3012 posts
529 snarkmarks
Registered:
Feb 15th 2005
Yes, and if I remember correctly oftentimes it was less buggy than the func_elevator entity.
Re: Func_Door as Elevator?
Posted by Naklajat on
Thu Dec 1st 2005 at 6:46pm
1137 posts
384 snarkmarks
Registered:
Nov 15th 2004
Occupation: Baron
Location: Austin, Texas
If you're planning on using it (or any moving platform) for CS:S,
you're out of luck. The way the net code works makes the player skip
around horribly on any moving platform (unless they have fixed this,
and I doubt that). If its for HL2 single player it'll work no sweat,
and I'm not sure about moving stuff in HL2DM, i think it works alright.
Just a little heads up :smile:
o