Models

Models

Re: Models Posted by G4MER on Tue Mar 14th 2006 at 2:34pm
G4MER
2460 posts
Posted 2006-03-14 2:34pm
G4MER
floaty snark rage
member
2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
I took some pictures of the military base last night, some buildings etc, and I think they could make some great models for maps. How can I make my own models and textures?

And then once I get the new textures and models how do I add them so when you DL the map you get them too?

if there is a tut on this please point me too it, ty.
Re: Models Posted by French Toast on Tue Mar 14th 2006 at 3:35pm
French Toast
3043 posts
Posted 2006-03-14 3:35pm
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
Re: Models Posted by ReNo on Tue Mar 14th 2006 at 4:05pm
ReNo
5457 posts
Posted 2006-03-14 4:05pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
I started a tutorial series on using milkshape to make basic props, but I never got beyond the first tutorial :sad: It might still be of some use to you though.

http://www.snarkpit.net/editing.php?page=tutorials&game=HL2&id=169

Other tools you may want to consider are Softimage XSI (which is the HL2 "standard" modelling package, and you can download a free "mod tool" version of it here), 3D Studio Max (which is the uber expensive industry standard), or Maya (the other industry standard). Milkshape is a simple and easy to learn program that is quite capable of creating nice environment props, but it is quite limited and lacks many of the advanced features found in these alternatives. But then, it is only $20.
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Designer @ Haiku Interactive | ReNo-vation.net
Re: Models Posted by Dark_Kilauea on Tue Mar 14th 2006 at 4:09pm
Dark_Kilauea
629 posts
Posted 2006-03-14 4:09pm
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
When I get home, I'll send you a link to a really good tutorial I have. :smile:
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/
Re: Models Posted by Pvt.Scythe on Tue Mar 14th 2006 at 4:58pm
Pvt.Scythe
730 posts
Posted 2006-03-14 4:58pm
730 posts 113 snarkmarks Registered: Sep 19th 2004 Occupation: student Location: Finland
Blender is good for static props.
There's an export script for HL2 .smds. There are great UV
mapping tools built in and I must say that once you get the hang of it
it's much more pleasant to model with it than Milkshape.
''Everyone wades in s**t until they're competent enough to walk on it. Jesus style.''
Dystopia - Empires
Re: Models Posted by Addicted to Morphine on Tue Mar 14th 2006 at 6:06pm
Posted 2006-03-14 6:06pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
Awesome Moneyshot. I was thinking the same thing in class today
and I'm glad you created a thread about this, I was just thinking I had
to get my head around modeling some-time or another.

Ah if only I had more time! (laments the 20 year old student :biggrin: )
Re: Models Posted by Addicted to Morphine on Tue Mar 14th 2006 at 8:49pm
Posted 2006-03-14 8:49pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
ReNo said:
Other tools you may want to consider are Softimage XSI (which is the
HL2 "standard" modelling package, and you can download a free "mod
tool" version of it here)
I selected the SOFTIMAGE|XSI Mod Tool version 4.2 from the dropdown
menu on that page. I can even download SOFTIMAGE|XSI Mod Tool
version 4.2, but the link to the Mod Tool Add-On for Valve Source games
is a 404. Anyone know what's up?
Re: Models Posted by ReNo on Tue Mar 14th 2006 at 9:23pm
ReNo
5457 posts
Posted 2006-03-14 9:23pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
You don't need to download that mate, just open up your steamapps/source_sdk/xsi folder and you should find the addon for XSI.
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Designer @ Haiku Interactive | ReNo-vation.net
Re: Models Posted by Addicted to Morphine on Tue Mar 14th 2006 at 10:04pm
Posted 2006-03-14 10:04pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
But I do need to download SOFTIMAGE|XSI Mod Tool
version 4.2 off their site?
Re: Models Posted by ReNo on Tue Mar 14th 2006 at 10:15pm
ReNo
5457 posts
Posted 2006-03-14 10:15pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
You do need to download the mod tool, yes. It is not included in the SDK.
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Designer @ Haiku Interactive | ReNo-vation.net
Re: Models Posted by Dark_Kilauea on Wed Mar 15th 2006 at 12:04am
Dark_Kilauea
629 posts
Posted 2006-03-15 12:04am
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
Here's the tutorial I promised you :smile:

http://www.gamedesign.net/node/1002

It's for XSI
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/
Re: Models Posted by Addicted to Morphine on Wed Mar 15th 2006 at 12:31am
Posted 2006-03-15 12:31am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
There are 3 video tutorials available from this site: http://www.iwannamap.com/tutmodels.php

