dod:s mapping

dod:s mapping

Re: dod:s mapping Posted by smidsy on Fri Oct 21st 2005 at 1:39pm
smidsy
143 posts
Posted 2005-10-21 1:39pm
smidsy
member
143 posts 44 snarkmarks Registered: Dec 4th 2004 Occupation: ex army, working as electrition Location: uk
has anyone else strated mapping for dod:S yet? with the trouble im
having id like help on some issues whch im having , i know the sdk isnt
out yet but im too eager to get going. ive managed to get a hold
of a simple .fgd file whith some entitys from dod;s in it but things
like models and textures dont show up in hammer so its looking a bit
bleak ive managed to make a few textures and made my own materials
folder in the dod:s directory so that they work but it would be far
better is i could use actual dod textures...atm ive been getting the
occasional model from hl2 to work but it aint the same without actual
models, i hope they get the sdk for it out soon :sad:
Re: dod:s mapping Posted by Captain P on Fri Oct 21st 2005 at 1:46pm
Captain P
1370 posts
Posted 2005-10-21 1:46pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
I think it's just waiting for the SDK update before DoD:S mapping can
really be done. Without it, it's going to be a pain to get it all
working I guess...

But you can start doing some basic layouts and retexture them and
detail them once the SDK is out... I've found that approach to be
effective if you're a good detailer but always get stuck with the
layout...
Create-ivity - a game development blog
Re: dod:s mapping Posted by fishy on Fri Oct 21st 2005 at 2:46pm
fishy
2623 posts
Posted 2005-10-21 2:46pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
i just used the 'create a mod' option, and extracted the dod:s gcf into it, which gave me the textures etc in hammer. then i made a prefab for the flag points and spawns by decompiling flash.bsp.

i still need to copy the map manually from my fishymod directory to my dod directory, but that's no hardship.

i've not started a map thread for what i've done so far, because it'll probably get shelved for one reason or another, like all the rest, but here's a few pics anyway.

http://www.quantum-physics.co.uk/images/dod3.jpg

http://www.quantum-physics.co.uk/images/dod4.jpg

http://www.quantum-physics.co.uk/images/dod5.jpg

http://www.quantum-physics.co.uk/images/dod6.jpg
i eat paint
Re: dod:s mapping Posted by Underdog on Fri Oct 21st 2005 at 3:19pm
Underdog
1018 posts
Posted 2005-10-21 3:19pm
Underdog
member
1018 posts 102 snarkmarks Registered: Dec 12th 2004 Occupation: Sales-Construction Location: United States
Fisheye, I am impressed. You make that all by yourself? No offense intended. I just have not seen anything of yours so far.

also, the links were dead the first time I clicked upon them. Probably on my end so don't be over concerned. Just thought I'd mention it just in case its something that someone else notices too.

Very nice start you have.

Just to clarify: Even though I have read almost everything here, I am only now just beginning to look at profiles. I haven't gotten to you yet. I am ashamed to say it, but, there you are. I am only to about 100. :sad:
There is no history until something happens, then there is.
Re: dod:s mapping Posted by Forceflow on Fri Oct 21st 2005 at 4:36pm
Forceflow
2420 posts
Posted 2005-10-21 4:36pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
DoD:S actually is great fun, really. Avalanche, wihew.

Nice Work fishy, we really need some quality DoD:S maps.
:: Forceflow.be :: Nuclear Dawn developer
Re: dod:s mapping Posted by smidsy on Fri Oct 21st 2005 at 4:45pm
smidsy
143 posts
Posted 2005-10-21 4:45pm
smidsy
member
143 posts 44 snarkmarks Registered: Dec 4th 2004 Occupation: ex army, working as electrition Location: uk
another soulution to this prob i found like an hour after posting was this:

http://www.hl2world.com/bbs/1-vt40896.html?postdays=0&postorder=asc&start=0
http://www.hl2world.com/bbs/dload.php?action=file&file_id=2509

this solved my prob but i have to change the steam app id in my
gameinfo.txt in my dod folder to see models etc that was my prob..my
map has been waitin to have models etc put into it and im currently
doin it. Its about the pegasus bridge but ive got no nightime skybox
texture :sad: guess ill have to have it as day until dod_flugplatz comes
out...
Re: dod:s mapping Posted by Captain P on Fri Oct 21st 2005 at 6:13pm
Captain P
1370 posts
Posted 2005-10-21 6:13pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Wow, that's actually quite food fishy. Surprizing how intventive you
guys are when it comes to mapping for games that aren't even supported
by the SDK yet... :smile:
Create-ivity - a game development blog
Re: dod:s mapping Posted by fishy on Fri Oct 21st 2005 at 7:12pm
fishy
2623 posts
Posted 2005-10-21 7:12pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
heh, none taken UD :smile:

it's pretty simple stuff really, tbh. the buildings are mostly re-created exteriors of city17 and dod official map buildings, very few of which have any interiors. atm, i'm concentrating on getting familiar with all the exterior models.

i'm not sure that it'll ever be a quality map, FF, but looking at some of the early custom maps, i can see what you mean.
i eat paint
Re: dod:s mapping Posted by Dr Brasso on Sat Oct 22nd 2005 at 8:10pm
Dr Brasso
1878 posts
Posted 2005-10-22 8:10pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
User posted imagewell, in waiting i became impatient, so ive been pitching this rough architectural layout for dod:s together.....yes, i know its in deathmatch, but it at least alows me to check a few things out wilst im slaving.... :smile:

[simg]http://www.snarkpit.net/pits/dr_brasso/al_dods_rheinland_04_a0001.jpg [/simg]

User posted image

User posted image

User posted image

[simg]http://www.snarkpit.net/pits/dr_brasso/al_dods_rheinland_04_a0006.jpg [/simg]

just rough architecture with no detailing yet, few essential entities, but its moving forward :wink:

Dr Brasso... :dodgy:

btw fishman, yer still the s**t ... :lol: