Would the half life 1 engine render *this*?

Would the half life 1 engine render *this*?

Re: Would the half life 1 engine render *this*? Posted by xconspirisist on Sat Sep 17th 2005 at 10:31am
xconspirisist
307 posts
Posted 2005-09-17 10:31am
307 posts 81 snarkmarks Registered: Feb 26th 2003 Occupation: Student Location: UK
Imagine the following scenario. Top down view, player in the middle of the room.

User posted image

Obviously the surrounding walls would be renderd, but would the engine render them as a mesh, or as a whole poly? If you look at the seccond image, basically, is that red stuff that I've airbrushed going to be rendered? Its been a while since my quake 3 mapping days, but I believe, the correct thing to do would be to caulk it, as the player is never going to see it, therefore it doesnt need to be rendered.
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Re: Would the half life 1 engine render *this*? Posted by fraggard on Sat Sep 17th 2005 at 12:31pm
fraggard
1110 posts
Posted 2005-09-17 12:31pm
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
I dont remember clearly, but I think, most of the time, CSG/BSP gets
rid of all the faces that no one can see at compile time.

Edit: In your case, assuming a completely boxed room, the airbrushed faces will be removed. Just try it out.
Re: Would the half life 1 engine render *this*? Posted by xconspirisist on Sat Sep 17th 2005 at 6:28pm
xconspirisist
307 posts
Posted 2005-09-17 6:28pm
307 posts 81 snarkmarks Registered: Feb 26th 2003 Occupation: Student Location: UK
Would a gl_wireframe and noclip show me what I need?
Re: Would the half life 1 engine render *this*? Posted by Jinx on Sun Sep 18th 2005 at 11:46pm
Jinx
874 posts
Posted 2005-09-18 11:46pm
Jinx
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874 posts 692 snarkmarks Registered: Nov 27th 2002 Location: Ohio
I believe all faces that are 'external' - ie open to the 'vacuum' of space outside the map - are removed during compile. That's why you get that weird blur effect when you use noclip to go outside the map- you don't see those outside faces like you do in the editor because they have been removed.

What exactly are you trying to do here?
Re: Would the half life 1 engine render *this*? Posted by Captain P on Mon Sep 19th 2005 at 12:02am
Captain P
1370 posts
Posted 2005-09-19 12:02am
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
To be more precise, only faces that are internal or touch a skybrush
are created during the compile process. :wink: No caulk (or, in HL terms,
null) texture needed for that, it goes automatically.
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Re: Would the half life 1 engine render *this*? Posted by Jinx on Mon Sep 19th 2005 at 2:47am
Jinx
874 posts
Posted 2005-09-19 2:47am
Jinx
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874 posts 692 snarkmarks Registered: Nov 27th 2002 Location: Ohio
ah, I wondered wtf "caulk" was :lol:

the null texture is still useful and lets you pull off some neat poly-saving tricks within the map, though.

I <3 TEH NULL!!!