Brutal - Mappers wanted

Brutal - Mappers wanted

Re: Brutal - Mappers wanted Posted by TorQueMoD on Thu Jul 6th 2006 at 7:29am
TorQueMoD
13 posts
Posted 2006-07-06 7:29am
13 posts 1 snarkmarks Registered: Jan 20th 2005 Occupation: Project Lead Location: Canada
Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

<DIV>Hey all,</DIV>
<DIV></DIV>
<DIV>We're looking for some talented Source mappers to help with our Project Brutal.</DIV>
<DIV></DIV>
<DIV>Its a 3D Fighting game with FPS elements built with the Source engine. (Think Mortal Kombat meets HL2DM)</DIV>
<DIV></DIV>
<DIV>If you're interested, check out our website http://brutal.surrogateinteractive.com</DIV>
<DIV> </DIV>
<DIV>Or e-mail torque_mod@surrogateinteractive.com</DIV>
<DIV></DIV>
<DIV></DIV>
<DIV> </DIV>
<DIV>Here are some samples of our work</DIV>
<DIV></DIV>
<DIV> </DIV>
<DIV>B.I.O.S.</DIV>
<DIV>User posted image</DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV>Hanger Concept</DIV>
<DIV>User posted image</DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV>Calis</DIV>
<DIV>User posted image</DIV>
<DIV> </DIV>
<DIV>Brek</DIV>
<DIV>User posted image</DIV>
<DIV> </DIV>
<DIV> </DIV>
Re: Brutal - Mappers wanted Posted by Spartan on Thu Jul 6th 2006 at 3:13pm
Spartan
1204 posts
Posted 2006-07-06 3:13pm
Spartan
member
1204 posts 409 snarkmarks Registered: Apr 28th 2004
Wow, you actually have some very impressive media to show there. Its not often that we get a mod like your trying to recruit people here at Snarkpit. I think I'm kinda interested in your project. Since the map would consist of only one fighting area it shouldn't take very long to make a map.
Re: Brutal - Mappers wanted Posted by Dark_Kilauea on Thu Jul 6th 2006 at 4:38pm
Dark_Kilauea
629 posts
Posted 2006-07-06 4:38pm
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
Indeed, I would probably help out, but I am currently involved in another mod atm.
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/
Re: Brutal - Mappers wanted Posted by French Toast on Thu Jul 6th 2006 at 4:47pm
French Toast
3043 posts
Posted 2006-07-06 4:47pm
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
And I can't map, so...
Re: Brutal - Mappers wanted Posted by omegaslayer on Thu Jul 6th 2006 at 5:29pm
omegaslayer
2481 posts
Posted 2006-07-06 5:29pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
The team leader sent me an email as well trying to recruit me.
Unfortuenatly some real life issues popped up and I couldnt get
involved with another project.

Hes really got everything together with this mod, he just needs some
source mappers to get the maps out. Little info on the maps: This is a
"tournament" style of game, where warriors from all ages come together
to fight, so you can immagine that the worlds they fight in can span
from midevil castles to street allies to space ships. So a lot ofthe
design can be left up to you!

Anyways I wish you the best of luck on your mod Torque.

