Re: glview - error compiling
Posted by RByers on
Mon Nov 21st 2005 at 4:56am
6 posts
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Dec 26th 2004
Occupation: sex machine
so, i think it might be a leak but i'd like a second opinion..
** Executing...
** Command: "c:\program files\valve\steam\steamapps\reeddb\sourcesdk\bin\vbsp.exe"
** Parameters: -glview "c:\program files\valve\steam\steamapps\reeddb\sourcesdk_content\hl2mp\mapsrc\garage.vmf"
Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: c:\program files\valve\steam\steamapps\reeddb\half-life 2 deathmatch\hl2mp\materials
Loading c:\program files\valve\steam\steamapps\reeddb\sourcesdk_content\hl2mp\mapsrc\garage.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****<br style="font-weight: bold;">
Entity func_useableladder (1121.00 -355.00 230.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Writing c:\program files\valve\steam\steamapps\reeddb\sourcesdk_content\hl2mp\mapsrc\garage.gl
768 c_glfaces
Chop Details...done (0)
Find Visible Detail Sides...
Merged 88 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (66481 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (66481 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing c:\program files\valve\steam\steamapps\reeddb\sourcesdk_content\hl2mp\mapsrc\garage.bsp
2 seconds elapsed
Memory leak: mempool blocks left in memory: 48<br style="font-weight: bold;">
Memory leak: mempool blocks left in memory: 2
** Executing...
** Command: C:\Program Files\Valve\Steam\SteamApps\reeddb\sourcesdk\bin\glview.exe
** Parameters: -portals "c:\program files\valve\steam\steamapps\reeddb\sourcesdk_content\hl2mp\mapsrc\garage.gl"
is what it said when i tried to compile it to glview.
is the func_usableladder it? or..?
Re: glview - error compiling
Posted by Paladin[NL] on
Mon Nov 21st 2005 at 11:14am
Posted
2005-11-21 11:14am
157 posts
56 snarkmarks
Registered:
May 4th 2004
Occupation: Student/mapper
Location: Netherlands
In Hammer, load the pointfile once you have compiled. This will make a
line from that func_useableladder to the gap where it's leaked. Follow
the line and close the gap.
Re: glview - error compiling
Posted by fishy on
Mon Nov 21st 2005 at 5:12pm
fishy
member
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Sep 7th 2003
Location: glasgow
**** leaked ****<BR style="FONT-WEIGHT: bold">Entity func_useableladder (1121.00 -355.00 230.00) leaked!
^ that is the leak. the bit that Andrei quoted appears in every log that i've ever seen for a source engine compile.
i don't understand what you mean when you say that you tried to compile it to glview. what's that all about?
i eat paint
Re: glview - error compiling
Posted by RByers on
Tue Nov 22nd 2005 at 5:45pm
6 posts
1 snarkmarks
Registered:
Dec 26th 2004
Occupation: sex machine
okay, i'm not too worried the only entities i deleted were ladders and
ladder exit point ones. eh, now i just have to compile it and use the
pointfile.. i hate leaks so much..