using HDR in the SDK beta

using HDR in the SDK beta

Re: using HDR in the SDK beta Posted by ishbog on Wed Nov 23rd 2005 at 12:40am
ishbog
86 posts
Posted 2005-11-23 12:40am
ishbog
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86 posts 19 snarkmarks Registered: Dec 7th 2004 Occupation: web designer/game developer Location: usa
Ive been messing around in the beta sdk (for those ignorant, restart steam with the following addition to the target: -beta sdk) and trying to get HDR into a map. however, i havnt been successful. there is a tick in the compile menu for HDR, btw.

ive messed with env_tonemap_controller, the new light_environment properties, and no luck yet. anyone had success?
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Re: using HDR in the SDK beta Posted by Madedog on Wed Nov 23rd 2005 at 1:33am
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Posted 2005-11-23 1:33am
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487 posts 128 snarkmarks Registered: Jan 5th 2005 Occupation: Level Designer Location: Estonia
Yeah.. you just set the HDR values in light_environment to the same you have in your normal light values, then you use a HDR skybox... such as sky_lostcoast or sky_dod_xx_hdr, where xx is a number... (taking that you want to make it for dods?)
Then you compile it with HDR ticked... it takes twice as long time because RAD is ran twice... and then you load the map and
mat_hdr_enable 1
And voil?! Enjoy :biggrin:
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Re: using HDR in the SDK beta Posted by fishy on Wed Nov 23rd 2005 at 10:58am
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Posted 2005-11-23 10:58am
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HDR looks pretty, but running out of a dark building so you can be cut in half by some camping machine gunner that you'll never see because of the blinding HDR effect, isn't really what i'm looking for in an FPS.
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Re: using HDR in the SDK beta Posted by ishbog on Wed Nov 23rd 2005 at 8:40pm
ishbog
86 posts
Posted 2005-11-23 8:40pm
ishbog
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86 posts 19 snarkmarks Registered: Dec 7th 2004 Occupation: web designer/game developer Location: usa
im doing it for a MOD called Rogue Threat, a single player game.
www.nysteo.com

If animals weren't meant to be eaten, then they wouldn't be so delicious and easy to catch!

Face it: if crime didn't pay, there would be very few criminals.
Re: using HDR in the SDK beta Posted by omegaslayer on Thu Nov 24th 2005 at 7:59am
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Posted 2005-11-24 7:59am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
The skd hasnt even been released yet. I would recomend waiting for it
actually be implamented. Plus rogue threat has to support HDR I believe.
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Re: using HDR in the SDK beta Posted by Fusionx on Tue Dec 6th 2005 at 8:32pm
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Posted 2005-12-06 8:32pm
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6 posts 1 snarkmarks Registered: Oct 2nd 2005
fishy said:
HDR looks pretty, but running out of a dark building so you can be cut in half by some camping machine gunner that you'll never see because of the blinding HDR effect, isn't really what i'm looking for in an FPS.
I thought that was bloom, and HDR is just making the textures and bumpmaps prettier :smile:
Re: using HDR in the SDK beta Posted by wil5on on Tue Dec 6th 2005 at 9:52pm
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1733 posts
Posted 2005-12-06 9:52pm
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1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
HDR uses bloom to simulate light that is brighter than your monitor can display.

HDR is much more subtle than you think, fishy. It doesnt blind you, the light just looks more realistic. Try running lost coast.
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