/salute
Re: Brutal - Mappers wanted Posted by Myrk- on Thu Jul 6th 2006 at 6:16pm
Myrk-
2299 posts
Posted 2006-07-06 6:16pm
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
I would probably help out, but I don't really map anymore, and everyone knows combat sims don't work in 1st person, you need 3rd person... ...that way it also eliminates the need for weapon and arm models.
-[Better to be Honest than Kind]-
Re: Brutal - Mappers wanted Posted by TorQueMoD on Thu Jul 6th 2006 at 6:50pm
TorQueMoD
13 posts
Posted 2006-07-06 6:50pm
13 posts 1 snarkmarks Registered: Jan 20th 2005 Occupation: Project Lead Location: Canada
<DIV>Actually, Brutal is a 3rd person game. The "elements" we're taking from FPS games is simply the level design structure. Instead of having a single 3d "arena" like in MK or Soul Calibur, we're actually going to make our maps just like you'd find in Quake 3 or HL2DM where players have the ability to run around the map anywhere they want. If you've played Rune, thats the best comparison except we're putting more emphasis on fighting with each fighter having different moves etc.</DIV>
<DIV> </DIV>
<DIV>Thanks for the kind words Omega and for pointing out that the maps will be tournament based. Basically each fighter is going to have a battleground (map) based on their time period and place of origin. So B.I.O.S. up there might have a battleground that takes place in a futuristic industrial factory of some kind. But Brek's battleground might be in the forest somewhere.</DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV> </DIV>
Re: Brutal - Mappers wanted Posted by French Toast on Thu Jul 6th 2006 at 6:52pm
French Toast
3043 posts
Posted 2006-07-06 6:52pm
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
And Calis' is in a stripclub :biggrin:
Re: Brutal - Mappers wanted Posted by Stadric on Thu Jul 6th 2006 at 7:28pm
Stadric
848 posts
Posted 2006-07-06 7:28pm
Stadric
member
848 posts 585 snarkmarks Registered: Jun 3rd 2005 Occupation: Slacker Location: Here
This doesn't look like a typical mod, that's for sure. I emailed you.
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
Re: Brutal - Mappers wanted Posted by Finger on Thu Jul 6th 2006 at 7:40pm
Finger
672 posts
Posted 2006-07-06 7:40pm
Finger
member
672 posts 1460 snarkmarks Registered: Oct 13th 2001
Just wanted to chime in and vouch for these guys. I did some mapping (which I unfortunately never quite finished :sad: ) for the Morbid Inclination mod back in HL1, which was headed up by the same group. Torque was a pleasure to work with, and the overall additude of the mod was very pleasant, focused and professional. A good group to work with if anyone actually has the time. I certainly wish I had the time..... who knows, maybe sometime in the future I could throw together a nice arena.

...Edit...
Instead of having a single 3d "arena" like in MK or Soul Calibur, we're actually going to make our maps just like you'd find in Quake 3 or HL2DM
Maybe I should read first.
Re: Brutal - Mappers wanted Posted by TorQueMoD on Thu Jul 6th 2006 at 7:51pm
TorQueMoD
13 posts
Posted 2006-07-06 7:51pm
13 posts 1 snarkmarks Registered: Jan 20th 2005 Occupation: Project Lead Location: Canada
<DIV>Thanks finger! Good to see that you're still around :smile: </DIV>
<DIV> </DIV>
<DIV>Well, there's nothing wrong with Arena maps... I just mean that since Brutal won't have the shared camera that most fighting games have, it will open up the game to much more free movement throughout the maps :smile: </DIV>
<DIV> </DIV>
<DIV>We're also hoping to have a good selection of maps with some sort of environmental hazards. For Example, we have a Medieval knight Jaim, whose level would take place on the ramparts of a castle that is currently under siege from Balista and Catapults, so every once in a while a large boulder may smash out a wall, or crush a player to a pulp against the castle walls.</DIV>
<DIV> </DIV>
<DIV> </DIV>
Re: Brutal - Mappers wanted Posted by Spartan on Thu Jul 6th 2006 at 8:12pm
Spartan
1204 posts
Posted 2006-07-06 8:12pm
Spartan
member
1204 posts 409 snarkmarks Registered: Apr 28th 2004
This all sounds very cool man. If it wasn't for me working on AoC I'd probably join you.

You should try the Mod Talk forum over at Interlopers if you're looking to recruit more people.
Re: Brutal - Mappers wanted Posted by TorQueMoD on Thu Jul 6th 2006 at 8:14pm
TorQueMoD
13 posts
Posted 2006-07-06 8:14pm
13 posts 1 snarkmarks Registered: Jan 20th 2005 Occupation: Project Lead Location: Canada
<DIV>Thanks... already posted on Interlopers too.. haven't had much of a response yet... maybe I posted in the wrong forum.</DIV>
<DIV> </DIV>
<DIV> </DIV>
Re: Brutal - Mappers wanted Posted by DrGlass on Thu Jul 6th 2006 at 8:49pm
DrGlass
1825 posts
Posted 2006-07-06 8:49pm
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
I've set you an e-mail, looks like some good stuff.
Re: Brutal - Mappers wanted Posted by Dark_Kilauea on Fri Jul 7th 2006 at 12:14am
Dark_Kilauea
629 posts
Posted 2006-07-07 12:14am
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
Do you have a moddb page?

You may be able to find some good people there.
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/
Re: Brutal - Mappers wanted Posted by Addicted to Morphine on Fri Jul 7th 2006 at 1:56am
Posted 2006-07-07 1:56am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
Question: once you get the mod released (or just all your mappers assembled), will you accept map submissions to perhaps add to the official line-up if they're good enough?

