Re: texture problem
Posted by mammba on
Mon May 29th 2006 at 9:34pm
mammba
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Occupation: Working in a TV station
Location: Norway
No I havent tryed that, but I will now, and I'll let you know how it turns out =D Thanks man =) =D
Re: texture problem
Posted by fishy on
Tue May 30th 2006 at 12:38am
Posted
2006-05-30 12:38am
fishy
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that's a bad habit you've got there. you should only use the AAA texture on trigger type brush entities, that are invisible in game. i seem to remember that shining a flashlight on a visible AAA surface would even crash the game.
i eat paint
Re: texture problem
Posted by mammba on
Tue May 30th 2006 at 6:57pm
mammba
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Occupation: Working in a TV station
Location: Norway
Thanks, it worked =)
Hmm.. its not a habit, i just tryed it once to see if it worked, thats all..
when it didnt, i asked for help =P
Re: texture problem
Posted by fishy on
Tue May 30th 2006 at 8:11pm
fishy
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Sep 7th 2003
Location: glasgow
then don't do it again, or we'll send some of the lads 'round with a basket of ferrets.
:wink:
i eat paint
Re: texture problem
Posted by AlexW on
Tue May 30th 2006 at 8:47pm
AlexW
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Location: United States
By the look of the minimap, it looks ike you completely surrounded you map in a box. This should NEVER be done. If you mapped in a good habit, you wouldn't have to texture the upper faces with the "null" texture, as the compilers remove any face that is touching "the void."
Re: texture problem
Posted by mammba on
Thu Jun 1st 2006 at 7:33am
mammba
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Registered:
Mar 23rd 2006
Occupation: Working in a TV station
Location: Norway
It probably is, but nomater what i seam to do, the program insist that there is a leak =P But when i go to that point where it says it leaks, i cant find anything! I mean, this even hapens when i make a TINY room, with some lights and some other stuf in it ! Nomater what, it leaks =P .. so.. i dunno