Inserting Custom Textures Into the BSP

Inserting Custom Textures Into the BSP

Re: Inserting Custom Textures Into the BSP Posted by Dark|Killer on Sat Oct 22nd 2005 at 2:24pm
Dark|Killer
758 posts
Posted 2005-10-22 2:24pm
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
Hey guys,

I downloaded dm_agora recently, when i found that it had only a bsp
file, i felt that something was wrong, because from the pictures, it
had custom textures, so anyway, after running the map, i found out that
the custom texture file should be somewhere in the BSP file..in other
ways im not supposed to copy and paste the textures into materials
folder nor anything else..

If that is really possible, i would really like someone to tell me asap, i really want to know how did he do it..

-Thanks for any help :biggrin:

--Dark|Masta
.::Dark|Masta::. - One name. One legend.
Re: Inserting Custom Textures Into the BSP Posted by Oski on Sat Oct 22nd 2005 at 3:27pm
Oski
75 posts
Posted 2005-10-22 3:27pm
Oski
member
75 posts 28 snarkmarks Registered: Dec 6th 2004 Occupation: Studying Location: Sweden
I guess he used a program to embed the textures in the final bsp file.
I think the program is called Pakrat. There are other programs as well, but i dont remember what they are called.
I know you like good music. Go to http://peak.sorkmos.com/PEAK/ and start DL. now.
Re: Inserting Custom Textures Into the BSP Posted by Underdog on Sat Oct 22nd 2005 at 3:42pm
Underdog
1018 posts
Posted 2005-10-22 3:42pm
Underdog
member
1018 posts 102 snarkmarks Registered: Dec 12th 2004 Occupation: Sales-Construction Location: United States
Its no less possible now than it was with HL1.

The program for doing so may vary, but last time I checked it was a compile command, and using a program was not essential.

Check your compile options for details.

The old command was something like this: "-wadinclude custom.wad"

remembering that the quotes and the word "custom" would be replaced with the name of your file.

have fun and good luck.
There is no history until something happens, then there is.
Re: Inserting Custom Textures Into the BSP Posted by Dark|Killer on Sat Oct 22nd 2005 at 3:49pm
Dark|Killer
758 posts
Posted 2005-10-22 3:49pm
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
Thanks for your comments but, i dont use expert compiling so, it may be
hard for me to use these commands, if you know a link to a program, i
would appreciate that :biggrin:
.::Dark|Masta::. - One name. One legend.
Re: Inserting Custom Textures Into the BSP Posted by Andrei on Sat Oct 22nd 2005 at 4:35pm
Andrei
2455 posts
Posted 2005-10-22 4:35pm
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
I think you already have a variant of winbspzip in the C:\Program Files\Valve\Steam\SteamApps\YOURNAME\sourcesdk\bin
folder called bspzip.exe. I haven't played around with it yet but it's supposed to embed custom content in the .bsp file.

And a tutorial:

http://www.valve-erc.com/srcsdk/Levels/bspzip.html
Re: Inserting Custom Textures Into the BSP Posted by Captain P on Sat Oct 22nd 2005 at 5:00pm
Captain P
1370 posts
Posted 2005-10-22 5:00pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Yes, you can use bspzip, you can download a custom GUI version of it,
or if those don't work because they still take a v19 map (the compile
tools produce v20 after the latest update) you can use pakrat.
Create-ivity - a game development blog
Re: Inserting Custom Textures Into the BSP Posted by Dark|Killer on Sat Oct 22nd 2005 at 5:23pm
Dark|Killer
758 posts
Posted 2005-10-22 5:23pm
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
Thanks for your replies all, but, please, when you tell me about
something, can you atleast tell me the URL if you know it ?? whats the
url of pakrat captain P ??

Andrei, thanks it worked, but i prefer using pakrat, looks easier :biggrin:
.::Dark|Masta::. - One name. One legend.
Re: Inserting Custom Textures Into the BSP Posted by Dark|Killer on Sun Oct 23rd 2005 at 10:47am
Dark|Killer
758 posts
Posted 2005-10-23 10:47am
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
Umm, anyone knows any url leading to pakrat or something alike ??
.::Dark|Masta::. - One name. One legend.
Re: Inserting Custom Textures Into the BSP Posted by coge balas on Mon Oct 24th 2005 at 8:38pm
coge balas
17 posts
Posted 2005-10-24 8:38pm
17 posts 2 snarkmarks Registered: Mar 12th 2005 Occupation: Student Location: U.S.
Re: Inserting Custom Textures Into the BSP Posted by Captain P on Mon Oct 24th 2005 at 9:04pm
Captain P
1370 posts
Posted 2005-10-24 9:04pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
I often assume people will Google for such tools, as it leads to them
pretty quick often, but here's a link to it:
http://www.geocities.com/cofrdrbob/pakrat.html

Have fun. :smile:
Create-ivity - a game development blog
Re: Inserting Custom Textures Into the BSP Posted by Dark|Killer on Tue Oct 25th 2005 at 10:38am
Dark|Killer
758 posts
Posted 2005-10-25 10:38am
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
Yeah, i did google it, before i you guys posted it, thanks anyways :smile:
.::Dark|Masta::. - One name. One legend.
Re: Inserting Custom Textures Into the BSP Posted by Imbrifer on Wed Oct 26th 2005 at 12:49am
Imbrifer
32 posts
Posted 2005-10-26 12:49am
Imbrifer
member
32 posts 363 snarkmarks Registered: Dec 11th 2004
I use winbspzip which is confusing unless you know how to work
it. It's got some disadvantages (you can't remove a texture if
you put in a typo - you'll have to start from loading the BSP again and
adding them again), but once you have a handle on it it's pretty
straightforward. One thing it took me a while to figure out is
that the texture paths in the .bsp have to start from the "half-life 2
deathmatch\hl2dm" folder, so if your texture is "half-life 2
deathmatch\hl2dm\materials\texture.vmt" the path you would enter for
the texture path in the bsp would be "materials\texture.vmt".