How do other people not see my Custom Textures???

How do other people not see my Custom Textures???

Re: How do other people not see my Custom Textures??? Posted by shc-boomer on Thu Oct 20th 2005 at 4:39am
shc-boomer
4 posts
Posted 2005-10-20 4:39am
4 posts 0 snarkmarks Registered: Oct 20th 2005
So what I do is add a custom texture to my map and i hope other people can get it too but they never see it in game I even tried to use winbspzip to put in textures but no one can see them please help!!!<html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>
Re: How do other people not see my Custom Textures??? Posted by Crono on Thu Oct 20th 2005 at 5:45am
Crono
6628 posts
Posted 2005-10-20 5:45am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Well, the easiest method is to give the texture files you made for your map, and used when compiling in Hammer, and give them to the people with a file structure, which explains where to put the file so everything will work.
Blame it on Microsoft, God does.
Re: How do other people not see my Custom Textures??? Posted by Dark|Killer on Thu Oct 20th 2005 at 10:10am
Dark|Killer
758 posts
Posted 2005-10-20 10:10am
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
The hard part is, to tell the people where to put the files of the textures :wink:

(atleast for me :razz: )
.::Dark|Masta::. - One name. One legend.
Re: How do other people not see my Custom Textures??? Posted by fishy on Thu Oct 20th 2005 at 11:09am
fishy
2623 posts
Posted 2005-10-20 11:09am
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
you need to give people the vmt AND the vmf, and they need to have them in the same place that you have them.
i eat paint
Re: How do other people not see my Custom Textures??? Posted by smidsy on Thu Oct 20th 2005 at 12:51pm
smidsy
143 posts
Posted 2005-10-20 12:51pm
smidsy
member
143 posts 44 snarkmarks Registered: Dec 4th 2004 Occupation: ex army, working as electrition Location: uk
is there no way that the game puts the custom textures into your
materlais file i thought it did this when they were being downloaded
from the server eg downloading resources
yourmap/materials/randomtexture.vmt
Re: How do other people not see my Custom Textures??? Posted by shc-boomer on Thu Oct 20th 2005 at 2:46pm
shc-boomer
4 posts
Posted 2005-10-20 2:46pm
4 posts 0 snarkmarks Registered: Oct 20th 2005
No I cant seem to get them to get the textures like I said i tried everything any more help??topmargin=2 leftmargin=2>
Re: How do other people not see my Custom Textures??? Posted by Naklajat on Wed Oct 26th 2005 at 9:06pm
Naklajat
1137 posts
Posted 2005-10-26 9:06pm
Naklajat
member
1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
I'm assuming you have the map on a server and people are only able to
download the BSP and none of the resources (ie custom textures,
models). If this is the case then what you have to do is make a .res
file pointing to the resources, as explained
here.

Just open up notepad and make a file like this:

<div class="code">Code:<pre>"Resources"
{
"materials/customdirectory/texture01.vtf" "file"
"materials/customdirectory/texture01.vmt" "file"
}
[/pre]

And save it as mapname.res in the cstrike/maps folder, where mapname is
the same as the bsp's name. You don't need to include the bsp, txt, nav
or ain files, those are downloaded automatically.

Edited to fix 'code' block

o

Re: How do other people not see my Custom Textures??? Posted by Captain P on Wed Oct 26th 2005 at 9:56pm
Captain P
1370 posts
Posted 2005-10-26 9:56pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Using winbsp nowadays tends not to work because the compile tools
generate v20 maps instead of v19, and winbsp still expects v19. So, I
used Pakrat to do the job. It even can scan the map for custom
resources that need to be included (though personally I pick it by
hand).

To test if it worked, you could move the custom content to another
folder and play the map. Saves you some hassle sending it to others.
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