TheFallenPath

TheFallenPath

Re: TheFallenPath Posted by Dark|Killer on Tue Jan 31st 2006 at 7:07pm
Dark|Killer
758 posts
Posted 2006-01-31 7:07pm
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
Hi there,

This is my first single player map, im still practicing on how to manuever NPCs and these stuff, description is found at top of page...
Not much to say here...I just hope this map will be completely done soon

[ I've uploaded part 1 ( INTRO ) of the map, please download it and check it, its rather a small intro map, im planning on doing it as follows :

TheFallenPath_Intro ( short)
FallenPath 1 (long)
FallenPath 2 (unknown yet)
FallenPath 3 (unknown yet)
FallenPath 4 (unknown yet)
TheFallenPath_Ending (short)
Screens:

User posted image

User posted image

User posted image

User posted image
Please download the Intro and tell me what you think, and what to fix :biggrin:
.::Dark|Masta::. - One name. One legend.
Re: TheFallenPath Posted by Orpheus on Tue Jan 31st 2006 at 9:19pm
Orpheus
13860 posts
Posted 2006-01-31 9:19pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
"Path" about sums it up. You seem to have posted a series of tunnels or somesuch.

Not much to say at this point.

The best things in life, aren't things.
Re: TheFallenPath Posted by Dark|Killer on Tue Jan 31st 2006 at 9:58pm
Dark|Killer
758 posts
Posted 2006-01-31 9:58pm
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
Well, the term path i used was for showing the meaning of you " the player " traveling through the levels to find out what is happening around him "the player "...
Its not just tunnels, its only the intro that has those series of tunnels...i posted some pics of fallenpath_1 here :

User posted image

User posted image

User posted image

User posted image

( last pic views the large gate that can be opened when a puzzle is solved, still didnt finish that area though )
  • All images have been decreased to a lower quality to avoid large file sizes *

Please tell me what you think, i want honest remarks, i really want to improve this map to the top, if i can... :biggrin:
.::Dark|Masta::. - One name. One legend.
Re: TheFallenPath Posted by Orpheus on Tue Jan 31st 2006 at 10:06pm
Orpheus
13860 posts
Posted 2006-01-31 10:06pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Oh yes, much nicer.

I like it however, you might be shooting yourself in the foot with those tan bricks. Columns never look exactly right made from brick. Try a solid crete.

The best things in life, aren't things.
Re: TheFallenPath Posted by Dark|Killer on Tue Jan 31st 2006 at 10:09pm
Dark|Killer
758 posts
Posted 2006-01-31 10:09pm
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
Which one would you suggest ?? i really have to admit it, i suck at texturing :biggrin:

--[EDIT] i may not be able to reply atm, i feel tired and have to catch on the sleeping train passing by :razz: ... its 2 AM here.. lol , i guess its a good morning to you :biggrin: ( i guess )
.::Dark|Masta::. - One name. One legend.
Re: TheFallenPath Posted by Addicted to Morphine on Wed Feb 1st 2006 at 12:40am
Posted 2006-02-01 12:40am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
yeah the pool tile type texture doesn't look like it fits. I
would go with what Orph suggested and find a concrete texture or two to
use instead.

I think this looks better than fy_darkpool, because you've obviously spent more time on it :smile:
Re: TheFallenPath Posted by Natus on Wed Feb 1st 2006 at 8:16am
Natus
570 posts
Posted 2006-02-01 8:16am
Natus
member
570 posts 76 snarkmarks Registered: Jan 28th 2005 Location: Denmark
Your little story line sounds promising, the screens reminds me of the part in hl2 where there's a lot of?manhacks coming down from above.?

it looks pretty good, if i can get my hl2 up running I'm gonna try it when i get home.

ok, tested, and i gotta say, i love the that little part where you see a car on the screen, if you could make some soldiers walk there aswell, it could really give that "crap i'm screwed, better get the hell outta here :evilgrin: " effect.
Boo f**king Hoo
Re: TheFallenPath Posted by BlisTer on Wed Feb 1st 2006 at 3:21pm
BlisTer
801 posts
Posted 2006-02-01 3:21pm
BlisTer
member
801 posts 1304 snarkmarks Registered: Jun 10th 2004 Location: Belgium
those last few shots actually look pretty nice, keep it up
These words are my diaries screaming out loud
Re: TheFallenPath Posted by Dark|Killer on Thu Feb 2nd 2006 at 2:35pm
Dark|Killer
758 posts
Posted 2006-02-02 2:35pm
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
1-Thanks natus for trying it out, and i tried doing those soldiers stuff, but actually what happened is that they didnt assualt the point i told them to, so i just removed them, but maybe i didnt succeed at making it work well...ill try putting them later...

2-And please, tell me what texture to use for the one you pointed me about...
In nova prospekt, i've seen the same kind of texture used on different places...

3-The last pic shows the gate which opens after solving the 1st/10 puzzles, this is what i want it to do...

User posted image

Would someone please tell me how to do this correctly ?? im using func_doors...
but it goes forward instead of going to the right...

( forward is meant by: the door opening towards you )
.::Dark|Masta::. - One name. One legend.
Re: TheFallenPath Posted by ReNo on Thu Feb 2nd 2006 at 2:42pm
ReNo
5457 posts
Posted 2006-02-02 2:42pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Just change the angle setting in the func_door's entity properties using the little dial, so that it points in the direction the door should move.
[img]http://card.mygamercard.net/sig/Default/reno84.png[/img]
Designer @ Haiku Interactive | ReNo-vation.net
Re: TheFallenPath Posted by Dark|Killer on Thu Feb 2nd 2006 at 2:52pm
Dark|Killer
758 posts
Posted 2006-02-02 2:52pm
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
You mean the Point Entity thing ?? I tried it...but when i start the game, the door is misplaced ( rotated) in a different direction...<br style="color: white;">
.::Dark|Masta::. - One name. One legend.
Re: TheFallenPath Posted by habboi on Fri Feb 3rd 2006 at 6:24pm
habboi
782 posts
Posted 2006-02-03 6:24pm
habboi
The Spammer of Snarkpit
member
782 posts 178 snarkmarks Registered: Dec 11th 2004 Location: United Kingdom
If your using the Hammer beta then go to properties and at the bottom is door direction...

Or if your not using beta then do as Ren0 said and rotate the black circle. If it isn't going the right way you haven't got it set in the right direction.