Re: Black Hawk Down-style CS:S map
Posted by Wild Card on
Mon Oct 10th 2005 at 9:51pm
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Well my original plan with my buddy fell through so Im on my own.
We couldnt decide on a map theme, and after playing a very crappy Black
Hawk Down map on CS, I though I'd try and make an actual styled
map. The one I played was simply a large deathmatch map, with no
bomb point or hostages to rescue. The theme was really cheesy.
Would like some opinions on the idea.
Posted
2005-10-10 10:30pm
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I think it would be a great hostage rescue, since the actual Black Hawk
that was downed had survivors that were under siege awaiting a
rescue. While hostage rescue maps aren't the most popular, I just
think it makes the most sense given the scenario.
I think you should try for some sort of figure 8 layout... with the
hostages and terrorists spawning in the middle, and perhaps 2 groups of
CTs (alpha and bravo?) spawning at the top and bottom of the figure
8. I just think that the CT's should be able to approach from
four different directions, and perhaps have enough cover to sneak
around. Rubble near the crash site would be great (perhaps the
Black Hawk plowed through a rooftop and second floor before breaking
through the other side and skidding to a halt on the street?) and it
would offer good cover and the rubble is something I loved from
DoD. Otherwise the buildings in the level should be intact and
inaccessible (except for perhaps a few key sniper spots?).
The problem with city maps is you don't want the player to get confused
or lost. Vary the architecture and texturing, or provide some
landmarks to help orient the player so that it only takes a few rounds
to recognize the layout. Perhaps a larger mosque or something
(not necessarily in the map, perhaps just in the 3D skybox) could serve
as a landmark from with new players can orient themselves.
I think you should look up some images of Mogadishu for architectural
references. I'm not sure where the movie was shot, but you can watch
that for ideas.
I think you need to strike a good balance between realism and gameplay,
between bare streets and too much cover. The level should require
sweeping of corners, and checking behind rubble, but you shouldn't have
to walk into an area and take fire from 10 different hidden
enemies. The crash site could easily become a campfest, so make
sure the Terrorists need to watch both the hostages and their backs.
That's all I've got for now, good luck!
Re: Black Hawk Down-style CS:S map
Posted by rival on
Mon Oct 10th 2005 at 10:36pm
Posted
2005-10-10 10:36pm
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that is actually a very good idea.
im always inspired by some of the estates in my town. maybe ill make a few CSS maps later....
Bullet Control: $5000 for a bullet.
"I would blow your f**king head off! ...if I could afford it. I'm gonna get another job, start saving some money... then you a dead man!"
Re: Black Hawk Down-style CS:S map
Posted by Wild Card on
Tue Oct 11th 2005 at 12:35am
Posted
2005-10-11 12:35am
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I was thinking either a hostage rescue, or if it can be done, a CT bomb
map. Where the CTs must bomb a downed Black Hawk. I think
I'll go with hostage rescue though.
The next question is setting. With reference to the movie, Black
Hawk Down, the are 2 missions. The first (situation 1), capture
VIPs, and the second (situation 2), rescue the pilot of the downed
helicopter. Im leanning more towards the downed Black Hawk.
Im trying to make the map as unique as possible. The problem is,
Im way outdated on mapping. I built a Black Hawk heli out of
brushes. But last time I was here I posted a pic of a Cessna I
built and you guys told me to use a model instead.
Anyways, what I was thinking:
For situation 1: CTs spawn in 4 hovering Black Hawks at four corners of
a building, just like the original mission. However, to make the
map a little better, it wouldnt be the 4 corners of the building, but
rather 4 intersections surrounding the building. Terrs spawn in
the middle of the building, in an open area. Hostages are located
in 2 seperate rooms on different floors.
