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                        Posted by Crono on 
    Thu Jun 22nd 2006 at 5:30pm
                     
                    
                 
                
            
            
                
    
                    
                             Crono
                            Crono
            
                        super admin
     
            6628 posts
        700 snarkmarks
        Registered: 
    Dec 19th 2003
                            Location: Oregon, USA
             
                
                        You need to make the brush first, then transfer it to an entity. The only way you could have something like that if you create an entity (without a brush) is if you're using a model. In that case, you would use a physics object or something (which have breaking points as well).
But, func_breakable applies to brushes only.
                                            
                        Blame it on Microsoft, God does.
                                    
             
        
            
            
                                
                    
                        Re: func_breakable/_surf
                        Posted by beguiledfoil on 
    Thu Jun 22nd 2006 at 8:06pm
                     
                    
                 
                
            
            
                
    
            59 posts
        6 snarkmarks
        Registered: 
    Nov 7th 2004
                            Location: Canaedia
             
                
                        Certain entities can only be made from brushes.  As Crono said, make the brush first (apply your textures, etc) then hit ctrl+t to tie it to an entity.  Func_breakable will be in the list (just like you'd make an area portal).
                                    
             
        
            
            
                                     
                                
                    
                        Re: func_breakable/_surf
                        Posted by fishy on 
    Thu Jun 22nd 2006 at 9:20pm
                     
                    
                 
                
            
            
                
    
                    
                             fishy
                            fishy
            
                        member
     
            2623 posts
        1476 snarkmarks
        Registered: 
    Sep 7th 2003
                            Location: glasgow
             
                
                        aye, for brush entities, as a funk_breakable is, you need to make the brush first.
the list of entities in the dropdown you were searching are all known as 'point' entities.
                                            
                        i eat paint