half-life nostalgia

half-life nostalgia

Re: half-life nostalgia Posted by Andrei on Fri Oct 14th 2005 at 10:03am
Andrei
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Posted 2005-10-14 10:03am
Andrei
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2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
I just came over this and thought it might bring some fond memories to you more nostalgic people; like me.

Seriously, seeing all of those lovely half-life alpha version pics
brought tears to my eyes. Either that or the paprika i'm having.
:smile:

http://www.planethalflife.com/nostalgia/



I apologize if this has been posted before. I searched for any similar topics but couldn't find any, so...
Re: half-life nostalgia Posted by Underdog on Fri Oct 14th 2005 at 12:17pm
Underdog
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Posted 2005-10-14 12:17pm
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I never finished HL1, in spite of the fact that I dearly loved the game as a whole. Don't ask me why but I just lost interest in the single player champaign.

I am determined however to play AND finish HL2. I must confess a certain amount of disappointment. Currently I am riding the airboat. Most of what I want to see zooms past me due to incoming fire. In fact I have been through about 4 levels of airboat pleasure with no end in sight. This part of the game, sucks.

Anyone besides me notice how linear the game feels? You have a path, its always, or almost always forward. (discounting the boatride where you open the gates)

I wish they would make another game like Hexen 1. Hubs were so much more fun.
There is no history until something happens, then there is.
Re: half-life nostalgia Posted by Captain P on Fri Oct 14th 2005 at 12:22pm
Captain P
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Posted 2005-10-14 12:22pm
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I felt the linearity was fine for this sort of story-telling game. It
doesn't try to be non-linear and I think that's fine. Other types of
games like RPG's often are no good when they're linear but this sort of
games do well with it. The airboat levels are somewhat long but then
again, you're going fast most of the time and they're being interrupted
by some puzzles and other stuff so I quite enjoyed those levels.

Nah, everyone his own taste...

@Andrei: that site doesn't load for me?
Create-ivity - a game development blog
Re: half-life nostalgia Posted by Andrei on Fri Oct 14th 2005 at 12:25pm
Andrei
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Posted 2005-10-14 12:25pm
Andrei
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Non-liniar FPS games are pretty rare. The only one I can think of is Deus-Ex.

The address is (apparently) correct and the hyperlink works fine for me. Anyone else having trouble?
Re: half-life nostalgia Posted by Underdog on Fri Oct 14th 2005 at 12:28pm
Underdog
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Posted 2005-10-14 12:28pm
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I take it then that you never played really well constructed games like Hexen or Heretic then?

Linear may work, may not, I don't know. I just think that always forward is not a balanced game. I like a small bit of spice. Its frustrating but also rewarding when you forget something 3 levels back and have to go back and either attain it, or accomplish it before you can proceed. Hexen had a lot of these tasks.

Still, although the graphics is nice, the story is a bit flat IMO. No more or less than most other games I suppose, but I had hoped for more coming from HL.

[edit] Now that I think about it, Duke3d had a really fine storyline as well.
There is no history until something happens, then there is.
Re: half-life nostalgia Posted by Andrei on Fri Oct 14th 2005 at 12:44pm
Andrei
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Posted 2005-10-14 12:44pm
Andrei
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I haven't played hexen but heretic was one of my first loves. It was
actually fairly linear. The only non-linear thing was that you could
often acquire keys/key items in any order you like, but that's about it.

TBH, I for one don't care whether a game is linear or not. As long as
it doesn't rely on mazes, it ok (that's what ruined Septerra Core for
instance).
Re: half-life nostalgia Posted by Underdog on Fri Oct 14th 2005 at 12:50pm
Underdog
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Posted 2005-10-14 12:50pm
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Andrei said:
. As long as it doesn't rely on mazes,
You wouldn't like Hexen 1 then. It wasn't a true maze but it was set up in a very disorienting fashion.

Imaging a wooden wagon wheel. You enter a section in the middle (the hub). You would have to solve clues/riddles down each spoke, and sometimes have to go back down a certain spoke to finish before advancing to the next hub.

and

I do not remember Heretic being linear. I thought you had choices as to what direction/route you could follow. Perhaps I am mixing games. (shrugs)
There is no history until something happens, then there is.
Re: half-life nostalgia Posted by Andrei on Fri Oct 14th 2005 at 2:32pm
Andrei
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Posted 2005-10-14 2:32pm
Andrei
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Hah, that's nothing. There was a puzzle-level in Septerra Core that
required you to find a lever and to use it in order to raise bridges so
that you can cross over to another area but these bridges in turn
blocked the lower path so you had to find a second lever on the other
side to turn them off and then find a way to the lower area to
enter the next level. What's more, you had to do this whole thing in
reverse to get out once you acquired the needed item. After 2 or 3
consecutive mazes like this you can hear your brain pounding.