For situation 2: 2 CTs start in a Black Hawk which is circling
the crashed helicopter on the ground. There is only 1
hostage. The rest of the CTs start a few blocks away and the
Terrorists spawn all over the Black Hawk, not just in a specific
building. CTs in the Black Hawk, one is issues a Scout, the
other, an M4. After a while, the Black Hawk will touch down near
the crashed bird and the 2 CTs will arrive on site with the
hostage. They should arrive there before the Terrs do. But
not by much.
Terrs...........CTs
.......\......../
.........\..../
...........\/
.........hostage
Re: Black Hawk Down-style CS:S map
Posted by FatStrings on
Tue Oct 11th 2005 at 12:42am
Posted
2005-10-11 12:42am
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it would be cool if it was possible to make the hostages like low level bots that could only stay in that area
ct's- rescue them
t's- kill them
Re: Black Hawk Down-style CS:S map
Posted by G4MER on
Tue Oct 11th 2005 at 1:21am
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One of the games I liked a lot was... The Sum of All Fears.. it had
some great level design in the game. I would try and get a demo, or the
game its self and look at some of its levels and try to copy them.
Re: Black Hawk Down-style CS:S map
Posted by Wild Card on
Tue Oct 11th 2005 at 1:24am
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I do have the game. Although I didnt like the gameplay. The
Ghost Recon engine was never made for close quarter combat.
Right now, Im designing the Black Hawk, seeing as either way I go, I'll need at least one of those birds.
MS, good to see you buddy :smile:
Re: Black Hawk Down-style CS:S map
Posted by G4MER on
Tue Oct 11th 2005 at 1:29am
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yeah good to see you too.. I have been slowly working on my seige map..
its comin along but its slow.. as I am a noob at the new tools. It
takes me a tad longer to figure stuff out than you youngins.. lol.
I am willing to try and help you with your map, make a section or something... once you get a good idea of what your doing..
Also try and get fishy to make you some models he is damn good at it.
he made me a couple I have stashed away.. for a hotel 6/holiday inn map
I am making also.
yeah i agree the game play was a bit lacking.. but the maps were nice... as I recall anyways.
Re: Black Hawk Down-style CS:S map
Posted by Wild Card on
Tue Oct 11th 2005 at 1:35am
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I tryed to make a Hotel 6 map once :biggrin: Boy did it ever look like a
mix of Adams Familly and the abandoned house in Fight Club.
Thanks for offering the help. You'll be the first person I'll
call on. Although for now, before even the first brush comes
down, I need to decide which option Im going to go for.
I've got the heli almost completed, brush wise that is. Dont even
ask about textures :biggrin: The only problem Im having is getting those
windows in the cockpit floor on either side of the instrument
panel.. Their shape is very difficult to replicate in VHE..
Damn invalid solid errors.
Re: Black Hawk Down-style CS:S map
Posted by G4MER on
Tue Oct 11th 2005 at 1:38am
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you do know there is a Blackhawk model.. now where did I see that at? hummmm
Re: Black Hawk Down-style CS:S map
Posted by Wild Card on
Tue Oct 11th 2005 at 1:41am
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I hate models... They make my work look so horrible.. The
question is... can players stand in the model? Or manoeuver it
like a func_train? Assuming HL2's func_train to be the same as
HL1's
Re: Black Hawk Down-style CS:S map
Posted by G4MER on
Tue Oct 11th 2005 at 1:52am
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yes.. the boats and buggies in the HL2 game are all models.
Re: Black Hawk Down-style CS:S map
Posted by Wild Card on
Tue Oct 11th 2005 at 1:58am
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Effing HL2.... Im too stuck in HL1 mapping. Well, I'll do
without bloody model for this map. After that, I might just stick
to enjoying the levels, not building them. I can only see a few
years from now entire levels being one big model.
