When in map it crashes

When in map it crashes

Re: When in map it crashes Posted by Rambo on Sun Oct 2nd 2005 at 8:22am
Rambo
39 posts
Posted 2005-10-02 8:22am
Rambo
member
39 posts 4 snarkmarks Registered: Jan 2nd 2005 Occupation: student Location: australia
Well me and a friend made a surf map and each time we start to play it
always crashes i never get the crash but everyone around me does we
dont have any trick stuff in it it is just a with brushes and a few
entites now much tho does anyone know what could be the problem
Re: When in map it crashes Posted by Dark|Killer on Sun Oct 2nd 2005 at 12:05pm
Dark|Killer
758 posts
Posted 2005-10-02 12:05pm
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
Try posting your compile log, it may help us understand the problem :biggrin:
.::Dark|Masta::. - One name. One legend.
Re: When in map it crashes Posted by Rambo on Sun Oct 2nd 2005 at 1:01pm
Rambo
39 posts
Posted 2005-10-02 1:01pm
Rambo
member
39 posts 4 snarkmarks Registered: Jan 2nd 2005 Occupation: student Location: australia
I hope this is whta u asked for

** Executing...

** Command: "d:\sierra\counter-strike\steamapps\blade_master9\sourcesdk\bin\vbsp.exe"

** Parameters: -game
"d:\sierra\counter-strike\steamapps\blade_master9\counter-strike
source\cstrike" "C:\Documents and Settings\Patrick's account\My
Documents\My Leeched Files\surf_bishop"

Valve Software - vbsp.exe (Jan 19 2005)

1 threads

materialPath: d:\sierra\counter-strike\steamapps\blade_master9\counter-strike source\cstrike\materials

Loading C:\Documents and Settings\Patrick's account\My Documents\My Leeched Files\surf_bishop.vmf

fixing up env_cubemap materials on brush sides...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

Processing areas...done (0)

Building Faces...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (1)

writing C:\Documents and Settings\Patrick's account\My Documents\My Leeched Files\surf_bishop.prt...done (0)

Creating default cubemaps for env_cubemap using skybox sky_wasteland02...

Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

done (1) (53489 bytes)

Emitting linux collision data (use -nolinuxdata to disable).

Building Physics collision data...

done (0) (53489 bytes)

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

Water found with no water_lod_control entity, creating a default one.

Writing C:\Documents and Settings\Patrick's account\My Documents\My Leeched Files\surf_bishop.bsp

5 seconds elapsed

Memory leak: mempool blocks left in memory: 48

Memory leak: mempool blocks left in memory: 4

** Executing...

** Command: Copy File

** Parameters: "C:\Documents and Settings\Patrick's account\My
Documents\My Leeched Files\surf_bishop.bsp"
"d:\sierra\counter-strike\steamapps\blade_master9\counter-strike
source\cstrike\maps\surf_bishop.bsp"
Re: When in map it crashes Posted by Andrei on Sun Oct 2nd 2005 at 1:49pm
Andrei
2455 posts
Posted 2005-10-02 1:49pm
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
Where's the rest of it (vvis and vrad)?
Re: When in map it crashes Posted by Rambo on Sun Oct 2nd 2005 at 1:50pm
Rambo
39 posts
Posted 2005-10-02 1:50pm
Rambo
member
39 posts 4 snarkmarks Registered: Jan 2nd 2005 Occupation: student Location: australia
i dont run viss and vrad
Re: When in map it crashes Posted by Dark|Killer on Sun Oct 2nd 2005 at 3:52pm
Dark|Killer
758 posts
Posted 2005-10-02 3:52pm
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
Try running vvis and vrad, its a must if you actually want to play it,
or hammer wont calculate anything in your map, just compile it entirely
and run the map, it should work...

:biggrin:
.::Dark|Masta::. - One name. One legend.
Re: When in map it crashes Posted by omegaslayer on Wed Oct 5th 2005 at 6:57pm
omegaslayer
2481 posts
Posted 2005-10-05 6:57pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
If you want to do a test map (see if everythings working), just run bsp
and vis (on fast), but for a final product you would want to run vis on
full (for optimization purposes). Vrad isnt a requirement to run a map,
it merely calculates the lighting using complex algorithms. But I doubt
anyone waould want to play a map with out lighting.

Dark- its not hammer that does the calculations, hammer meraly has a
GUI for the actual tools that are used, you can DL another porgram and
use that instead, which I recomend, because hammer sucks alot of RAM
alone, and trying to compile a massive map is just asking for trouble.
Posting And You
Re: When in map it crashes Posted by Madedog on Wed Oct 5th 2005 at 8:54pm
Madedog
487 posts
Posted 2005-10-05 8:54pm
Madedog
member
487 posts 128 snarkmarks Registered: Jan 5th 2005 Occupation: Level Designer Location: Estonia
Omega, I don't somehow think a surf map really needs optimization... :rolleyes:

It only consists, afterall, just triangular brushes. If you really need
to optimize, make all those "surf areas" into func_details. Other than
that... I can see nothing else in such maps.
HL2 tutorials 'n' stuff: http://madedog.pri.ee
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