord of the Ring".
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: Check this out - Awsome new game engine
Posted by Myrk- on
Fri Aug 12th 2005 at 8:06pm
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Looks good, but they don't say anything about the system needed or anything! Its all easy to create an engine that can do that in comparison to one that does it on low spec...
-[Better to be Honest than Kind]-
Re: Check this out - Awsome new game engine
Posted by French Toast on
Fri Aug 12th 2005 at 10:07pm
Posted
2005-08-12 10:07pm
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Sexay. So is this basically LOTR FPS style? Because the
first video, the in-game shots all look like the battle of Helm's Deep,
and then that beast that looks like a Fell Beast the Nazgul ride
came in.
Except a dwarf would never use a bow or crossbow...
Re: Check this out - Awsome new game engine
Posted by Crono on
Fri Aug 12th 2005 at 11:12pm
Posted
2005-08-12 11:12pm
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It doesn't look like it needs a massive "machine" to run. It doesn't state anything about physics, number one, which coupled with AI are the most stressful thing the CPU has to deal with in a game.
It describes that the models are one a few thousand polys, rendered down from 1.2 million, but still retaining their quality.
It also goes on to say that the shaders are put on the normal mapping plane.
Other effects such as motion blur and bloom (which make it look real) are done in post.
It says the only thing done in realtime is the individual particle shadows. Which would be the most intensive graphics portion.
You could run this with a 6800. It doesn't use radiosity, which is probably the most complex graphics rendering (if I'm not mistaken), it uses the bloom instead or has radiosity pre-rendered (This is a guess, just because they don't mention it)
HL2, had radiosity. So does Unreal 3. Unreal 3 will undoubtedly take more to run then this base engine.
It seems like the only advances they made were the lowering in polygons while keeping quality, the dynamic shadows, and motion blurs (which is a complete "effect", it effects everything drawn on the screen)
But that's all just a guess, based on the information they gave.
Blame it on Microsoft, God does.
Re: Check this out - Awsome new game engine
Posted by French Toast on
Fri Aug 12th 2005 at 11:14pm
Posted
2005-08-12 11:14pm
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Well, I don't understand half of what you said, but the point is it looks pretty. That's all that matters to me :biggrin:
Hopefully the game won't suck super hard.
Re: Check this out - Awsome new game engine
Posted by Myrk- on
Fri Aug 12th 2005 at 11:36pm
Posted
2005-08-12 11:36pm
Myrk-
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Actually Crono, it said the model they showed was 1.2 down to a few thousand... but that was of just a bust, so they probably fooled everyone there :-/ And didn't it say blur effects were done in realtime, or at least just a second or 2 before?
-[Better to be Honest than Kind]-
Re: Check this out - Awsome new game engine
Posted by Junkyard God on
Sat Aug 13th 2005 at 8:35am
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still bet my pc can't run it, impressive though, it's just 3 guys! :biggrin:
they must have no g/fs :biggrin:
Hell, is an half-filled auditorium