[EDIT] Added you to MSN by the way
Re: Black Hawk Down-style CS:S map
Posted by G4MER on
Tue Oct 11th 2005 at 2:04am
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Ok cool.. I just turned on my MSN.. yeah might be a better way to
communicate or this thread may go way off topic, and besides haveing us
with 40 back and forth replies.. lol
Re: Black Hawk Down-style CS:S map
Posted by FatStrings on
Tue Oct 11th 2005 at 2:05am
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or like a VIP
except like 3 VIP's that spawn at the crash site
Re: Black Hawk Down-style CS:S map
Posted by G4MER on
Tue Oct 11th 2005 at 2:07am
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Is this a HL1 or HL2 map? cause in HL2 there is no VIP.. damn it.
Re: Black Hawk Down-style CS:S map
Posted by Wild Card on
Tue Oct 11th 2005 at 2:16am
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Counter Strike Source.
The only stupid thing will be having hostages in work clothes in a Somalian war-wrecked city...
Re: Black Hawk Down-style CS:S map
Posted by Dark Tree on
Tue Oct 11th 2005 at 2:21am
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We all have imagination skills but much fewer of us have skinning skills. We'll live :smile: .
Re: Black Hawk Down-style CS:S map
Posted by Andrei on
Tue Oct 11th 2005 at 10:00am
Posted
2005-10-11 10:00am
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If I see one more Black Hawk Down ANYTHING i'm going to chuck my monitor out the window!!!
Can't you think of anything else, anything at all?! :evilgrin:
Re: Black Hawk Down-style CS:S map
Posted by Wild Card on
Tue Oct 11th 2005 at 10:05am
Posted
2005-10-11 10:05am
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Yea I can. But like I said, the current one on CS just sucks so much ass that I have to do something about it.
Re: Black Hawk Down-style CS:S map
Posted by G4MER on
Tue Oct 11th 2005 at 12:56pm
Posted
2005-10-11 12:56pm
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Make sure to send us pictures of your tossing, and smashed monitor.
Re: Black Hawk Down-style CS:S map
Posted by Wild Card on
Tue Oct 11th 2005 at 3:10pm
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Is it possible within CS Source to trigger a major event as
random? I'd like to have the CTs having to capture VIPs (AKA
rescue hostages) within the target building. And from time to
time, Black Hawk would get shot down and crash land at another
area. This would add another hostage to the game and make the
strategy different.
Sort of like in cs_havana I think, the green and red doors open and
close and the window opens and closes.. all different each time the
level loads.
Sorry if Im not making any sense lol..
Re: Black Hawk Down-style CS:S map
Posted by Wild Card on
Tue Oct 11th 2005 at 6:12pm
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Ok, this is the idea I have so far:
Most CTs will start all in one group in a building somewhere in the
city. There will be two CT spawn points in a Black Hawk
helicoptor circling over the city. These two CTs will be equiped
with a scout and an M4.
Half of the Terrorist force will start in the target building which
contains the VIPs the CTs must capture (AKA, the hostages the CTs must
rescue). The other half of the spawn points will be spread
throughout the level, inside buildings and on rooftops.
Now, if this is possible to do:
Each time the level is restarted, there runs the chance of a Black Hawk
helicopter getting shot down. If this is the case, that will add
another hostage to the level at the crash site which is located further
away. At this point, the hovering Black Hawk will set down near
the crashed bird and the two CTs will disembark and secure the
hostage. The layout is made so that the Terrorists will have
quicker access to the crashed Black Hawk than the CTs will.
Re: Black Hawk Down-style CS:S map
Posted by FatStrings on
Tue Oct 11th 2005 at 6:40pm
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will the helicopter have a mounted gun on it
and you should put a couple LAW's down so the terrorists can just knock the hawk down themselves
or have LAW's as a by option
Re: Black Hawk Down-style CS:S map
Posted by Wild Card on
Tue Oct 11th 2005 at 7:03pm
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Umm.. this is Counter Strike. Not DoD or whatever. The
Black Hawk will likely be a func_train or whatever the HL2 equivalent
is, on a predetermined path. Terrorists will have to snipe the
CTs inside the helicopter. Or I might set it to "blow up" if it
takes a certain amount of damage.
