Installing Textures

Installing Textures

Re: Installing Textures Posted by Haze on Mon Jan 23rd 2006 at 3:13pm
Haze
118 posts
Posted 2006-01-23 3:13pm
Haze
member
118 posts 42 snarkmarks Registered: Jan 24th 2005 Occupation: Game Designer Location: Frozen Wolf Limited
I did search first, but becouse someone limits searches to 15 resaults I could not find the original posts -_-

How do I install textures to work with Hammer? I have .bmp files and .vtf files.

o_O?
Re: Installing Textures Posted by ReNo on Mon Jan 23rd 2006 at 3:25pm
ReNo
5457 posts
Posted 2006-01-23 3:25pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
You need to write a VMT file, which is a material file, for each of
your textures. This is just a text file that specifies which texture
(.vtf file) the material should use, any special things like normal
maps or specular maps that is uses, which shader it should use, and any
shader properties that need to be set.

I suggest having a read through the Valve documentation on the topic...

http://developer.valvesoftware.com/wiki/Creating_Materials

They have a whole section on that wiki dedicated to the material system, so plenty to get stuck into :smile:
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Designer @ Haiku Interactive | ReNo-vation.net
Re: Installing Textures Posted by Haze on Tue Jan 24th 2006 at 10:24pm
Haze
118 posts
Posted 2006-01-24 10:24pm
Haze
member
118 posts 42 snarkmarks Registered: Jan 24th 2005 Occupation: Game Designer Location: Frozen Wolf Limited
I have been reading it for ages but it is very vague, are there an easy step by step instructions anyware?
Re: Installing Textures Posted by Captain P on Tue Jan 24th 2006 at 11:20pm
Captain P
1370 posts
Posted 2006-01-24 11:20pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
What are you having problems with then? Your descriptions are equally vague, you know... :razz:

Anyway, give vmtCREATE a try. Google for it and check it out, it's an easy program that lets you build both .vtf's (that contain the actual images) and .vmt's (that contain links to these images as well as other properties, these files are actually seen as material files).

Create-ivity - a game development blog
Re: Installing Textures Posted by Haze on Tue Jan 24th 2006 at 11:53pm
Haze
118 posts
Posted 2006-01-24 11:53pm
Haze
member
118 posts 42 snarkmarks Registered: Jan 24th 2005 Occupation: Game Designer Location: Frozen Wolf Limited
Its not the converting and making vmts thats the problem, the problem is that I do not know what to do with them or where to put them. There must be a step by step guide someware?
Re: Installing Textures Posted by Orpheus on Wed Jan 25th 2006 at 2:08am
Orpheus
13860 posts
Posted 2006-01-25 2:08am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
No one even going to suggest moving this to a more befitting forum?

The best things in life, aren't things.
Re: Installing Textures Posted by French Toast on Wed Jan 25th 2006 at 2:47am
French Toast
3043 posts
Posted 2006-01-25 2:47am
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
Technically texturing could be considered art.
Re: Installing Textures Posted by Gwil on Wed Jan 25th 2006 at 3:20am
Gwil
2864 posts
Posted 2006-01-25 3:20am
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
Hmm - not sure. I'll let it stay because it's a grey area, in my opinion.
Re: Installing Textures Posted by Orpheus on Wed Jan 25th 2006 at 3:25am
Orpheus
13860 posts
Posted 2006-01-25 3:25am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
<DIV class=quote>
<DIV class=quotetitle>? quoting Haze</DIV>
<DIV class=quotetext>I did search first, but becouse someone limits searches to 15 resaults I could not find the original posts -_-

How do I install textures to work with Hammer? I have .bmp files and .vtf files.

o_O?

</DIV></DIV>

If it asked how to create them I could see gray area. This is a specific case of using an existing item.
course, since it will not show up in the editing forum next time its searched either, leaving it here will only add to the confusion so it won't be creating a new dilemma leaving it here. :rolleyes:

/giggles.

I am in a good mood. Tired but good. Was a long trip.

The best things in life, aren't things.
Re: Installing Textures Posted by fishy on Wed Jan 25th 2006 at 4:05am
fishy
2623 posts
Posted 2006-01-25 4:05am
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
in your vmt file, there's a line that starts with "basetexture". the value that you add to this line will tell the engine where to look for the vtf file, relative to your [mod]/materials folder.

so "basetexture" "fishy/godlikemapper/bestevertexture" (in the vmt file) would tell the engine to look in my [mod]/materials/fishy/godlikemapper/ folder, for bestevertexture.vtf

it doesn't matter where about you put the vmt, but having it in beside the vtf keeps things tidy.

so;
  • the red bit doesn't go in the vmt
  • the orange bit is the folder (relative to the red bit)
  • the green is the vtf. (image file)
  • the blue is just to make your eyes go funny
btw, if you don't already have folders with those names, you'll need to create them.

(or you could use silly names of your own :wink: )
i eat paint
Re: Installing Textures Posted by Orpheus on Wed Jan 25th 2006 at 1:10pm
Orpheus
13860 posts
Posted 2006-01-25 1:10pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
fishy said:
(or you could use silly names of your own :wink: )
Personally, I think everyone should have a godlikemapper in their life.

Mine, is now complete.
/me bows.

The best things in life, aren't things.