Re: Inserting Custom Textures Into the BSP
Posted by Dark|Killer on
Sat Oct 22nd 2005 at 2:24pm
758 posts
225 snarkmarks
Registered:
Dec 22nd 2004
Occupation: Student
Location: Dubai (Middle East)
Hey guys,
I downloaded dm_agora recently, when i found that it had only a bsp
file, i felt that something was wrong, because from the pictures, it
had custom textures, so anyway, after running the map, i found out that
the custom texture file should be somewhere in the BSP file..in other
ways im not supposed to copy and paste the textures into materials
folder nor anything else..
If that is really possible, i would really like someone to tell me asap, i really want to know how did he do it..
-Thanks for any help :biggrin:
--Dark|Masta
.::Dark|Masta::. - One name. One legend.
Re: Inserting Custom Textures Into the BSP
Posted by Underdog on
Sat Oct 22nd 2005 at 3:42pm
1018 posts
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Registered:
Dec 12th 2004
Occupation: Sales-Construction
Location: United States
Its no less possible now than it was with HL1.
The program for doing so may vary, but last time I checked it was a compile command, and using a program was not essential.
Check your compile options for details.
The old command was something like this: "-wadinclude custom.wad"
remembering that the quotes and the word "custom" would be replaced with the name of your file.
have fun and good luck.
There is no history until something happens, then there is.
Re: Inserting Custom Textures Into the BSP
Posted by Dark|Killer on
Sat Oct 22nd 2005 at 3:49pm
758 posts
225 snarkmarks
Registered:
Dec 22nd 2004
Occupation: Student
Location: Dubai (Middle East)
Thanks for your comments but, i dont use expert compiling so, it may be
hard for me to use these commands, if you know a link to a program, i
would appreciate that :biggrin:
.::Dark|Masta::. - One name. One legend.
Re: Inserting Custom Textures Into the BSP
Posted by Dark|Killer on
Sat Oct 22nd 2005 at 5:23pm
758 posts
225 snarkmarks
Registered:
Dec 22nd 2004
Occupation: Student
Location: Dubai (Middle East)
Thanks for your replies all, but, please, when you tell me about
something, can you atleast tell me the URL if you know it ?? whats the
url of pakrat captain P ??
Andrei, thanks it worked, but i prefer using pakrat, looks easier :biggrin:
.::Dark|Masta::. - One name. One legend.
Re: Inserting Custom Textures Into the BSP
Posted by Dark|Killer on
Sun Oct 23rd 2005 at 10:47am
Posted
2005-10-23 10:47am
758 posts
225 snarkmarks
Registered:
Dec 22nd 2004
Occupation: Student
Location: Dubai (Middle East)
Umm, anyone knows any url leading to pakrat or something alike ??
.::Dark|Masta::. - One name. One legend.
Re: Inserting Custom Textures Into the BSP
Posted by Dark|Killer on
Tue Oct 25th 2005 at 10:38am
Posted
2005-10-25 10:38am
758 posts
225 snarkmarks
Registered:
Dec 22nd 2004
Occupation: Student
Location: Dubai (Middle East)
Yeah, i did google it, before i you guys posted it, thanks anyways :smile:
.::Dark|Masta::. - One name. One legend.
Re: Inserting Custom Textures Into the BSP
Posted by Imbrifer on
Wed Oct 26th 2005 at 12:49am
Posted
2005-10-26 12:49am
32 posts
363 snarkmarks
Registered:
Dec 11th 2004
I use winbspzip which is confusing unless you know how to work
it. It's got some disadvantages (you can't remove a texture if
you put in a typo - you'll have to start from loading the BSP again and
adding them again), but once you have a handle on it it's pretty
straightforward. One thing it took me a while to figure out is
that the texture paths in the .bsp have to start from the "half-life 2
deathmatch\hl2dm" folder, so if your texture is "half-life 2
deathmatch\hl2dm\materials\texture.vmt" the path you would enter for
the texture path in the bsp would be "materials\texture.vmt".