Re: Anyone got a fence door to work?
Posted by DrGlass on
Wed Feb 22nd 2006 at 5:39am
DrGlass
member
1825 posts
632 snarkmarks
Registered:
Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
make a func_rot_door and have a prop_dynamic or _override tied to the door.
Or if the model has its own open animation all you need to do is set up
a trigger that ontrigger>>>setanimation>>>open
(or what ever animation name you want to play)