Re: Hi Guys
Posted by nickster on
Sun Oct 2nd 2005 at 5:58pm
22 posts
2 snarkmarks
Registered:
Nov 22nd 2004
<DIV class=quote>
<DIV class=quotetitle>? quoting ReNo</DIV>
<DIV class=quotetext>Hey again, long time no see :smile:
What do you mean about needing people with experience compiling? Do you mean maps, or models/textures/code? If maps, there really isn't all that much to it - like HL1 you just run the tools in the right order, specify compile parameters, and away you go.
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We can compile maps Reno. :smile:
What I mean by compiling is converting models/animations to .smd format to go ingame. For example we have a new autoshotgun and grenade launcher that need to be put ingame.
Yes we have texture artists available to the team. We do have two versions of the stack level completed already, but thanks for your interest.
I looked at this smilie for a good minute and don't have any idea what it is. :kitty: What's he holding? I'm afraid to ask.
Re: Hi Guys
Posted by FatStrings on
Sun Oct 2nd 2005 at 11:11pm
Posted
2005-10-02 11:11pm
1242 posts
144 snarkmarks
Registered:
Aug 11th 2005
Occupation: Architecture Student
Location: USA
apperently your not that afraid of asking
Posted
2005-10-02 11:36pm
500 posts
90 snarkmarks
Registered:
Apr 7th 2004
Location: USA
It's several ounces of fine cocaine- no, wait, it's probably just a kielbasa sausage or some bavarian cream-filled donuts.
Re: Hi Guys
Posted by Dark Tree on
Mon Oct 3rd 2005 at 1:19am
646 posts
264 snarkmarks
Registered:
Apr 30th 2004
Occupation: DigiPen student
Location: USA
It's a ukulele. He plays it all day long.