Posted
2006-02-08 12:06am
3012 posts
529 snarkmarks
Registered:
Feb 15th 2005
I'm sorry to hear that man. At least you got some of it back :\
I've accidentally lost all my maps as well, that's why I keep em in a different root folder than just the Steam directory.
Re: Not a good day for me
Posted by French Toast on
Wed Feb 8th 2006 at 12:09am
Posted
2006-02-08 12:09am
3043 posts
304 snarkmarks
Registered:
Jan 16th 2005
Occupation: Kicking Ass
Location: Canada
yeah, I've done that before. Everyone has to do it once.
Re: Not a good day for me
Posted by Foxpup on
Wed Feb 8th 2006 at 12:39am
Posted
2006-02-08 12:39am
Foxpup
member
380 posts
38 snarkmarks
Registered:
Nov 26th 2004
Occupation: Student
Location: the Land of Oz
I use CPS UnDelete/UnFormat.
Better to be in denial than to be human.
Bill Gates understands binary: his company is number one, and his customers are all zeros.
Re: Not a good day for me
Posted by Naklajat on
Wed Feb 8th 2006 at 1:10am
1137 posts
384 snarkmarks
Registered:
Nov 15th 2004
Occupation: Baron
Location: Austin, Texas
[quote="AtM"]keep em in a different root folder than just the Steam directory[/quote]
I can't believe I never thought of that.
I found an autosave of two "builds" back that is intact :biggrin:
I'm just glad there was not more done on the map when it got deleted, I'll still have to do a lot of stuff over, but it could have been a lot worse :smile: The way I do "builds" is append _aX to the name, where X is a number, and I make a new save every time I compile or make big changes or additions (or rather when I remember after making big changes or additions). Now I'm thinking I'll just append the date to the end of the filename, or change the number every time I work on the map.
o
Re: Not a good day for me
Posted by fraggard on
Wed Feb 8th 2006 at 2:19am
1110 posts
220 snarkmarks
Registered:
Jul 8th 2002
Occupation: Student
Location: Bangalore, India
Glad you found a backup Baron! Keeping backups after every major change is a very good idea.