DoD SDK!

DoD SDK!

Re: DoD SDK! Posted by French Toast on Wed Jan 18th 2006 at 3:21am
French Toast
3043 posts
Posted 2006-01-18 3:21am
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
Not much more to say. This is the list as seen on HalfLife2.net;
New SDK Features
  • High Dynamic Range lighting now supported in the tools
    </li>
  • Day of Defeat: Source support now included
New Hammer Editor Features
  • VGUI Model browser with real-time 3D view
    </li>
  • Map autosave/backup
    </li>
  • Model and displacement rendering in 2D views
    </li>
  • Many other small improvements and bug fixes
Restart Steam and make some DoD maps!
Re: DoD SDK! Posted by wil5on on Wed Jan 18th 2006 at 8:35am
wil5on
1733 posts
Posted 2006-01-18 8:35am
wil5on
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So does this mean the beta has been fixed up and made official?
"If you talk at all during this lesson, you have detention. Do you understand?"
  • My yr11 Economics teacher
Re: DoD SDK! Posted by G4MER on Wed Jan 18th 2006 at 1:48pm
G4MER
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Posted 2006-01-18 1:48pm
G4MER
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YAY! Lets all make DOD maps this week!
Re: DoD SDK! Posted by fishy on Wed Jan 18th 2006 at 3:17pm
fishy
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Posted 2006-01-18 3:17pm
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s**t in a poke. the model viewer sucks.
i eat paint
Re: DoD SDK! Posted by G4MER on Thu Jan 19th 2006 at 1:12am
G4MER
2460 posts
Posted 2006-01-19 1:12am
G4MER
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FISHY, I cant wait for them awesome Tank and airplane models your gonna be making.. Or do you have something else in the works?
Re: DoD SDK! Posted by fishy on Thu Jan 19th 2006 at 2:22am
fishy
2623 posts
Posted 2006-01-19 2:22am
fishy
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tbh MS, the implementation of this new model viewer is making me seriously consider throwing in the towel. i just can't be arsed having to search through lists of text to find models.
i eat paint
Re: DoD SDK! Posted by CLs on Thu Jan 19th 2006 at 3:28am
CLs
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Posted 2006-01-19 3:28am
CLs
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<span style="color: white;">I know the new model viewer is a hell of a pain, and luckly in the Beta SDK you had an option to switch back to the old, hopefully the option is there in the New SDK, haven`t had time to check...BTW downloading Militia for Source can`t wait to check it out!

CLs
</span>
Re: DoD SDK! Posted by G4MER on Thu Jan 19th 2006 at 9:57pm
G4MER
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Posted 2006-01-19 9:57pm
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AHH NO, DONT DO IT FISHY! SWIM MAN SWIM..
Re: DoD SDK! Posted by fishy on Fri Jan 20th 2006 at 3:18am
fishy
2623 posts
Posted 2006-01-20 3:18am
fishy
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after i ranted a little in the email newsletter thingy, someone mentioned that they thought the new viewer could be turned off in hammers options. they were right. :biggrin:

User posted imageah,

isn't that ^^ so much better to choose from, than a crappy list of model names?
i eat paint
Re: DoD SDK! Posted by Orpheus on Fri Jan 20th 2006 at 3:21am
Orpheus
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Posted 2006-01-20 3:21am
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MoneyShot said:
AHH NO, DONT DO IT FISHY! SWIM MAN SWIM..
AT LAST!!!

My kind of humor. :rofl:

The best things in life, aren't things.
Re: DoD SDK! Posted by G4MER on Sat Jan 21st 2006 at 12:39am
G4MER
2460 posts
Posted 2006-01-21 12:39am
G4MER
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AYE it is indeed Fishy.. so how do you turn the new list off?

Glad you liked that Orph.. =)
Re: DoD SDK! Posted by CLs on Mon Jan 23rd 2006 at 3:26am
CLs
66 posts
Posted 2006-01-23 3:26am
CLs
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66 posts 7 snarkmarks Registered: Mar 17th 2005 Occupation: Student Location: Canada
Does everyone still have blurry in-editor icons such as cubemaps etc..Just though it would be fixed with the release of the new SDK, also I noticed a significant drop in framerate when playin source :sad: (Good FPS, but high m/s under budget reading) heard it might have somfin to do with the Specularity update

CLs
Re: DoD SDK! Posted by fishy on Mon Jan 23rd 2006 at 11:39am
fishy
2623 posts
Posted 2006-01-23 11:39am
fishy
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MS, Tools>Options>General tab, undo the checkbox for 'use vgui model browser', and it'll revert back to the old.

though if you're mapping for dod:s, you won't have any pictures. i used my first day with dod by loading up each model in the viewer, to get aquainted with them, and taking the pics as i went along. i don't mind uploading the pics if anyone here would prefer using them, but if so, i'll wait until after they release kalt (this week) because it'll probably have a few extra models with it.
i eat paint
Re: DoD SDK! Posted by wil5on on Tue Jan 24th 2006 at 12:23am
wil5on
1733 posts
Posted 2006-01-24 12:23am
wil5on
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I had to disable the vgui browser since it didnt work at all. I just got an empty window with a coloured rectangle in the corner.

Other features are nice though, model/displacement previews in the 2d views in particular.
"If you talk at all during this lesson, you have detention. Do you understand?"
  • My yr11 Economics teacher
Re: DoD SDK! Posted by CLs on Fri Jan 27th 2006 at 5:05am
CLs
66 posts
Posted 2006-01-27 5:05am
CLs
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66 posts 7 snarkmarks Registered: Mar 17th 2005 Occupation: Student Location: Canada
<span style="color: white;">Does anyone still have blurry in-editor icons such as cubemaps or any point_entity
with an icon for that matter, they look really bad in the editor and I cant even make out the text on the bottem of the entities in the 3D Viewport. It really pisses me off... If anyone knows how to get the Crisp looking icons of the old back it would be greatly appriciatted

CLs</span>User posted image
CLs