I'm just wondering, since it seems like a few of folks here don't have the time at the moment, but all want to contribute something eventually.
Re: Brutal - Mappers wanted Posted by TorQueMoD on Fri Jul 7th 2006 at 2:01am
TorQueMoD
13 posts
Posted 2006-07-07 2:01am
13 posts 1 snarkmarks Registered: Jan 20th 2005 Occupation: Project Lead Location: Canada
<DIV>Could do... never really thought of that actually. I mean, if we get the funding we're looking for and the game turns into a retail project, we're definitely planning to make it modable... at least in the sense of levels... never thought of people wanting to submit maps that may be included in the retail version... guess that would all depend on how good the map was and if it fit in with the game's theme.</DIV>
<DIV> </DIV>
<DIV> </DIV>
Re: Brutal - Mappers wanted Posted by Addicted to Morphine on Fri Jul 7th 2006 at 2:13am
Posted 2006-07-07 2:13am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
I guess submitting maps could get kind of complicated, because without being on the team I'm assuming a mapper wouldn't be able to get a really good background on the character they're mapping a zone for, and the end map wouldn't be as coherant with your universe as you'd probably like. Additionally, unless the solo mapper can create textures, the map probably wont be worth that much (having stock textures) to your mod, I'm guessing.

Edit: P.S. I like the 2nd metropolis shots
Re: Brutal - Mappers wanted Posted by TorQueMoD on Fri Jul 7th 2006 at 2:17am
TorQueMoD
13 posts
Posted 2006-07-07 2:17am
13 posts 1 snarkmarks Registered: Jan 20th 2005 Occupation: Project Lead Location: Canada
<DIV>yeah pretty much. But we are planning to let people make maps for it once its released so I guess that's when people who don't have time now will be able to contribute. Might be a while though.</DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV> </DIV>
Re: Brutal - Mappers wanted Posted by Addicted to Morphine on Fri Jul 7th 2006 at 2:20am
Posted 2006-07-07 2:20am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
Ah well, best of luck rustling up a full crew, and locking down a publisher! :smile:
Re: Brutal - Mappers wanted Posted by Crono on Fri Jul 7th 2006 at 3:17am
Crono
6628 posts
Posted 2006-07-07 3:17am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
I don't understand why you wouldn't become your own publisher.

You can take credit cards through paypal (which costs nothing. You can send people a bill through paypal, it doesn't require them to have an account.)

You can also lock content with whatever cyphers you can think up to stop people from stealing the data. You can also have the server side code, or updates, check for that kind of stuff too. You can even require a key and create a system to activate the game ... none of this costs money.

So ... why wouldn't you be your own publisher? You could even charge a little extra if someone wants a retail like copy, for materials.

You can accept my ideas free of charge.
Blame it on Microsoft, God does.
Re: Brutal - Mappers wanted Posted by wil5on on Fri Jul 7th 2006 at 9:00am
wil5on
1733 posts
Posted 2006-07-07 9:00am
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
I'm guessing if its based on Source there would be licensing issues there... I doubt you could distribute it outside of Valve/Steam, even with a big publisher backing you up. Using Steam to distribute would make it much easier, if not to distribute the product, then to appease Valve whos engine youre using.

Commercial matters aside, your concepts look good. I dont have the time or skills to contribute maps to this, but it sounds interesting. Hope I get to play this one day :smile:
"If you talk at all during this lesson, you have detention. Do you understand?"
  • My yr11 Economics teacher
Re: Brutal - Mappers wanted Posted by TorQueMoD on Sat Jul 8th 2006 at 8:04am
TorQueMoD
13 posts
Posted 2006-07-08 8:04am
13 posts 1 snarkmarks Registered: Jan 20th 2005 Occupation: Project Lead Location: Canada
<DIV>Yeah, the reason we're not being our own publisher is because we can't afford to. Even forgetting about licensing the source engine (which you can distrubute any way you want once you pay the $300,000 + license fee) Brutal needs to be made as a AAA title. If not AAA at least a really high B.</DIV>
<DIV> </DIV>
<DIV>Salaries alone are going to cost around $600,000 USD. If any of you guys has that kind of money, I'd love for you to join the team :smile: </DIV>
<DIV> </DIV>
<DIV>A publisher funds the entire project paying for salaries, equipment, marketing/advertising, production, shelf space, boxes you name it.</DIV>
<DIV> </DIV>
<DIV>Its just not something we can do on our own. </DIV>
<DIV> </DIV>
<DIV>That and the fact that you can't make money from a MOD so we'd have to pay Valve for a license or make a deal with them for distribution through steam, which we'll need a really good demo for.</DIV>
<DIV> </DIV>
<DIV>Hence the need for mappers.</DIV>