And I may be mixing games up, but I remember heretic had a gameplay
similar to the already cliche' woflenstein3d key-door system: find key
A, open door A to find key B, find door B to find key C etc etc etc.
Re: half-life nostalgia Posted by Underdog on Fri Oct 14th 2005 at 3:16pm
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Posted 2005-10-14 3:16pm
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I reached Ravenholm. However recreated that map for HL2DM did a marvelous job. Anyone know who did it?

It wasn't one of my favorite maps, but the recreation was well done.
There is no history until something happens, then there is.
Re: half-life nostalgia Posted by Andrei on Fri Oct 14th 2005 at 4:13pm
Andrei
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Posted 2005-10-14 4:13pm
Andrei
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Re: half-life nostalgia Posted by Underdog on Fri Oct 14th 2005 at 4:21pm
Underdog
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Posted 2005-10-14 4:21pm
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Andrei said:
http://www.snarkpit.net/maps.php?map=1579
(Slaps forehead)

Never knew it was here. Should have guessed though. How did you find it? The name doesn't match in any way.

I wonder. I have a working knowledge of editing for HL2 now. Is there any hope of teaming up with someone to make a map? I do not have much time, but would like to have something made in my name. Even if its only as a small partner.

How would someone go about soliciting a partner? How would someone go about finding a reliable partner?
There is no history until something happens, then there is.
Re: half-life nostalgia Posted by Andrei on Fri Oct 14th 2005 at 4:26pm
Andrei
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Posted 2005-10-14 4:26pm
Andrei
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It's times like these I wish we had a "wanted" forum, for modders and
mappers in need of files (prefabs, models etc) or simply of help (mappers,
modelers etc).

Think i'll take this to the site suggestions thread.
Re: half-life nostalgia Posted by satchmo on Fri Oct 14th 2005 at 4:32pm
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Posted 2005-10-14 4:32pm
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Non-liniar FPS games are pretty rare. The only one I can think of is Deus-Ex.
"No One Lives Forever 2: A Spy in H.A.R.M.S. way" is by far the most non-linear shooter/role-playing game ever. Sometimes, it gets pretty confusing because it's so non-linear.

And I get nostalgic too. I got Wolfenstein 3D installed on my laptop, and I play it sometimes. I was considering installing the original DOOM on my computer yesterday, but decided against it. No vertical axis play is just not so fun anymore.

I've played through HL1 twice, and HL2 three times. I can't imagine anyone not finishing either one.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: half-life nostalgia Posted by Addicted to Morphine on Fri Oct 14th 2005 at 4:36pm
Posted 2005-10-14 4:36pm
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I love playing through the original Doom (not a fan of Doom2). I
just love trying to do speed runs while accessing every single secret.

It's fun and very brainless :smile:

But seriously, I've played through HL1 probably 5 times over the years.

I've played through HL2 twice.
Re: half-life nostalgia Posted by Andrei on Fri Oct 14th 2005 at 7:46pm
Andrei
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Posted 2005-10-14 7:46pm
Andrei
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2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
And I get nostalgic too. I got Wolfenstein 3D installed on my laptop, and I play it sometimes.
Me too. Plus, I have 3 mods that i've been playing obsessively.

I'm even into mapping for this game. :biggrin:
Re: half-life nostalgia Posted by satchmo on Fri Oct 14th 2005 at 8:15pm
satchmo
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Posted 2005-10-14 8:15pm
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Man, you're hard-core old-school.

I do miss the mindless action of the original DOOM.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: half-life nostalgia Posted by Andrei on Fri Oct 14th 2005 at 8:48pm
Andrei
2455 posts
Posted 2005-10-14 8:48pm
Andrei
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2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
Man, you're hard-core old-school.
I guess I am.

I like older games because they're simple and addictive. You don't need
a massive manual and you don't have to remember a million (sometimes
case sensitive) keys. :biggrin:
Re: half-life nostalgia Posted by Windows 98 on Fri Oct 14th 2005 at 10:15pm
Windows 98
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Posted 2005-10-14 10:15pm
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Tetris :smile:
http://img362.imageshack.us/img362/8521/windows981dk.jpg

Nickelplate is my dad
Re: half-life nostalgia Posted by Underdog on Fri Oct 14th 2005 at 11:42pm
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Posted 2005-10-14 11:42pm
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At least you all are polite when you reject someones request. Much more preferable to the alternative method. I guess I will make one on my own.

Thanks for your time.
There is no history until something happens, then there is.