SPACE GRAV BALL

SPACE GRAV BALL

Re: SPACE GRAV BALL Posted by poisonic on Sat Mar 4th 2006 at 5:46pm
poisonic
78 posts
Posted 2006-03-04 5:46pm
poisonic
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78 posts 18 snarkmarks Registered: Jun 8th 2005
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some PROOF :smile: that it actualy works :smile:

the thing i used to change to a working goal was the folowing...... i placed team specific filters near the goals...... that are turned off exept when a ball goes in the goal they work :smile: im using a math counter to count clients in the team specific trigger when it counts 1 player the teamtrigger gets dissabled again :smile:
the goal triggers turn of if a ball passes.... and get turned on again if the ball respawns :wink:

Message submitted 10 minutes after original post:
the ball also reacts on wich team is the closest so
if a comine come's near the ball it gets blue.
if a rebel come's near the ball it gets red.
if the ball is untouched it is white (neutral)
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Re: SPACE GRAV BALL Posted by Finger on Sat Mar 4th 2006 at 10:53pm
Finger
672 posts
Posted 2006-03-04 10:53pm
Finger
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Pretty Neat!!

Now.... go make a Katamari Damacy version!!
Re: SPACE GRAV BALL Posted by poisonic on Fri Mar 10th 2006 at 11:04pm
poisonic
78 posts
Posted 2006-03-10 11:04pm
poisonic
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78 posts 18 snarkmarks Registered: Jun 8th 2005
after a midweek vacation i finaly createad the internal fair play logic :smile:
everything works now... :smile: no more cheating with the ball :smile:
Re: SPACE GRAV BALL Posted by parakeet on Sat Mar 11th 2006 at 4:39pm
parakeet
544 posts
Posted 2006-03-11 4:39pm
parakeet
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544 posts 81 snarkmarks Registered: Apr 30th 2004 Occupation: n/a Location: Eastern US
hehe , it's called gmod

use the heliball and make it magnetic

or you can use boards on the car , and make THEM magnetic.. and drive around XP .. good fun

lastly you can make it so that you only pick up dynamite and then have the dynamite explode after a certain amount of time making a speed pickup mode >:D
.else /me ~kill you
www.arclan.net
Re: SPACE GRAV BALL Posted by poisonic on Sun Mar 12th 2006 at 2:35pm
poisonic
78 posts
Posted 2006-03-12 2:35pm
poisonic
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78 posts 18 snarkmarks Registered: Jun 8th 2005
Yesterday i implanted the "referee" system in my map now its 100% corect if a player drops the ball in the goal :wink:
Referee system checks which team scores:
was the ball touched by right team yes/no 1/0
is it the right goal yes/no 1/0
these values are monitored by 1 math counter
if both values are 1 we get 2 :razz: thats the point when the math counters fires on the teamscorefilter if 1 client is detected it adds 1 point to the corect team

<div class="abouttext">Message submitted 8 minutes after original post:</b></div>
Next step is to implant player deaths on the score board :smile:
but theres a little problem :smile:
i need a extra digit :wink: so i can display the global teamscore on the score board :smile:
so we can display 000 to 999 :smile:
piece of cake :wink:
Re: SPACE GRAV BALL Posted by MisterBister on Thu Mar 16th 2006 at 5:10pm
MisterBister
277 posts
Posted 2006-03-16 5:10pm
277 posts 78 snarkmarks Registered: Oct 17th 2004 Occupation: studying Location: SWEDEN
Would be nice if you explained how you did this, im very curious.
Re: SPACE GRAV BALL Posted by poisonic on Fri Mar 17th 2006 at 1:22pm
poisonic
78 posts
Posted 2006-03-17 1:22pm
poisonic
member
78 posts 18 snarkmarks Registered: Jun 8th 2005
Hehe maybe i should make an tutorial map :smile: its quite simple actualy :smile: if there's enough intrest in these kind of tutorials i could consider in aking a tutorial :wink:

Its more like a pile math counters,some filters,game_scores...

the fair play logic system looks at who touched the ball blue/red by example if the rebels get the ball it will get red with the help of 2 Trigger multile's conected to the ball :wink: if the ball is red it ads 1 point to a math counter if the red all goes in the blue goal the math counter gets another 1 so the total value is 2 then the multiple scorefilter of the combine gets activated a math counter counts to 1 (1player) in the filter then it ads the score..... still not 100% fair but it works great now also with more players :wink: the system is now fair for 99.9% but getting the kill/death scores to the scoreboard will be an hard task :smile: the shape of the ball is also changed now from sphere to Icosahedron for more info on the shape visit this site http://mathworld.wolfram.com/Icosahedron.html the benefits of this shape are that it rolls much better :smile: so better ball controll and better game play :biggrin:

the map will come with an installer because i still havent found a solution to let apear the ball texture apear on the ball using pakrat....... (all other custom textures do work with pakrat)
so i need to install the ball+balltextures into the hl2dm dir....
Re: SPACE GRAV BALL Posted by poisonic on Mon Mar 27th 2006 at 4:00pm
poisonic
78 posts
Posted 2006-03-27 4:00pm
poisonic
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78 posts 18 snarkmarks Registered: Jun 8th 2005
The map is delayed for 2 weeks.......... i'm doing AUTOCAD education for 5 days a week........... so F*cking time consuming....... but at the end its worth the education ......... working from home :razz: my own boss my own work time my own breaks :wink:
as soon i know more...... ill will get in touch :smile:
Re: SPACE GRAV BALL Posted by G4MER on Mon Mar 27th 2006 at 4:54pm
G4MER
2460 posts
Posted 2006-03-27 4:54pm
G4MER
floaty snark rage
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2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
I just want the code on the score board so I can use it in my Laser tag maps. =)

but I have to say this looks like fun.. very cool.
Re: SPACE GRAV BALL Posted by poisonic on Mon Mar 27th 2006 at 7:39pm
poisonic
78 posts
Posted 2006-03-27 7:39pm
poisonic
member
78 posts 18 snarkmarks Registered: Jun 8th 2005
The Scoreboard uses switchable textures and 2 math counters per digit pair mathcounter1 fires at 1 and swiches a digit(1) mathcounter 2 fires on 10 and switches a digit (10).....

at the moment i do not share my tex for this map....... after the map is released and installed on your pc you have the textures at hand
Re: SPACE GRAV BALL Posted by Elon Yariv on Mon Mar 27th 2006 at 8:04pm
Elon Yariv
130 posts
Posted 2006-03-27 8:04pm
130 posts 63 snarkmarks Registered: Mar 4th 2006
You probebly need lots of costum textures then. Whats the maximum score?

It reminds me a game called speed ball 2:Brutal Deluxe. Maybe it's they are both futuristic ball games. Maybe speed ball will give you ideas for your map, try it. The keys are A(down) Q(up) O(left) P(right) and space(slide/throw/punch). It's confusing in the start but when you get used to it it's really fun
Elon Yariv
Re: SPACE GRAV BALL Posted by Drshark on Mon Jul 3rd 2006 at 2:46pm
Drshark
42 posts
Posted 2006-07-03 2:46pm
Drshark
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42 posts 24 snarkmarks Registered: Jan 22nd 2005
Go write a turtorial... NOW! :smile:
Re: SPACE GRAV BALL Posted by poisonic on Thu Sep 7th 2006 at 12:48pm
poisonic
78 posts
Posted 2006-09-07 12:48pm
poisonic
member
78 posts 18 snarkmarks Registered: Jun 8th 2005
After having a mental breakdown 4monts ago :sad: i finaly opened hammer again :smile:
the map status of space gravball arena is 99.9% so i will release it as soon as possible.