Re: Black Hawk Down-style CS:S map
Posted by FatStrings on
Tue Oct 11th 2005 at 7:11pm
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LAW's were on condition zero so couldnt you put them on source too
Re: Black Hawk Down-style CS:S map
Posted by FatStrings on
Wed Oct 12th 2005 at 1:17am
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i dont really know a lot about mapping so sorry if something i say is nearly or completely impossible to do
Re: Black Hawk Down-style CS:S map
Posted by G4MER on
Wed Oct 12th 2005 at 1:25am
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Well Wild card, I think instead oh having the helio fly, you should
have it load in 2-3 different places with the hostages.. that way the
CT's going in would have to look at 2-3 different crash sites to
rescue, it would also make certian areas of the map your conflict
areas. You could also have one hostage always load in one area near the
Terrorist spawn.. like he is a seperated team member thats trapped
behind enemy lines.
And if you want a helio to fly, just have it a triggerd effect and not
really part of the game. there is a CS map out there that has a couple
blackhawks landing on a roof and a couple that fly by.. it looks really
cool.. its like a tower map. I'll look for it and send you a link.
Re: Black Hawk Down-style CS:S map
Posted by Wild Card on
Wed Oct 12th 2005 at 2:26am
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If you go into Source, and browse Internet servers... sort by maps and
you'll find a few servers running the Black Hawk Down map. Its a
fairly cheasy map, which has no purpose other than deathmatch.
There is a crashed Black Hawk in the center of the map, and on a roof
top, another one which can be driven just like the trains in Half Life
1. Although the design of the helicopter isnt so good and the
fact that there are no sounds of effects... You can tell the map
was made purely for gameplay, and none so for the visuals.
Your idea of having 2 or 3 different possible crash sites could be
promissing (I still prefer my idea) but the only problem I see with
your idea is that it could make the level a little big, unless the
crash sites are within proximity to each other.
FatStrings, no worries mate :smile: I havent been around here for a
long time, so I dont know who's who anymore, I assumed you were a
seasoned mapper.
Im making the map for a server I play on, which enforces
objectives. Therefore, in this map, the objective is to rescue
the hostages. So even though it could be a DM-style level, the
server it will be (hopefully) hosted on, has strict playing rules.
Re: Black Hawk Down-style CS:S map
Posted by FatStrings on
Wed Oct 12th 2005 at 2:32am
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still it would be cool to have like 3 vips at the crash site and you have to rescue them
Re: Black Hawk Down-style CS:S map
Posted by Wild Card on
Wed Oct 12th 2005 at 3:06am
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Well there will be hostages at a crash site, or just one. Or
something. I havent quite figured it out yet. Im still
debating the options
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Someone already voiced their concern about hostages... but you need to
have more than 1. There's really no motivation to rescue the
hostage since they don't get much money from 1. Also -- the
terrorists could easily kill the hostage at the beginning of the round
and turn it into a camp fest. People are more hesitant to kill 4
hostages (or even 3) compared to just 1.
Re: Black Hawk Down-style CS:S map
Posted by G4MER on
Wed Oct 12th 2005 at 7:12am
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Hey Wild Card take a look at de_xcom.. it has some great effects with Blackhawks.
Morphine has a point, you need to have 3-4 hostages. I still think you
can have 3 at one place and 1 in another, just to make it more of a
challenge.
The way I was going to do a VIP mission was to have 2 hostages start at
the CT spawn point, or near by. Then have the CT's escourt the Hostages
across the map to the exit point. One way you can keep the Terrorist on
their toes is by starting them in 2-3 spots, and have 2-3 exits
points.. so they will have to engage you or lose.
how does that work with your map? Well you could have some CT's start
on the edge of the map.. and have some start with the crashed helio,
with a couple of the hostages, and have a couple other hostages near by
that need to be rescued, this way you have to get out of the area, and
the guys on the edge need to come in and help get their team mates out
as well as the hostages. Would be a new concept in hostage rescue maps.
