Re: displacement scaling
Posted by fishy on
Fri Aug 19th 2005 at 2:45am
fishy
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all of the faces that your displacements are made from are only in the xz plane, so nothing about them gets scaled on y. probably why the hammer docs say to make a copy of your map and scale the copy down to 1/16 and then build your skybox and displacements around that.
i eat paint
Re: displacement scaling
Posted by DrGlass on
Fri Aug 19th 2005 at 2:58am
DrGlass
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yep, you just learned the hard way. Displacements dont scale.
Re: displacement scaling
Posted by warlord on
Fri Aug 19th 2005 at 4:16am
warlord
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actually yes they do have a scaleing ability
1.click on the displacement you want to scale
2.open up the face edit tool
3.click on the displacements tab at the top
4.down where it says scale put in 0.0625
5. hit the APPLY key and then close the face edit window
and BAM knocked it down a notch
the only problem with steam updating things every week is it doesent give the developers an incentive to playtest thier work, so we do it for them
Re: displacement scaling
Posted by DrGlass on
Fri Aug 19th 2005 at 4:38am
DrGlass
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That isn't what he wants to do, he needs a 1:1 size displacment to
scale down to 1:16 for the skybox. All that does is move the
displacment plane in or out.
Re: displacement scaling
Posted by rs6 on
Fri Aug 19th 2005 at 1:45pm
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I did the same thing, built a lot of displacements around my map which took up an hour or 2 of time only to try to scale them down to 1/16 and get what you got. It sucks. Do what fishy said and scale your map to 1/16 and build around that.
Re: displacement scaling
Posted by warlord on
Fri Aug 19th 2005 at 6:02pm
warlord
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what are you talking about i do it all the time when im making my skyboxes.
and from the looks of the picture that is what he needs
the only problem with steam updating things every week is it doesent give the developers an incentive to playtest thier work, so we do it for them
Re: displacement scaling
Posted by DrGlass on
Sat Aug 20th 2005 at 6:07am
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in my face, ok I guess i was wrong!