500 posts
90 snarkmarks
Registered:
Apr 7th 2004
Location: USA
Okay,first of all, I have a trigger_teleport correctly pointing at my info_teleport_destination. That part works fine by itself.
Now, what I am needing it to do is to have the info_teleport_destination moving back and forth with the moving platform it is above. I thought that giving the info_teleport_destination a parent value with the platform's name would solve it, but the problem is, now the game just crashes whenever I teleport...
Can HL2 just not handle moving teleport destinations?
500 posts
90 snarkmarks
Registered:
Apr 7th 2004
Location: USA
Okay, after deleting some other entities in the map and re-compiling, the moving teleporter works just fine.
But what I have learned here is: Do not make env_beams with ridiculously large beam width...especially in the presence of moving teleporter destinations...