Re: Black Hawk Down-style CS:S map
Posted by rs6 on
Wed Oct 12th 2005 at 7:53pm
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I was thinking....this map may turn out better if it was made in battlefield 2.
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Moneyshot, thats a great idea!
What about the 600 dollars CT's get by touching the hossies every round?
Re: Black Hawk Down-style CS:S map
Posted by G4MER on
Thu Oct 13th 2005 at 4:03am
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Humm.. yeah that could be a problem.. maybe there is a way to only pay
out for the rescue and not the grabbing.. maybe a setting you have to
adjust.
Re: Black Hawk Down-style CS:S map
Posted by Wild Card on
Thu Oct 13th 2005 at 10:10am
Posted
2005-10-13 10:10am
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And I also see the problem of the Terrorists trying to shoot the CTs
and accidentaly shooting a hostage and taking a 1000 dollar penalty.
Re: Black Hawk Down-style CS:S map
Posted by G4MER on
Thu Oct 13th 2005 at 10:19am
Posted
2005-10-13 10:19am
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That would happen anyways.. Every game server I play on, some Yahoo has to kill the hostages... making the map a Death match.
Again I do believe that can be adjusted in the settings. I know that on
some servers I only get 100 bucks for clicking the hostages, and some I
dont get anything unless I rescue them... so there must be a way to set
it so that no matter what server the map is on, the hostages only pay
out if they are rescued.
Re: Black Hawk Down-style CS:S map
Posted by Wild Card on
Thu Oct 13th 2005 at 12:11pm
Posted
2005-10-13 12:11pm
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Money, the server Im making this map for uses professional
Counter-Strike rules. So it's objective oriented. Theres no
deathmatch or shooting hostages. If your goal is to defend the
hostage, then that is what you do.
Re: Black Hawk Down-style CS:S map
Posted by G4MER on
Thu Oct 13th 2005 at 1:01pm
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Thats good. But some yahoo will get on that server DL the map, stick it
on his server.. and then it will be out there.. and the rules on your
server will have been lost. =(
But Maybe someone on here can tell us if there is a way to adjust the
settings on hostages so they have more armour, dont have a click pay
off, and what not..
Re: Black Hawk Down-style CS:S map
Posted by FatStrings on
Thu Oct 13th 2005 at 7:39pm
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if its an escorp just make it a vip rescue
no penalty for shooting them and no money for grabbing them
all problems eliminated
Re: Black Hawk Down-style CS:S map
Posted by Wild Card on
Thu Oct 13th 2005 at 8:51pm
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Almost all problems eliminated...
Counter Strike Source doesnt come with VIPs... I think.
Re: Black Hawk Down-style CS:S map
Posted by G4MER on
Fri Oct 14th 2005 at 1:26am
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Nope no VIP's in CS:Source.. unless I missed something.
maybe there is a way to place them as VIP's instead of Hostages?
Re: Black Hawk Down-style CS:S map
Posted by FatStrings on
Fri Oct 14th 2005 at 2:29am
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ah the queerness of steam strikes again, why did they get rid of VIP's
Re: Black Hawk Down-style CS:S map
Posted by G4MER on
Fri Oct 14th 2005 at 1:59pm
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cause they are mean SOB's that should have their penis tossed in a salad shooter.
I think its because most people played DEFUSE or Hostage Rescue maps mainly.. I used to love Oil rig though..
were there any other VIP maps ( OFFICIAL ) maps that is besides oil Rig?
Re: Black Hawk Down-style CS:S map
Posted by Andrei on
Fri Oct 14th 2005 at 2:41pm
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Yes, as_tundra which was great in my opinion.
And I think we're forgetting about the incredibly rare es_ maps (escape). Like es_train.