Re: custom sound
Posted by tvvladimir on
Wed May 24th 2006 at 9:31pm
7 posts
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Location: slovakia
I got ambient_generic and it is activated when someone presses button: but i would liek to put my own custom sound instead of it - i didn't find any simple explanations of how to do it so i'm asking for help :smile: .
Ive also seen atht not all wavs and mp3 pass good enough for sounds -any issue on that?
Re: custom sound
Posted by Orpheus on
Thu May 25th 2006 at 10:12am
Posted
2006-05-25 10:12am
Orpheus
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I cannot answer any of these questions save one. To my knowledge, custom sounds do not transfer over a server. You must make the file available prior to playing.
At least, thats my take on it.
You might try creating a folder named "TVVL" and putting your sound inside it in another folder named "SOUND"
then when you set up your custom sound in hammer, point the properties toward that folder.
/2cents
[EDIT] perhaps the red text at the bottom may lead you to the solution?
The best things in life, aren't things.
Re: custom sound
Posted by tvvladimir on
Thu May 25th 2006 at 11:29am
Posted
2006-05-25 11:29am
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Location: slovakia
oh thanks :smile:
made the sounds work: for anyone out there who has same pros as me: u don't give source of file: eg. C:\\profiles\\valse and etc just give name: wave.wav its enough
but ah client download is what is now so interesting (coz making files available manually is annoying :biggrin: )
thanks man for help :biggrin:
Re: custom sound
Posted by Orpheus on
Sat May 27th 2006 at 12:16am
Posted
2006-05-27 12:16am
Orpheus
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Can I assume that my help, wasn't the answer?
The best things in life, aren't things.
Re: custom sound
Posted by fishy on
Sat May 27th 2006 at 12:28am
Posted
2006-05-27 12:28am
fishy
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<DIV class=quote>
<DIV class=quotetitle>? quoting Orpheus</DIV>
<DIV class=quotetext>Can I assume that my help, wasn't the answer?</DIV></DIV>
i'd normally give you the benefit of the doubt first :rolleyes:
i eat paint
Re: custom sound
Posted by Orpheus on
Sat May 27th 2006 at 12:38am
Posted
2006-05-27 12:38am
Orpheus
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I am a bit sleepy Fisheye. I realize that my post sounded odd, but I wanted to clear this thread. If its not a correct answer, but the topic is resolved I wanna post it such.
Database search and all that.
The best things in life, aren't things.
Re: custom sound
Posted by fishy on
Sat May 27th 2006 at 1:12am
fishy
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old people are always sleepy.......
.......but as far as the database goes, i don't see this thread ever really helping anyone. anyone actually using the search feature will probably bump into the two tuts that this thread has links to, before finding their way here.
i eat paint
Re: custom sound
Posted by Orpheus on
Sat May 27th 2006 at 1:26am
Orpheus
member
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Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
True, I know that you are right but.. Since I was a supporter of the search option it would not look right if I didn't use my nominal admin powers to help keep the system up.
I feel kinda guilty not being able to help much around here. :sad:
The best things in life, aren't things.
Re: custom sound
Posted by WhiZZlE on
Mon May 29th 2006 at 10:07am
Posted
2006-05-29 10:07am
1 post
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Registered:
May 29th 2006
Hello All,
I am new to this and I think I know which folder to go into to edit sounds... and that is the server.dll in the bin folder. But how the h311 do I read it. Some1 please help it is just all in code. I got a prog called reshack because it said you could read and edit dll files in there, but that dont work either. Please help.
Thank you.
Re: custom sound
Posted by tvvladimir on
Tue May 30th 2006 at 9:34pm
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May 24th 2006
Occupation: m
Location: slovakia
hmmm u find anything let me know: i will get on this soon but for now have to take some rest.
hmmm one more question: can Hammer be obtained for free and run without Hl2 package? or is there any source which is similiar where i can build smt in 3d and test it then like launching it and running aorund : also containing entities and inputs and outputs?