Re: Google sketch up
Posted by DrGlass on
Thu Jul 6th 2006 at 9:02pm
DrGlass
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Occupation: 2D/3D digital artist
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I downloaded the free version and must say, this is a powerful, versitile, and easy to use 3D application. The texture element of it is limited, but its a snap to import AutoCAD dwg files and build into them. Plus you can drop these right into google earth (though I havn't tryed).
If there is a way to import these models into hammer, or milkshake for that matter this could be a really great tool for mappers.
any thoughts?
Re: Google sketch up
Posted by Crono on
Thu Jul 6th 2006 at 9:50pm
Crono
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You can import 3DS and AutoCad stuff to Hammer, so as long as it's in that format, it'll work.
But it blows in any case, so don't do it. It's easier to just build it in hammer.
Blame it on Microsoft, God does.
Re: Google sketch up
Posted by DrGlass on
Fri Jul 7th 2006 at 5:49am
DrGlass
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blows? sketch up or importing stuff? I was thinking about building models in sketch up for HL2, not brush work for hammer.
Re: Google sketch up
Posted by Finger on
Fri Jul 7th 2006 at 8:53am
Finger
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Honestly, you'd be better off putting the time into learning XSI, Max, or Maya. Sketchup is very good if you're an architect trying to do a quick mock-up of a building for a presentation. If you are trying to do any type of very precise polygon or vertex level editing (which you will if you're making any assett for a map, other than a box), you will find the controls lacking or access to them more convoluted than a traditional modeling/animation package. The program is impressive though - I see the allure.