Re: When in map it crashes
Posted by Rambo on
Sun Oct 2nd 2005 at 8:22am
Rambo
member
39 posts
4 snarkmarks
Registered:
Jan 2nd 2005
Occupation: student
Location: australia
Well me and a friend made a surf map and each time we start to play it
always crashes i never get the crash but everyone around me does we
dont have any trick stuff in it it is just a with brushes and a few
entites now much tho does anyone know what could be the problem
Re: When in map it crashes
Posted by Dark|Killer on
Sun Oct 2nd 2005 at 12:05pm
Posted
2005-10-02 12:05pm
758 posts
225 snarkmarks
Registered:
Dec 22nd 2004
Occupation: Student
Location: Dubai (Middle East)
Try posting your compile log, it may help us understand the problem :biggrin:
.::Dark|Masta::. - One name. One legend.
Re: When in map it crashes
Posted by Rambo on
Sun Oct 2nd 2005 at 1:01pm
Rambo
member
39 posts
4 snarkmarks
Registered:
Jan 2nd 2005
Occupation: student
Location: australia
I hope this is whta u asked for
** Executing...
** Command: "d:\sierra\counter-strike\steamapps\blade_master9\sourcesdk\bin\vbsp.exe"
** Parameters: -game
"d:\sierra\counter-strike\steamapps\blade_master9\counter-strike
source\cstrike" "C:\Documents and Settings\Patrick's account\My
Documents\My Leeched Files\surf_bishop"
Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: d:\sierra\counter-strike\steamapps\blade_master9\counter-strike source\cstrike\materials
Loading C:\Documents and Settings\Patrick's account\My Documents\My Leeched Files\surf_bishop.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Documents and Settings\Patrick's account\My Documents\My Leeched Files\surf_bishop.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (53489 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (53489 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Writing C:\Documents and Settings\Patrick's account\My Documents\My Leeched Files\surf_bishop.bsp
5 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 4
** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Patrick's account\My
Documents\My Leeched Files\surf_bishop.bsp"
"d:\sierra\counter-strike\steamapps\blade_master9\counter-strike
source\cstrike\maps\surf_bishop.bsp"
Re: When in map it crashes
Posted by Andrei on
Sun Oct 2nd 2005 at 1:49pm
Andrei
member
2455 posts
1248 snarkmarks
Registered:
Sep 15th 2003
Location: Bucharest, Romania
Where's the rest of it (vvis and vrad)?
Re: When in map it crashes
Posted by Dark|Killer on
Sun Oct 2nd 2005 at 3:52pm
758 posts
225 snarkmarks
Registered:
Dec 22nd 2004
Occupation: Student
Location: Dubai (Middle East)
Try running vvis and vrad, its a must if you actually want to play it,
or hammer wont calculate anything in your map, just compile it entirely
and run the map, it should work...
:biggrin:
.::Dark|Masta::. - One name. One legend.