It gets you acquainted with XSI, and then shows you how to model, uvmap and export a basic signpost.

I watched about an hours worth, seemed pretty helpful.

<div class="abouttext">Message submitted 35 minutes after original post:</div>
Sweetness!

User posted image

I should really be studying instead of playing with XSI, but it's like
I just fell through the looking glass, and there's no turning back
now...

:dorky:

Edit: I just had the best idea for a tshirt! Seriously...

Plain T, with "Everyone Loves a Modeler" on the front.

Normal people won't get it, but us geeks will know that its the damn
truth... modelers are always in high demand (compared to mappers
anyway). At least I thought it was a good idea... what do you
think?
Re: Models Posted by Dark_Kilauea on Wed Mar 15th 2006 at 3:59am
Dark_Kilauea
629 posts
Posted 2006-03-15 3:59am
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
I'd go with "Everyone Loves a Coder" :smile:

Coders seem even harder to find.
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/
Re: Models Posted by G4MER on Wed Mar 15th 2006 at 4:30am
G4MER
2460 posts
Posted 2006-03-15 4:30am
G4MER
floaty snark rage
member
2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
Thanks everyone, some great info there, and I will look into it.

If anyone wants to see the pictures I took, I can post them on my web page. Who knows they may inspire some of you to do some great things.

You can also see one of them on my DeviantART page.

http://www.deviantart.com/deviation/30378795/
Re: Models Posted by Addicted to Morphine on Wed Mar 15th 2006 at 4:39am
Posted 2006-03-15 4:39am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
Dark_Kilauea said:
I'd go with "Everyone Loves a Coder" :smile:

Coders seem even harder to find.
Yeah, but there's the Modeler vs. Model idea.

Ie. Everyone Loves a Model vs. Everyone Loves a Modeler

@MoneyShot, if you have any problems getting XSI downloaded, set-up,
and activated I just wrote a tutorial. Just waiting for it to get
approved.
Re: Models Posted by G4MER on Wed Mar 15th 2006 at 4:45am
G4MER
2460 posts
Posted 2006-03-15 4:45am
G4MER
floaty snark rage
member
2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
Sweet Morphine.. Thanks.. yeah I can be quite dense when it comes to this sorta things.. So the TUT will be a big help.

C0d3r
Dont piss me off, I may rewrite your ass. ( really small print under the word.)

MODELER
I Make the World 3D. ( right across a Big Breated women. )
Re: Models Posted by Addicted to Morphine on Thu Mar 16th 2006 at 6:04pm
Posted 2006-03-16 6:04pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
MoneyShot, my modeling tutorial is up: http://www.snarkpit.net/editing.php?page=tutorials&game=HL2&id=200

That should show you how to get started installing, registering, and configuring it for Source.

Hope it helps!

Edit: Also --
if you have any specific questions dont hesitate to PM me. It's
tricky getting your first model done, compiled, and in game. I
literally had to get talked through the process by a guy whose been
modeling for a while already.
Re: Models Posted by G4MER on Fri Mar 17th 2006 at 2:57am
G4MER
2460 posts
Posted 2006-03-17 2:57am
G4MER
floaty snark rage
member
2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
Cool, thanks Morph.. I will do that. I honestly have not had time this week to even get started DL and all that. With St Pattys day this Friday the Base is on Operation No Tolerance and we have been busy. We are already over 70 DUI's this month.. its a record high. Thats not counting the number of fights etc that have taken place this month.