low gravity for props

low gravity for props

Re: low gravity for props Posted by warlord on Sat Mar 18th 2006 at 6:49am
warlord
166 posts
Posted 2006-03-18 6:49am
warlord
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166 posts 247 snarkmarks Registered: Sep 11th 2003 Occupation: ill show ye Location: americas
i know you can make props fly around a little more, ive seen servers (particularlly ones playing 24/7 office)

where shooting props make them move much further than usual.

im trying to get just one map to do that. ive alreaddy figured out the point_servercontrol entity now i just need the commands to do it.

(turning down gravity doesent seem to do it)
the only problem with steam updating things every week is it doesent give the developers an incentive to playtest thier work, so we do it for them
Re: low gravity for props Posted by omegaslayer on Sat Mar 18th 2006 at 7:12am
omegaslayer
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Posted 2006-03-18 7:12am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
isnt it sv_gravity # ?

I only think this can be activated by having sv_cheats enabled,
therefore point_servercontrol ent woouldnt work because it would
execute sv_gravity # command, but unless sv_cheats was enabled (very
unlikely) it wouldnt work.
Posting And You
Re: low gravity for props Posted by Dark_Kilauea on Sat Mar 18th 2006 at 8:49pm
Dark_Kilauea
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Posted 2006-03-18 8:49pm
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
there is also a trigger_gravity, and a trigger_vphysics :smile:
Dark_Kilauea
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http://www.dvstudio-production.com/
Re: low gravity for props Posted by warlord on Sun Mar 19th 2006 at 10:52pm
warlord
166 posts
Posted 2006-03-19 10:52pm
warlord
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166 posts 247 snarkmarks Registered: Sep 11th 2003 Occupation: ill show ye Location: americas
well im not seeing a vphysics entity on css

so im trying to make a physics model with a low mass instead. however cannot get the model to compile. it says there isnt an .obj file but i cannot find anything mentioning that
the only problem with steam updating things every week is it doesent give the developers an incentive to playtest thier work, so we do it for them
Re: low gravity for props Posted by omegaslayer on Mon Mar 20th 2006 at 4:50am
omegaslayer
2481 posts
Posted 2006-03-20 4:50am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
well im not seeing a vphysics entity on css
so im trying to make a physics model with a low mass instead.
however cannot get the model to compile. it says there isnt an .obj
file but i cannot find anything mentioning that
Why not just change the mass multiplyer then? (like .25 or something)
Posting And You
Re: low gravity for props Posted by warlord on Mon Mar 20th 2006 at 6:42am
warlord
166 posts
Posted 2006-03-20 6:42am
warlord
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166 posts 247 snarkmarks Registered: Sep 11th 2003 Occupation: ill show ye Location: americas
ive tried setting the mass scale to all sorts of numbers: 1, 0.1, 0.01, 0.0001

the farther i go the less a bullet makes it move, and the higher it is the lass it moves all together.

what i am trying to do is make like a beach ball so when you shoot it it will fly all over the place.
the only problem with steam updating things every week is it doesent give the developers an incentive to playtest thier work, so we do it for them
Re: low gravity for props Posted by poisonic on Wed Mar 22nd 2006 at 5:13pm
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Posted 2006-03-22 5:13pm
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i could model a beachball :smile: how big does it need to be? just give the textures and i model the ball ..... do the qc script and i comile it for you :smile:

so it needs to be a light ball :smile: is a mass of 200 light enough?

just write the specs of the ball prop and i model the ball for a little bit credit in your map :biggrin:
Re: low gravity for props Posted by warlord on Wed Mar 22nd 2006 at 8:36pm
warlord
166 posts
Posted 2006-03-22 8:36pm
warlord
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166 posts 247 snarkmarks Registered: Sep 11th 2003 Occupation: ill show ye Location: americas
nevermind i got the model to work, it was a matter of slashes and directories.

however i still cannot get it to move great distances from being shot at
the only problem with steam updating things every week is it doesent give the developers an incentive to playtest thier work, so we do it for them
Re: low gravity for props Posted by sniper1418 on Fri Mar 24th 2006 at 4:57pm
sniper1418
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Posted 2006-03-24 4:57pm
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make the mass scale something like .00000001

that might work
Re: low gravity for props Posted by warlord on Sun Mar 26th 2006 at 5:49pm
warlord
166 posts
Posted 2006-03-26 5:49pm
warlord
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166 posts 247 snarkmarks Registered: Sep 11th 2003 Occupation: ill show ye Location: americas
nope diddnt work.

i think its a console command like hys_timescale and a combination of others, but i dont know what that combination is
the only problem with steam updating things every week is it doesent give the developers an incentive to playtest thier work, so we do it for them
Re: low gravity for props Posted by fishy on Sun Mar 26th 2006 at 10:28pm
fishy
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Posted 2006-03-26 10:28pm
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the thing is, no matter how hard you hit a beachball in real life, it'll never fly off at high speeds or reach great distances. it's like trying to throw expanded polystyrene.

if you were to give the ball a smaller physics model instead of less weight, it would make it harder to hit with bullets, but it would also make it go further when you did hit it, or when it was caught in an explosion.
i eat paint
Re: low gravity for props Posted by warlord on Tue Mar 28th 2006 at 6:08pm
warlord
166 posts
Posted 2006-03-28 6:08pm
warlord
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166 posts 247 snarkmarks Registered: Sep 11th 2003 Occupation: ill show ye Location: americas
tis a shme then cause i might have to abandon the whole thing :sad:
the only problem with steam updating things every week is it doesent give the developers an incentive to playtest thier work, so we do it for them
Re: low gravity for props Posted by PackRat on Wed Mar 29th 2006 at 6:22am
PackRat
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Posted 2006-03-29 6:22am
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usually if props fly further in a particular server its because the admin has changed the phys_pushscale value.

upping this value will cause bullets/impacts to have a much greater effect on props
Re: low gravity for props Posted by Vash on Thu Mar 30th 2006 at 11:54pm
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Posted 2006-03-30 11:54pm
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Physics

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